self-inflicted residual deaths do not cause point loss

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self-inflicted residual deaths do not cause point loss

Postby radiant » 15 May 2014 16:25

A player who is the cause of their own death (suicide key, falling out of the map or into a death hazard, shots that ricochet off a wall and hit the shooter) is supposed to lose points. If they take residual damage from their own weapon, though, and that damage eventually kills them for "bled out", "burned up", or "twitched to death", the current rules result in no change in score.

Those should be at least -3, and more likely -6 by looking up the weapon that caused that status in the first place.
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Re: self-inflicted residual deaths do not cause point loss

Postby qreeves » 16 May 2014 03:01

I'd always considered this situation quite unfavourable to the one inflicting this damage on themselves, and as a result I figured the time/position penalty was sufficient and purposely excluded these from negative scoring. You will probably need to get community feedback on this one, as it isn't a bug.
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Re: self-inflicted residual deaths do not cause point loss

Postby subraizada3 » 16 May 2014 13:50

qreeves wrote:You will probably need to get community feedback on this one, as it isn't a bug.

I think that this shouldn't cause a loss of points - often one will accidentally step on a mine they recently placed which can lead to death by shock, and if there is a loss of points the flamer would also become pretty bad.
Residual damage already makes it easier for the enemy to kill you, so there is no reason it should also make you lose points if you die from it.
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Re: self-inflicted residual deaths do not cause point loss

Postby freezurbern » 16 May 2014 20:48

This would really suck if using flamer.
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Re: self-inflicted residual deaths do not cause point loss

Postby shirepirate » 16 May 2014 20:51

subraizada3 wrote:
qreeves wrote:You will probably need to get community feedback on this one, as it isn't a bug.

I think that this shouldn't cause a loss of points - often one will accidentally step on a mine they recently placed which can lead to death by shock, and if there is a loss of points the flamer would also become pretty bad.
Residual damage already makes it easier for the enemy to kill you, so there is no reason it should also make you lose points if you die from it.


you can't set off mines you place until you've died once or a certain amount of time has passed, in the latest subversion (though someone else can set it off and harm you if you stand nearby). also you can put yourself out with flamer by aiming at your feet.

i think the scoring is good/fair as it is.
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Re: self-inflicted residual deaths do not cause point loss

Postby subraizada3 » 19 May 2014 13:52

shirepirate wrote:also you can put yourself out with flamer by aiming at your feet.

Forgot about that; though I still think that there should be no penalty for self-inflicted deaths via residual damage (I think we need to make an acronym or something for that).
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Re: self-inflicted residual deaths do not cause point loss

Postby qreeves » 23 Jul 2014 03:36

Topic died, general consensus is to leave as is. Closing issue.
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