Ubik has seven affinities, all tagged for defend only, and all marked with a muts filter (either affirmative or negative) regarding gsp3. Only problem is, there is no gsp3 in defend. Presumably this was meant to be gsp2 (king), so I fixed those references, and since ubik is supposed to be in holdmaps (where hold is gsp1), put a new entity by the king spot so the ball can actually appear.
There's also a geometry issue I consider to be in error: the room with open windows allows you to crawl on the outside of the window sill, where no one has line of sight to you. None of the other window-shaped parts of buildings allow players to hang out there, so I've clipped that off. Well...there are a couple windows at the very bottom of that same building, just above a death by falling out, that weren't clipped off either. That was an easy place to hide out in, and almost impossible for anyone to find you unless they knew about the obscure geometry quirk as well, so it's an obvious fix.
Dropzone also has the issue of putting up a defend point that's meant to be for king but referring to it by gsp3. In this case, I just stripped the muts filter entirely so it will appear in all defend games, because dropzone with only 2 defend points (at the very ends of this long level) was awful. Now there will be a third point to fight over, in more neutral ground, which will let it play better in this mode. Honestly, it's a big enough map to support 4 or 5, but the level layout doesn't leave a good place to put extras.
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