auth command in r6695

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auth command in r6695

Postby shirepirate » 20 Aug 2014 04:56

in svn r6695 the /auth command has stopped working (at least for local credentials). oddly enough when you join it elevates you to the proper auth, if you have that setting set.
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Re: auth command in r6695

Postby qreeves » 20 Aug 2014 05:03

Local credentials?
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Re: auth command in r6695

Postby shirepirate » 20 Aug 2014 05:17

well, it wouldn't load my player global auth either so i suppose local & global auth command is broken. but as i said, works fine on connect.
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Re: auth command in r6695

Postby qreeves » 20 Aug 2014 07:02

That so doesn't help clarify it for me. What the hell is a local auth?
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Re: auth command in r6695

Postby shirepirate » 20 Aug 2014 18:27

sorry, talking about auth limited to a specific server, not across all servers (the game calls that local, idk what else to call it?). but i can't take any auth at all on my own updated server with the /auth command, yet on connection it's fine if that option is ticked. if you relinquish auth and try to /auth again it also doesn't work though. didn't try it with setting a password and using that, as it was never necessary before (don't know if RE is even set up for that like sauer).
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Re: auth command in r6695

Postby insanity » 20 Aug 2014 23:04

Just tested, same issue on my SVN RE server, I can use /authconnect 1 and get authenticated just fine, but turning authconnect off and then typing /auth after connecting results in "auth request failed, please check your credentials".
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Re: auth command in r6695

Postby qreeves » 21 Aug 2014 01:39

Oh okay, confusion over terminology. Auth is the system by which your handle is verified using the master server by exchanging keys. It is a global system, addlocalop just allows those global handles to get access their defaults don't provide. Anyway, thanks for clarifying, I'll take a look at it when I get a chance.
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Re: auth command in r6695

Postby qreeves » 24 Aug 2014 04:00

Fixed.
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