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22 Oct 2014 23:18
- (43.38 KiB) Downloaded 64 times
22 Oct 2014 23:36
You could change gravity with triggers back on 1.3 . But that was considered a bug and was removed.
Quin said some time ago that he could make gravity entities for that matter.
22 Oct 2014 23:48
boognish managed to accomplish sliding around on ice in this map (the center part, where the tree is):
- (1.9 MiB) Downloaded 66 times
how exactly he did it i haven't been able to figure out (it only works on that particular texture). maybe it is some legacy thing that was removed from the game, or maybe it's an undocumented command. has nothing to do with a trigger ent though, as far as i can tell.
23 Oct 2014 03:06
As I have mentioned previously, triggers are not supposed to modify stuff like this, as they are often done better with alternate methods (which is true in this case especially).
In RE you can define a specific texture as having a modified "coastscale". In your map config, use "texcoastscale" after your texture definition, or "/vcoastscale" in the editor and "/replace" to modify all instances of the currently selected texture. The parameter for this is a floating point value from "0.0" to "1000.0", which is multiplied against the "floorcoast" value for the map. Eg. to get a quarter of the current "floorcoast" use "texcoastscale 0.25".
I might copy this to the SRE thread.
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