World Vars SVN

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Name & Parameters Description Type Default Value Range identifier flags
adaptivesample <#undocumented#> #undocumented# variable 2 0..2 IDF_WORLD IDF_COMPLETE
aircoast <#undocumented#> #undocumented# float variable 25.0 0.0..1000.0 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
ambient <value> set colour and brightness of a uniform ambient light throughout the whole map variable 0x191919 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
blurlms <#undocumented#> #undocumented# variable 0 0..2 IDF_WORLD IDF_COMPLETE
blurskylight <#undocumented#> #undocumented# variable 0 0..2 IDF_WORLD IDF_COMPLETE
bumperror <#undocumented#> #undocumented# variable 3 1..16 IDF_WORLD IDF_COMPLETE
causticmillis <#undocumented#> #undocumented# variable 75 1..1000 IDF_WORLD IDF_COMPLETE
causticscale <#undocumented#> #undocumented# variable 50 1..10000 IDF_WORLD IDF_COMPLETE
cloudblend <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
cloudbox <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
cloudclip <#undocumented#> #undocumented# float variable 0.5 0.0..1.0 IDF_WORLD IDF_COMPLETE
cloudcolour <#undocumented#> #undocumented# variable 0xFFFFFF 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
cloudfade <value> controls how the cloud layer fades around the edges float variable 0.2 0.0..1.0 IDF_WORLD IDF_COMPLETE
cloudglare <#undocumented#> #undocumented# variable 0 0..1 IDF_WORLD IDF_COMPLETE
cloudheight <#undocumented#> set cloud placement; -1 = bottom of the skybox, 1 = top of the skybox float variable 0.2 -1.0..1.0 IDF_WORLD IDF_COMPLETE
cloudlayer <file> loads a specified image to tile as a cloud layer string variable n/a IDF_WORLD IDF_COMPLETE
cloudlayerblend <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
cloudlayercolour <red> <green> <blue> controls the colour of the cloud layer variable 0xFFFFFF 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
cloudlayerglare <#undocumented#> #undocumented# variable 0 0..1 IDF_WORLD IDF_COMPLETE
cloudoffsetx <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
cloudoffsety <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
cloudscale <value> controls the scale of the cloud layer float variable 1.0 0.0..64.0 IDF_WORLD IDF_COMPLETE
cloudscrollx <value> controls the movement speed of the cloud layer on the x axis float variable 0.0 -16.0..16.0 IDF_WORLD IDF_COMPLETE
cloudscrolly <value> controls the movement speed of the cloud layer on the y axis float variable 0.0 -16.0..16.0 IDF_WORLD IDF_COMPLETE
cloudsubdiv <#undocumented#> #undocumented# variable 16 4..64 IDF_WORLD IDF_COMPLETE
edgetolerance <#undocumented#> #undocumented# variable 4 1..64 IDF_WORLD IDF_COMPLETE
envfade <#undocumented#> #undocumented# float variable 0.2 0.0..1.0 IDF_WORLD IDF_COMPLETE
envheight <#undocumented#> #undocumented# float variable 0.2 -1.0..1.0 IDF_WORLD IDF_COMPLETE
envlayer <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
envlayerblend <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
envlayercolour <#undocumented#> #undocumented# variable 0xFFFFFF 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
envlayerglare <#undocumented#> #undocumented# variable 0 0..1 IDF_WORLD IDF_COMPLETE
envmapradius <#undocumented#> #undocumented# variable 128 0..10000 IDF_WORLD IDF_COMPLETE
envoffsetx <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
envoffsety <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
envscale <#undocumented#> #undocumented# float variable 1.0 0.0..64.0 IDF_WORLD IDF_COMPLETE
envscrollx <#undocumented#> #undocumented# float variable 0.0 -16.0..16.0 IDF_WORLD IDF_COMPLETE
envscrolly <#undocumented#> #undocumented# float variable 0.0 -16.0..16.0 IDF_WORLD IDF_COMPLETE
envsubdiv <#undocumented#> #undocumented# variable 16 4..64 IDF_WORLD IDF_COMPLETE
floorcoast <#undocumented#> #undocumented# float variable 5.0 0.0..1000.0 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
floorz <#undocumented#> #undocumented# float variable 0.867 0.0..1.0 IDF_WORLD IDF_COMPLETE
fog <#undocumented#> #undocumented# variable 4000 16..2147483646 IDF_WORLD IDF_COMPLETE
fogcolour <#undocumented#> #undocumented# variable 0x8099B3 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
fogdomecap <#undocumented#> #undocumented# variable 1 0..1 IDF_WORLD IDF_COMPLETE
fogdomeclip <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
fogdomeclouds <#undocumented#> #undocumented# variable 1 0..1 IDF_WORLD IDF_COMPLETE
fogdomecolour <#undocumented#> #undocumented# variable 0x000000 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
fogdomeheight <#undocumented#> #undocumented# float variable -0.5 -1.0..1.0 IDF_WORLD IDF_COMPLETE
fogdomemax <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
fogdomemin <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
glass2colour <#undocumented#> #undocumented# variable 0x2080C0 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
glass3colour <#undocumented#> #undocumented# variable 0x2080C0 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
glass4colour <#undocumented#> #undocumented# variable 0x2080C0 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
glasscolour <#undocumented#> #undocumented# variable 0x2080C0 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
grassanimmillis <#undocumented#> #undocumented# variable 3000 0..60000 IDF_WORLD IDF_COMPLETE
grassanimscale <#undocumented#> #undocumented# float variable 0.03 0.0..1.0 IDF_WORLD IDF_COMPLETE
grassblend <value> sets the opacity of grass float variable 1.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
grasscolour <red> <green> <blue> sets the colour of grass variable 0xFFFFFF 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
grassheight <value> sets the height of grass variable 4 1..64 IDF_WORLD IDF_COMPLETE
grassscale <#undocumented#> #undocumented# variable 2 1..64 IDF_WORLD IDF_COMPLETE
gravity <value> gravity float variable 50.0 0.0..1000.0 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
illumlevel <#undocumented#> #undocumented# float variable 0.0 0.0..2.0 IDF_WORLD IDF_COMPLETE
illumradius <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_WORLD IDF_COMPLETE
lava2colour <#undocumented#> #undocumented# variable 0xFF4400 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
lava2fog <#undocumented#> #undocumented# variable 50 0..10000 IDF_WORLD IDF_COMPLETE
lava3colour <#undocumented#> #undocumented# variable 0xFF4400 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
lava3fog <#undocumented#> #undocumented# variable 50 0..10000 IDF_WORLD IDF_COMPLETE
lava4colour <#undocumented#> #undocumented# variable 0xFF4400 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
lava4fog <#undocumented#> #undocumented# variable 50 0..10000 IDF_WORLD IDF_COMPLETE
lavacolour <#undocumented#> #undocumented# variable 0xFF4400 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
lavafog <#undocumented#> #undocumented# variable 50 0..10000 IDF_WORLD IDF_COMPLETE
lerpangle <#undocumented#> #undocumented# variable 44 0..180 IDF_WORLD IDF_COMPLETE
lerpsubdiv <#undocumented#> #undocumented# variable 2 0..4 IDF_WORLD IDF_COMPLETE
lerpsubdivsize <#undocumented#> #undocumented# variable 4 4..128 IDF_WORLD IDF_COMPLETE
lerptjoints <#undocumented#> #undocumented# variable 1 0..1 IDF_WORLD IDF_COMPLETE
lightcompress <#undocumented#> #undocumented# variable 3 0..6 IDF_WORLD IDF_COMPLETE
lighterror <#undocumented#> #undocumented# variable 8 1..16 IDF_WORLD IDF_COMPLETE
lightlod <#undocumented#> #undocumented# variable 0 0..10 IDF_WORLD IDF_COMPLETE
lightprecision <#undocumented#> set precision of lightmap, higher precision reduces quality and speeds up calclight variable 32 1..256 IDF_WORLD IDF_COMPLETE
liquidcoast <#undocumented#> #undocumented# float variable 10.0 0.0..1000.0 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
liquidextinguish <#undocumented#> #undocumented# float variable 0.25 0.0..1.0 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
liquidspeed <#undocumented#> #undocumented# float variable 0.85 0.0..1.0 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
liquidsubmerge <#undocumented#> #undocumented# float variable 0.75 0.0..1.0 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
lmaa <#undocumented#> #undocumented# variable 3 0..3 IDF_WORLD IDF_COMPLETE
lmshadows <#undocumented#> #undocumented# variable 2 0..2 IDF_WORLD IDF_COMPLETE
mapauthor <text> sets the author message of the map string variable n/a IDF_WORLD IDF_COMPLETE
mapbalance <value> determines if teams are switched on asymmetrical maps after half of the time is over; 0 = no balance, 1 = balance only in ctf/dac/bb, 2 = balance in all modes variable 0 0..3 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
mapmusic <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
maptitle <text> sets the title message of the map string variable n/a IDF_WORLD IDF_COMPLETE
maxplayers <#undocumented#> #undocumented# variable 0 0..256 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
minimapclip <#undocumented#> #undocumented# variable 0 0..1 IDF_WORLD IDF_COMPLETE
minimapcolour <#undocumented#> #undocumented# variable 0x000000 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
minimapheight <#undocumented#> #undocumented# variable 0 0..131072 IDF_WORLD IDF_COMPLETE
numplayers <#undocumented#> #undocumented# variable 4 0..256 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
obitdeath <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
obitfall <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
obitlava <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
obitlava2 <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
obitlava3 <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
obitlava4 <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
obitwater <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
obitwater2 <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
obitwater3 <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
obitwater4 <#undocumented#> #undocumented# string variable n/a IDF_WORLD IDF_COMPLETE
refractclear <#undocumented#> #undocumented# variable 0 0..1 IDF_WORLD IDF_COMPLETE
refractsky <#undocumented#> #undocumented# variable 0 0..1 IDF_WORLD IDF_COMPLETE
shadowmapambient <#undocumented#> #undocumented# variable 0x000000 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
shadowmapangle <#undocumented#> #undocumented# variable 0 0..360 IDF_WORLD IDF_COMPLETE
skybgcolour <#undocumented#> #undocumented# variable 0x000000 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
skybgglare <#undocumented#> #undocumented# variable 0 0..1 IDF_WORLD IDF_COMPLETE
skyblend <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_WORLD IDF_COMPLETE
skybox <basepath> loads a set of 6 images associated by name from the specified basepath; e.g. "skyboxes/gradient" will load gradient_{up,dn,lf,rt,bk,ft}.{png,jpg} string variable n/a IDF_WORLD IDF_COMPLETE
skycolour <red> <green> <blue> changes the colour of the skybox variable 0xFFFFFF 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
skyglare <#undocumented#> #undocumented# variable 0 0..1 IDF_WORLD IDF_COMPLETE
skylight <value> set colour and brightness of a uniform downwards-facing lightsource spanning the whole sky variable 0x000000 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
skytexture <#undocumented#> #undocumented# variable 1 0..1 IDF_WORLD IDF_COMPLETE
skytexturelight <#undocumented#> #undocumented# variable 1 0..1 IDF_WORLD IDF_COMPLETE
slidecoast <#undocumented#> #undocumented# float variable 40.0 0.0..1000.0 IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT
slopez <#undocumented#> #undocumented# float variable 0.5 0.0..1.0 IDF_WORLD IDF_COMPLETE
spincloudlayer <#undocumented#> #undocumented# float variable 0.0 -720.0..720.0 IDF_WORLD IDF_COMPLETE
spinclouds <#undocumented#> #undocumented# float variable 0.0 -720.0..720.0 IDF_WORLD IDF_COMPLETE
spinenvlayer <#undocumented#> #undocumented# float variable 0.0 -720.0..720.0 IDF_WORLD IDF_COMPLETE
spinsky <#undocumented#> controls the speed at which the skybox turns float variable 0.0 -720.0..720.0 IDF_WORLD IDF_COMPLETE
stairheight <#undocumented#> #undocumented# float variable 4.1 0.0..1000.0 IDF_WORLD IDF_COMPLETE
stepspeed <#undocumented#> #undocumented# float variable 1.0 0.0001..1000.0 IDF_WORLD IDF_COMPLETE
vertwater <#undocumented#> #undocumented# variable 1 0..1 IDF_WORLD IDF_COMPLETE
wallz <#undocumented#> #undocumented# float variable 0.2 0.0..1.0 IDF_WORLD IDF_COMPLETE
water2colour <#undocumented#> #undocumented# variable 0x103060 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
water2fallcolour <#undocumented#> #undocumented# variable 0x000000 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
water2fog <#undocumented#> #undocumented# variable 150 0..10000 IDF_WORLD IDF_COMPLETE
water2spec <#undocumented#> #undocumented# variable 150 0..1000 IDF_WORLD IDF_COMPLETE
water3colour <#undocumented#> #undocumented# variable 0x103060 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
water3fallcolour <#undocumented#> #undocumented# variable 0x000000 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
water3fog <#undocumented#> #undocumented# variable 150 0..10000 IDF_WORLD IDF_COMPLETE
water3spec <#undocumented#> #undocumented# variable 150 0..1000 IDF_WORLD IDF_COMPLETE
water4colour <#undocumented#> #undocumented# variable 0x103060 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
water4fallcolour <#undocumented#> #undocumented# variable 0x000000 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
water4fog <#undocumented#> #undocumented# variable 150 0..10000 IDF_WORLD IDF_COMPLETE
water4spec <#undocumented#> #undocumented# variable 150 0..1000 IDF_WORLD IDF_COMPLETE
watercolour <#undocumented#> #undocumented# variable 0x103060 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
waterfallcolour <#undocumented#> #undocumented# variable 0x000000 0x000000..0xFFFFFF IDF_WORLD IDF_COMPLETE IDF_HEX
waterfog <#undocumented#> #undocumented# variable 150 0..10000 IDF_WORLD IDF_COMPLETE
waterlod <#undocumented#> #undocumented# variable 1 0..3 IDF_WORLD IDF_COMPLETE
waterspec <#undocumented#> #undocumented# variable 150 0..1000 IDF_WORLD IDF_COMPLETE
watersubdiv <#undocumented#> #undocumented# variable 3 0..3 IDF_WORLD IDF_COMPLETE
yawcloudlayer <#undocumented#> #undocumented# variable 0 0..360 IDF_WORLD IDF_COMPLETE
yawclouds <#undocumented#> #undocumented# variable 0 0..360 IDF_WORLD IDF_COMPLETE
yawenvlayer <#undocumented#> #undocumented# variable 0 0..360 IDF_WORLD IDF_COMPLETE
yawsky <#undocumented#> determines the placement of the skybox (move the sun's placement) variable 0 0..360 IDF_WORLD IDF_COMPLETE