Information
Name | Fortitude |
Author | James “Max Payne” Tonjes and Alex “molexted” Foster |
Filename | fortitude |
Release Date | 2012-09-01 (2019-11-02) |
Introduced in | 2.0.0 (-1.5.6) |
Size | Small (4-6) |
Complexity | Simple |
Theme | Futuristic |
Environmental Features | None |
Day/Night | ✔/✔ |
Lights | 85 (0/53/73) |
Entities | 222 |
Vertices | 70k |
Triangles | 92k |
Vslots | 127 |
Recommend Modes | CTF |
Review
Back after a significant rework after being removed in 1.5.6, Fortitude boasts a simpler, easier to follow layout, and is designed for team games exclusively.
Notes & Strategies
- There are accesible platforms at the top of the map. The two central ones each have a grenade.
- The side corridors are largely protected from rifle fire. Use these to reach the opponent’s base if a frontal attack is not feasible.
- The bridge over the center of the map has excellent lines of sight, but only to one side at a time. Controlling the center of the map helps immensely with scoring points.
Spawn Register
Weapon/Item | Count |
---|---|
Sword | 2 |
Shotgun | 2 |
SMG | 2 |
Flamer | 2 |
Plasma | 2 |
Zapper | 2 |
Rifle | 2 |
Grenade | 7 |
Mine | 3 |
Rocket | 0 |