On 1.3 and earlier, if a actor had health set over 100 on edit, when in game, their actual health would stay the same as the one you used on editing.
But, on 1.4/svn , that doesn't work. Their health will still be default to 100, regardless of their value on editing.
So, is this supposed to happen? Or it's maybe a bug?
I attached a example map to show it off.
And, for some reason, when you scale the actors, their glow will scale much higher than it should.