First of all, I wanted to keep the description concise, feeling somewhat responsible for the consequences of my feature request
Thanks for the detailed feedback, radiant. Of course, checkpoint shortcuts are closely related, although that is rather an issue of map design. And yes, intentional death on checkpts should be discussed here, too. Both can be prevented with a (slightly!) longer trialdelay
, but that may be annoying when unintentional death happens often
Another simple var change that might be tested is a larger impulseregencrouch
, lowering waiting times when out of energy so that a respawn is not advantageous. Not a good solution, though.
An energy refill and some particle effects on checkpoints? MIght be pretty nice, but as with the question to imply checkpoint announcer sounds, separate entities are probably preferred - i don't know. A little off topic, but I still wonder: The actual shape of the checkpoints is still cubic and not spherical, right?
Pro feature? I agree with radiant here. He knows well what mastering the move system means
- Death on a checkpoint might be left as such, but I don't like that much either.