SVN deli revision

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SVN deli revision

Postby Bobbo » 26 Jul 2014 11:48

Fixed a few geometry errors I left behind from before.
set mapbalance 1.

PS: We need a new clip material to block flags to inhibit flag-toss abuse, alternatively, fix flag tossing.
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Re: SVN deli revision

Postby freezurbern » 26 Jul 2014 13:03

Bobbo wrote:PS: We need a new clip material to block flags to inhibit flag-toss abuse, alternatively, fix flag tossing.

Would game clip be used there? Though I'm not sure if flags bounce off of gameclip,clip,etc
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Re: SVN deli revision

Postby Bobbo » 26 Jul 2014 21:51

freezurbern wrote:
Bobbo wrote:PS: We need a new clip material to block flags to inhibit flag-toss abuse, alternatively, fix flag tossing.

Would game clip be used there? Though I'm not sure if flags bounce off of gameclip,clip,etc

Flags like projectiles travel through clip.

There is no gameclip in RE (at least, not in the materials menu?)
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Re: SVN deli revision

Postby Calinou » 27 Jul 2014 16:41

Bobbo wrote:
freezurbern wrote:
Bobbo wrote:PS: We need a new clip material to block flags to inhibit flag-toss abuse, alternatively, fix flag tossing.

Would game clip be used there? Though I'm not sure if flags bounce off of gameclip,clip,etc

Flags like projectiles travel through clip.

There is no gameclip in RE (at least, not in the materials menu?)


It's called /aiclip because it wasn't renamed. It blocks monsters, maybe prevents flag drops when inside and base captures and that's pretty much it.
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Re: SVN deli revision

Postby Bobbo » 27 Jul 2014 16:52

Calinou wrote:It's called /aiclip because it wasn't renamed. It blocks monsters, maybe prevents flag drops when inside and base captures and that's pretty much it.

Flags travel through ai-clip.
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Re: SVN deli revision

Postby qreeves » 28 Jul 2014 03:27

Aiclip only prohibits the generation of waypoints in those zones. I would like to have some time to think about the way I would like to deal with this issue.

Also getting a little tired of comments like "fix stun", "fix flag tossing", etc. I'm not your servant, all you are accomplishing is making me not want to be around to constantly hear it.
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Re: SVN deli revision

Postby shirepirate » 28 Jul 2014 06:45

an "affinity clip" doesn't seem out of the question, but i think personally i'm against it. it doesn't make sense at all that because you can throw flags it would magically bounce back in mid-air. i think that's a terrible idea. instead players should learn to adopt the strategy of not simply dying and letting the enemy have the flag when in a high risk situation.
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Re: SVN deli revision

Postby qreeves » 28 Jul 2014 07:02

Or simply resetting the flag when it spends X amount of time inside clip material.
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Re: SVN deli revision

Postby Bobbo » 28 Jul 2014 07:07

qreeves wrote:Or simply resetting the flag when it spends X amount of time inside clip material.

That time will need to be decently short.

You can very nearly flag toss from one base to the other on deli now.
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