Issues that were previously reported and since dealt with.
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29 Jun 2014 16:06
Freestyle editing seems to be completly disabled in current svn. This mode +mut combination would make sense though and would work for creating freestyle-only maps (which is something I'd like to experiment with).
If i remember correctly, jetpack editing existed, and i see no reason to not have freestyle editing.
30 Jun 2014 02:21
Just an oversight. Are there any other combinations that should work but don't?
30 Jun 2014 09:39
Well, resize editing works, but vampire editing doesn't. Both combinations are not really needed, but for consistence sake, vampire editing should probably be enabled.
Apart from that... Seems fine.
02 Jul 2014 00:35
Weapons don't spawn in time trial, so calling it classic is misleading. I limited the mutators available in time trial for sanity reasons. Not sure what you mean with trial ghost.
02 Jul 2014 08:58
Heheh, I agree that the description of the classic mutator is quite misleading in context of time trial. My understanding of "classic trial" was just the absence of weapons with kickpush. EDIT: Ah, I see, the trialweapon
is actually enforced now for all trial games - nice. So indeed, a classic mut does not make any sense here!
The reasoning about re-enabling combat and collision in trial (similar to trialghost 0) via some mutator feels off topic now. Trial with combat elements was fun on just few maps with support for onslaught (e.g. escape, polarization). Apart from this, trial with guns gets too chaotic to be a replacement for the removed gauntlet mode.
03 Jul 2014 02:03
Yeah, attack bomber ball is the new gauntlet anyway. Moving to closed issues.
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