[MAP] Eternal 2.0

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[MAP] Eternal 2.0

Postby SniperGoth » 14 Aug 2016 21:50

Eternal was a map that i made quick for the new Gladiator mode.
It was pretty bad, i know.
That's why i decided to revamp it to a higher standart.
Now it features a post-apocalyptic scenario. Below, you see lots of vegetation covering the building, and high up (where the match takes place), a place where people are living at the moment.
The center of the map is the only thing that remains from the original version.
Laser walls surround it now, so people need to go with care while doing slides, while on the other side of it, you can see the "Watchers" looking at the match.
Map is basically complete for Gladiator matches, but im thinking of making the bottom of the lake a playable area too... maybe this will turn into a 2 maps in one scenario in the future?

FFa Gladiator with Survival mode works best for it.
Attachments
eternal2.0.zip
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Ex Iron fist level designer/ Ex Revelade Revolution level designer, 3d/2d artist, and still trying to figure out sound design...
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Re: [MAP] Eternal 2.0

Postby qreeves » 15 Aug 2016 04:59

It is prettier, and much larger than it looks. Don't quite like how those materials overlap though, looks dodgy.
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Re: [MAP] Eternal 2.0

Postby GeneralKarnage » 16 Aug 2016 17:15

This is a cool map, SniperGoth! From my experience, the best weapons to use on this one are the shotgun and the flamer (secondary attack), since they deliver such a high impact push and can easily hurl opponents into the walls.

Here's an interesting thought: what if you added more "watchers" of different colors?
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Re: [MAP] Eternal 2.0

Postby FaTony » 17 Aug 2016 12:46

Purple, hell yeah!
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Re: [MAP] Eternal 2.0

Postby SniperGoth » 08 Jan 2017 15:08

The map is being updated as of right now.
Layout has changed slightly, i think the better.
Attachments
20170108130401.png
Ex Iron fist level designer/ Ex Revelade Revolution level designer, 3d/2d artist, and still trying to figure out sound design...
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