Issues that were previously reported and since dealt with.
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31 Oct 2014 16:24
Aside from that glitch, convolution should probably not have playerspawns in the "floating tunnels", because bots can't figure out how to get out of them, and you get issues like half a team not being there.
31 Oct 2014 16:36
Convolution has way too many playerstarts in general (180!)
31 Oct 2014 17:35
I also removed the trees and the playerspawns mentioned in the first post.
- (4.25 MiB) Downloaded 63 times
31 Oct 2014 21:07
is it really necessary to remove the trees? i feel they fit the map very well and were the only real vegetation the map had (and it was impossible to hide in them anymore). the playerstarts facing directly into the ladders on spawn are a bit unconventional/odd. if you want it this way it will be committed, i just think it's a shame to lose the trees.
01 Nov 2014 08:22
All nobiax models have been removed in svn and the other tree models don't look good there.
01 Nov 2014 23:02
seems we need more models then
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