Issues that were previously reported and since dealt with.
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09 Mar 2014 15:39
3rd Person view has some pretty ridiculous aiming issues.
If you stand about 2-4 meters in front of a person and throw a grenade at their torso/head, the grenade will fly over them.
If you do this in first person, it hits.
If you do this in third person after moving them out of the way of your crosshairs, the grenades' path changes and it travels through their previous position.
This also applies to all other weapons, just more noticeable and easily reproducible with grenades.
Additionally, you can hit people who are directly behind you while in 3rd person view.
09 Mar 2014 16:19
RE's third person mode works like the Serious Sam's style of aiming (the crosshair is relative to where you are/where your aim is pointed). I don't this can be considered a bug.
09 Mar 2014 17:19
If you are in 1st person and stand right next to a player standing still, your crosshair will be pointing at them but a grenade you throw will still be launched from a bit to the right and it will go past them.
09 Mar 2014 21:18
It's because the playermodels field of view is focused towards the crosshair. Look closely and you'll notice the playermodel actually turns to the side when an object (wall/player/model) is close up. If you lower 'thirdpersonside' so the crosshair is more central to the playermodel's view, it can help.
Personally, if i'm playing in third person mode, i manage to compensate for the "drift", it just takes a bit of practice getting used to. I've seen other games that use this kind of view, but they also had a feature where the crosshair floated off-center to compensate for close up targets... although it find it gets disorientating, and wouldn't call that example a solution.
10 Mar 2014 09:44
I noticed there's no /thirdpersonup too, too bad.
01 Apr 2014 09:31
Can you see if /thirdpersoncursor 1 helps any?
16 Apr 2014 09:28
As this is a FPS game, TPS views are not a priority. I've switched the defaults to the other aiming style, and I'm closing this thread. I'm not interested in investing even more time on a niche setting. Sorry.
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