[map] Monocrome Trial

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[map] Monocrome Trial

Postby SniperGoth » 04 Apr 2014 20:53

This is a map that is 100% monochrome, so it's totally black with white glare, maybe it won't be easy on the eyes ^^
Started as an idea of making a city with black and white. But as development was going, the buildings seemed to make a pattern.... then it transformed in a time trial map .
There's a little arrow pointing on where to go, so you won't get lost (hopefully) .
Maybe i will make it bigger in the future, who knows.
Attachments
screenshot.0135.png
screenshot.0136.png
monochrome.zip
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Re: [map] Monocrome Trial

Postby unixfreak » 04 Apr 2014 21:56

Real nice, simple theme but it does look cool.
I couldn't figure out the last jump (the big white ring), i spent almost 30mins trying to get past it :D
I can do a small powerslide from the roof and run onto the side of the ring, but never seem to have enough impulse left.
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Re: [map] Monocrome Trial

Postby SniperGoth » 04 Apr 2014 23:05

Fall down, wallrun and jump. Most of the time you will hit the ring this way :)
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Re: [map] Monocrome Trial

Postby qreeves » 20 Oct 2014 06:27

Another map with an interesting theme that could be a candidate. Polish?
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Re: [map] Monocrome Trial

Postby JDWhyte » 20 Oct 2014 14:35

Nice! Can't wait to check this out tonight... I like the black/white contrast...
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Re: [map] Monocrome Trial

Postby SniperGoth » 20 Oct 2014 15:45

I think im going to tone down a bit the glowiness of the white textures.
But i really don't know what i could do for the map. Maybe a little detail here and there.
I'll try to talk with people to get some ideas.
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Re: [map] Monocrome Trial

Postby Iceflower » 20 Oct 2014 19:19

I like it :D
The light makes that the distances are difficult to recognize :D but its good.
at the moment my best is 58.469 :)
I know my English is cruel. :$
When I talk rubbish correct me.
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Re: [map] Monocrome Trial

Postby SylvieLorxu » 20 Oct 2014 19:52

qreeves wrote:Another map with an interesting theme that could be a candidate. Polish?

The map has a fun look, but that's pretty much all there is too it. No clear direction and a start where you just walk for a minute make it very uninteresting as a default map. It'd be fun to see on custom servers, but I really don't feel it should be included by default.
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Re: [map] Monocrome Trial

Postby SniperGoth » 20 Oct 2014 20:33

I like to add exploration elements to maps :D
That just makes things more satisfying when you discover where you should go . It's mostly a design decision.
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Re: [map] Monocrome Trial

Postby SniperGoth » 30 Dec 2016 00:46

This map is being updated at the moment.
Stay tuned...
Attachments
20161229224934.png
Some buildings are starting to get through a revision, theres more arrows and checkpoints.
20161229225007.png
This is your award for beating it... "end area" of sorts that is being built at the moment.
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