Small glitch in convolution

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Small glitch in convolution

Postby SylvieLorxu » 31 Oct 2014 16:24

snapshot84.png

Aside from that glitch, convolution should probably not have playerspawns in the "floating tunnels", because bots can't figure out how to get out of them, and you get issues like half a team not being there.
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Re: Small glitch in convolution

Postby radiant » 31 Oct 2014 16:36

Convolution has way too many playerstarts in general (180!)
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Re: Small glitch in convolution

Postby Unnamed » 31 Oct 2014 17:35

fixed
I also removed the trees and the playerspawns mentioned in the first post.
convolution.zip
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Re: Small glitch in convolution

Postby shirepirate » 31 Oct 2014 21:07

is it really necessary to remove the trees? i feel they fit the map very well and were the only real vegetation the map had (and it was impossible to hide in them anymore). the playerstarts facing directly into the ladders on spawn are a bit unconventional/odd. if you want it this way it will be committed, i just think it's a shame to lose the trees.
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Re: Small glitch in convolution

Postby Unnamed » 01 Nov 2014 08:22

All nobiax models have been removed in svn and the other tree models don't look good there.
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Re: Small glitch in convolution

Postby shirepirate » 01 Nov 2014 23:02

r6875

seems we need more models then :?
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