Information
Name | Fatal Error |
Author | blarg |
Filename | error |
Release Date | 2011-01-11 |
Size | Medium/Large (6-10) |
Complexity | Advanced |
Theme | Futuristic |
Environmental Features | Lava |
Day/Night | ✔/✔ |
Lights | 44 |
Entities | 125 |
Vertices | ~42 000 |
Triangles | ~30 000 |
Recommend Modes | Deathmatch, Duel |
Review
This tight map lost none of it’s Quake III charm when it was ported. Proving Grounds is reincarnated as Fatal Error. Boasting a convoluted layout and bright lighting, this old-timer proves it’s always good to be back for seconds.
Notes & Strategies
- Proving Grounds was originally seen in Quake III Arena; in Quake Live there is a modified version, renamed “Proving Grounds II”.
- The rocket spawns on the side of the pillar in the main room.
- Popular for duel, Error is also suitable for fast-paced instagib matches.
Spawn Register
Weapon/Item | Count |
---|---|
Sword | 0 |
Shotgun | 2 |
SMG | 2 |
Flamer | 1 |
Plasma | 1 |
Zapper | 1 |
Rifle | 1 |
Grenade | 4 |
Mine | 2 |
Rocket | 1 |