Bomberball is hard to reach on convulation

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Bomberball is hard to reach on convulation

Postby SylvieLorxu » 19 Oct 2014 18:42

See screenshot.
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Re: Bomberball is hard to reach on convulation

Postby SniperGoth » 19 Oct 2014 19:18

Easy enough.
But i agree that an sort of ladder is needed for the bots/new players.
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Re: Bomberball is hard to reach on convulation

Postby SylvieLorxu » 19 Oct 2014 19:22

The point is that weapons and game-critical objects should be reachable without complicated moves like wallrunning.

Moving the bomber ball into the tunnel allows a ladder route for less experienced players, and a fall after the wallrun for more experienced once, so that would probably be the easiest fix.
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Re: Bomberball is hard to reach on convulation

Postby shirepirate » 20 Oct 2014 06:15

actually this is a bug, the ball should not be spawning there as it isn't even a bomberball-defined affinity (it's the team affinity for non-insta modes). the affinities could be better placed, but i'll wait until the bug is figured out to mess with it.
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Re: Bomberball is hard to reach on convulation

Postby qreeves » 20 Oct 2014 07:48

I just tried to test this (and the mapbalance thing) in SVN. I cannot reproduce either error, I tried ctf, dtf, bomber, multi-bomber, hold-bomber, and multi-hold-bomber. All affinities spawn where they should and there is no mapbalance kicking in anywhere.
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Re: Bomberball is hard to reach on convulation

Postby shirepirate » 20 Oct 2014 08:09

hm, i used the same mutators as in the original post screeny. is the ball supposed to spawn at bases in attack BB? if so i'm not sure i even understand how to play this mutator, maybe it could be explained better. with the mentioned mutators teams are balanced 4 times, without it seems not
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Re: Bomberball is hard to reach on convulation

Postby qreeves » 20 Oct 2014 08:15

shirepirate wrote:hm, i used the same mutators as in the original post screeny. is the ball supposed to spawn at bases in attack BB? if so i'm not sure i even understand how to play this mutator, maybe it could be explained better. with the mentioned mutators teams are balanced 4 times, without it seems not

Yes, the ball spawns at the alpha base in attack-bomber. This is an attack/defense scenario, which means the roles are switched at even intervals, each taking turns playing the attack or defense roles (like gauntlet-trial). The defenders can't hold the ball at all, once they touch a dropped ball it resets, the attackers must try to get through the entire map with the ball. None of this is a bug, it is the way it supposed to be played.

That being said, yes, the bases should be moved inside, as not everyone/thing can get up there.
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Re: Bomberball is hard to reach on convulation

Postby radiant » 20 Oct 2014 08:32

Wait, multi-attack bomber is actually a thing? That sounds practically unplayable, one offense at a time against three defense teams that might as well be colored the same to remind each other that they form a temporary alliance.
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Re: Bomberball is hard to reach on convulation

Postby qreeves » 20 Oct 2014 08:38

radiant wrote:Wait, multi-attack bomber is actually a thing? That sounds practically unplayable, one offense at a time against three defense teams that might as well gang up as a temporary alliance.

Actually, it's three "attack" versus one "defense". The aim for sigma and kappa in these modes is to intercept the ball and try to score themselves. I figured that was the best way to do it in the end, everyone gets a turn at each role anyway.
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Re: Bomberball is hard to reach on convulation

Postby radiant » 20 Oct 2014 08:53

In fact, omega are the only attackers in that combination; any other team that attempts to grab the ball will force a reset. If the behavior is meant to be otherwise, then that's a bug.
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Re: Bomberball is hard to reach on convulation

Postby qreeves » 20 Oct 2014 09:54

Oh yep, that's a bug then I guess.
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Re: Bomberball is hard to reach on convulation

Postby SylvieLorxu » 21 Oct 2014 16:33

Excuse me for re-opening this, but the issue has merely changed from the bomber ball itself being hard to the goals being hard to reach.
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Re: Bomberball is hard to reach on convulation

Postby qreeves » 21 Oct 2014 21:35

So fix it? :P
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Re: Bomberball is hard to reach on convulation

Postby shirepirate » 22 Oct 2014 00:21

for now i put the higher affinities as freestyle only, the lower affinities for every other mode. if this doesn't work it can be modified again.
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Re: Bomberball is hard to reach on convulation

Postby SylvieLorxu » 22 Oct 2014 12:14

shirepirate wrote:for now i put the higher affinities as freestyle only, the lower affinities for every other mode. if this doesn't work it can be modified again.

Doesn't sound like a good idea. The issue is not a low amount of impulse, it's about that less skilled players need to be able to reach the affinities too, as they are necessary to be able to reach to win the match.
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Re: Bomberball is hard to reach on convulation

Postby SylvieLorxu » 22 Oct 2014 20:18

Attached is a version where the goal/flag affinities are always easily reachable. Please merge.
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Re: Bomberball is hard to reach on convulation

Postby shirepirate » 22 Oct 2014 20:57

done, multi weapons changed to multi mutator only as well.
For every action, there is an equal and opposite reaction. For every freedom, there is a new limit. For every joy, a new sorrow. For every act of kindness, an unspeakable cruelty. Where someone succeeds, someone else fails. A new association means a new separation. Loyalty meets treachery, honor breeds disgrace, free expression yields censorship. Each piece of knowledge forms new ignorance. Even death gives rise to new life. But the balance of existence is the beginning of wisdom and discernment.
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