Issues that were previously reported and since dealt with.
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28 Jul 2014 02:58
this error has rendered multi-edit unplayable at all at the latest 1.4 compatible revision, r6550.
the server software crashes with this error on a very consistent basis, windows server 2008.
it doesn't seem to happen at all with other modes on the same setup? only on an edit game.
yeah yeah, it's not the latest revision. but i seriously doubt this issue has been fixed yet and no-one yet plays on later revisions because of the incompatibility. is there anything that could be done to patch it while still maintaining compatibility (i doubt it)?
this error also causes the occasional crash in some revisions in the 6000s on other game modes for no apparent reason on the player software (not the server software), though it likes to happen on the map "ghost." what's the specific reason for this error, if there is one?
28 Jul 2014 03:49
Someone would need to get a backtrace. It is hard enough for me to maintain work on SVN let alone trying to patch a specific set of versions. It'd be better to know if this happens in SVN because a large portion of the mode and mutator handling was rewritten.
28 Jul 2014 06:40
i'll test a multi edit game on an updated server later this week and post results, but it has to be a generic error for it to randomly crash SVN during other modes as well (you could be playing a FFA DM game on ghost or a duel and it will crash with fatal signal 11). when it happens in edit though, it seems to often happen during map transfer from one player to another.
29 Jul 2014 04:21
Please tell me if this happens still in latest SVN.
29 Jul 2014 13:38
Success! Does not occur in r6666.
29 Jul 2014 17:52
Marked resolved, moved to closed issues.
31 Jul 2014 18:44
When trying to connect server that has already one player it segfaults. version 6667
01 Aug 2014 04:35
Fixed as of
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