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Red Eclipse • View topic - Onslaught grunts, secondary colours

Onslaught grunts, secondary colours

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Onslaught grunts, secondary colours

Postby unixfreak » 28 Sep 2014 00:54

Grunts have a grey player tone and inherit the colour of the weapon they are wielding, during a team based match with the medieval mutator, it's hard to distinguish grunts from team mates while on the Alpha team. As the grunts will all have a sword, hence they are all blue.

In this example, it gets very confusing trying to work out why your team are all attacking you;

eg; medieval-onslaught-bomberball-hold


The same applies to;
grunt w/ shotgun + kappa team
grunt w/ flamer + omega team

They can easily be confused for team mates, depending on the game mode it can be frustrating to understand what is going on :lol:
Is there a way to make them stand out as an obvious enemy by default? Maybe lessen the secondary tone?
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Re: Onslaught grunts, secondary colours

Postby qreeves » 28 Sep 2014 01:58

Try to find me a good "teamenemycolour". Also might be an idea to change the behaviour of their player colour, currently as you have noted it uses the weapon colour.
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Re: Onslaught grunts, secondary colours

Postby Piggybear » 28 Sep 2014 04:31

I played in that game in the screenshot, and I totally agree. My suggestions for "team colors" would be hot pink, baby blue/cyan, and purple. Frankly, I like the weapon color on them, (hell, I wish I could do that myself) it lets me know what I'm going up against.
01010000 01101001 01100111 01100111 01111001 01100010 01100101 01100001 01110010
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Re: Onslaught grunts, secondary colours

Postby unixfreak » 28 Sep 2014 04:49

Some ideas for colours where secondary colour doesn't change (only for grunts).
Using pistol colour (0xC0C0C0) for secondary in these examples as it's a nice default-ish colour.

Primary: 0x114221


Primary: 0x663300


Primary: 0x010203



If the secondary colour is to still be inherited from the weapon, it just needs to be alot more subtle so that you don't confuse them for team mates.
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Re: Onslaught grunts, secondary colours

Postby bonifarz » 28 Sep 2014 05:41

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Re: Onslaught grunts, secondary colours

Postby qreeves » 29 Sep 2014 06:08

I've gone with dual gray tones (light/dark) and removed the enemy scaling effects. That should resolve this issue.
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