[Issue] No freestyle editing?

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[Issue] No freestyle editing?

Postby restcoser » 29 Jun 2014 16:06

Freestyle editing seems to be completly disabled in current svn. This mode +mut combination would make sense though and would work for creating freestyle-only maps (which is something I'd like to experiment with).

If i remember correctly, jetpack editing existed, and i see no reason to not have freestyle editing.
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Re: [Issue] No freestyle editing?

Postby qreeves » 30 Jun 2014 02:21

Just an oversight. Are there any other combinations that should work but don't?
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Re: [Issue] No freestyle editing?

Postby restcoser » 30 Jun 2014 09:39

Well, resize editing works, but vampire editing doesn't. Both combinations are not really needed, but for consistence sake, vampire editing should probably be enabled.
Apart from that... Seems fine.
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Re: [Issue] No freestyle editing?

Postby bonifarz » 01 Jul 2014 10:42

qreeves wrote:Just an oversight. Are there any other combinations that should work but don't?

Just had a look at rev 6626 and noticed that
  • for trial, only FFA, freestyle and marathon muts are available - in particular, classic would be useful
  • hover text for hard and resize muts are interchanged

Btw, the freestyle mut is a nice idea. It makes me wonder about another mutator equivalent to game variables: Would it make sense to have a mode specific mut for trial acting on trialghost?
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Re: [Issue] No freestyle editing?

Postby qreeves » 02 Jul 2014 00:35

Weapons don't spawn in time trial, so calling it classic is misleading. I limited the mutators available in time trial for sanity reasons. Not sure what you mean with trial ghost.
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Re: [Issue] No freestyle editing?

Postby bonifarz » 02 Jul 2014 08:58

Heheh, I agree that the description of the classic mutator is quite misleading in context of time trial. My understanding of "classic trial" was just the absence of weapons with kickpush. EDIT: Ah, I see, the trialweapon is actually enforced now for all trial games - nice. So indeed, a classic mut does not make any sense here! :roll:
The reasoning about re-enabling combat and collision in trial (similar to trialghost 0) via some mutator feels off topic now. Trial with combat elements was fun on just few maps with support for onslaught (e.g. escape, polarization). Apart from this, trial with guns gets too chaotic to be a replacement for the removed gauntlet mode.
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Re: [Issue] No freestyle editing?

Postby qreeves » 03 Jul 2014 02:03

Yeah, attack bomber ball is the new gauntlet anyway. Moving to closed issues.
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