Actors stay with 100 health regardless of it's value on edit

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Actors stay with 100 health regardless of it's value on edit

Postby SniperGoth » 09 Nov 2014 16:59

On 1.3 and earlier, if a actor had health set over 100 on edit, when in game, their actual health would stay the same as the one you used on editing.
But, on 1.4/svn , that doesn't work. Their health will still be default to 100, regardless of their value on editing.
So, is this supposed to happen? Or it's maybe a bug?
I attached a example map to show it off.
And, for some reason, when you scale the actors, their glow will scale much higher than it should.
Attachments
ActorHealthBug.zip
(333.79 KiB) Downloaded 73 times
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Re: Actors stay with 100 health regardless of it's value on

Postby qreeves » 12 Nov 2014 02:49

I will look into this when I next get a chance.
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Re: Actors stay with 100 health regardless of it's value on

Postby qreeves » 12 Nov 2014 05:52

UPDATE: Should be fixed in r6933.
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