World Vars

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Name & Parameters

Description

Type

Default Value

Range

Identifier Flags

adaptivesample <#undocumented#>

#undocumented#

variable

2

0..2

IDF_WORLD IDF_COMPLETE

aircoast <#undocumented#>

#undocumented#

float variable

25.0

0.0..1000.0

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

ambient <value>

set colour and brightness of a uniform ambient light throughout the whole map

variable

0x191919

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

blurlms <#undocumented#>

#undocumented#

variable

0

0..2

IDF_WORLD IDF_COMPLETE

blurskylight <#undocumented#>

#undocumented#

variable

0

0..2

IDF_WORLD IDF_COMPLETE

bumperror <#undocumented#>

#undocumented#

variable

3

1..16

IDF_WORLD IDF_COMPLETE

causticmillis <#undocumented#>

#undocumented#

variable

75

0..1000

IDF_WORLD IDF_COMPLETE

causticscale <#undocumented#>

#undocumented#

variable

50

0..10000

IDF_WORLD IDF_COMPLETE

cloudblend <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

cloudbox <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

cloudclip <#undocumented#>

#undocumented#

float variable

0.5

0.0..1.0

IDF_WORLD IDF_COMPLETE

cloudcolour <#undocumented#>

#undocumented#

variable

0xFFFFFF

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

cloudfade <value>

controls how the cloud layer fades around the edges

float variable

0.2

0.0..1.0

IDF_WORLD IDF_COMPLETE

cloudglare <#undocumented#>

#undocumented#

variable

0

0..1

IDF_WORLD IDF_COMPLETE

cloudheight <#undocumented#>

set cloud placement; -1 = bottom of the skybox, 1 = top of the skybox

float variable

0.2

-1.0..1.0

IDF_WORLD IDF_COMPLETE

cloudlayer <file>

loads a specified image to tile as a cloud layer

string variable

n/a

IDF_WORLD IDF_COMPLETE

cloudlayerblend <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

cloudlayercolour <red> <green> <blue>

controls the colour of the cloud layer

variable

0xFFFFFF

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

cloudlayerglare <#undocumented#>

#undocumented#

variable

0

0..1

IDF_WORLD IDF_COMPLETE

cloudoffsetx <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

cloudoffsety <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

cloudscale <value>

controls the scale of the cloud layer

float variable

1.0

0.0..64.0

IDF_WORLD IDF_COMPLETE

cloudscrollx <value>

controls the movement speed of the cloud layer on the x axis

float variable

0.0

-16.0..16.0

IDF_WORLD IDF_COMPLETE

cloudscrolly <value>

controls the movement speed of the cloud layer on the y axis

float variable

0.0

-16.0..16.0

IDF_WORLD IDF_COMPLETE

cloudsubdiv <#undocumented#>

#undocumented#

variable

16

4..64

IDF_WORLD IDF_COMPLETE

edgetolerance <#undocumented#>

#undocumented#

variable

4

1..64

IDF_WORLD IDF_COMPLETE

envfade <#undocumented#>

#undocumented#

float variable

0.2

0.0..1.0

IDF_WORLD IDF_COMPLETE

envheight <#undocumented#>

#undocumented#

float variable

0.2

-1.0..1.0

IDF_WORLD IDF_COMPLETE

envlayer <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

envlayerblend <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

envlayercolour <#undocumented#>

#undocumented#

variable

0xFFFFFF

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

envlayerglare <#undocumented#>

#undocumented#

variable

0

0..1

IDF_WORLD IDF_COMPLETE

envmapradius <#undocumented#>

#undocumented#

variable

128

0..10000

IDF_WORLD IDF_COMPLETE

envoffsetx <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

envoffsety <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

envscale <#undocumented#>

#undocumented#

float variable

1.0

0.0..64.0

IDF_WORLD IDF_COMPLETE

envscrollx <#undocumented#>

#undocumented#

float variable

0.0

-16.0..16.0

IDF_WORLD IDF_COMPLETE

envscrolly <#undocumented#>

#undocumented#

float variable

0.0

-16.0..16.0

IDF_WORLD IDF_COMPLETE

envsubdiv <#undocumented#>

#undocumented#

variable

16

4..64

IDF_WORLD IDF_COMPLETE

floorcoast <#undocumented#>

#undocumented#

float variable

5.0

0.0..1000.0

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

floorz <#undocumented#>

#undocumented#

float variable

0.867

0.0..1.0

IDF_WORLD IDF_COMPLETE

fog <#undocumented#>

#undocumented#

variable

4000

16..2147483646

IDF_WORLD IDF_COMPLETE

fogcolour <#undocumented#>

#undocumented#

variable

0x8099B3

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

fogdomecap <#undocumented#>

#undocumented#

variable

1

0..1

IDF_WORLD IDF_COMPLETE

fogdomeclip <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

fogdomeclouds <#undocumented#>

#undocumented#

variable

1

0..1

IDF_WORLD IDF_COMPLETE

fogdomecolour <#undocumented#>

#undocumented#

variable

0x000000

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

fogdomeheight <#undocumented#>

#undocumented#

float variable

-0.5

-1.0..1.0

IDF_WORLD IDF_COMPLETE

fogdomemax <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

fogdomemin <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

glass2colour <#undocumented#>

#undocumented#

variable

0x2080C0

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

glass3colour <#undocumented#>

#undocumented#

variable

0x2080C0

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

glass4colour <#undocumented#>

#undocumented#

variable

0x2080C0

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

glasscolour <#undocumented#>

#undocumented#

variable

0x2080C0

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

grassanimmillis <#undocumented#>

#undocumented#

variable

3000

0..60000

IDF_WORLD IDF_COMPLETE

grassanimscale <#undocumented#>

#undocumented#

float variable

0.03

0.0..1.0

IDF_WORLD IDF_COMPLETE

grassblend <value>

sets the opacity of grass

float variable

1.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

grasscolour <red> <green> <blue>

sets the colour of grass

variable

0xFFFFFF

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

grassheight <value>

sets the height of grass

variable

4

1..64

IDF_WORLD IDF_COMPLETE

grassscale <#undocumented#>

#undocumented#

variable

2

1..64

IDF_WORLD IDF_COMPLETE

gravity <value>

gravity

float variable

50.0

0.0..1000.0

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

illumlevel <#undocumented#>

#undocumented#

float variable

0.0

0.0..2.0

IDF_WORLD IDF_COMPLETE

illumradius <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_WORLD IDF_COMPLETE

lava2colour <#undocumented#>

#undocumented#

variable

0xFF4400

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

lava2fog <#undocumented#>

#undocumented#

variable

50

0..10000

IDF_WORLD IDF_COMPLETE

lava3colour <#undocumented#>

#undocumented#

variable

0xFF4400

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

lava3fog <#undocumented#>

#undocumented#

variable

50

0..10000

IDF_WORLD IDF_COMPLETE

lava4colour <#undocumented#>

#undocumented#

variable

0xFF4400

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

lava4fog <#undocumented#>

#undocumented#

variable

50

0..10000

IDF_WORLD IDF_COMPLETE

lavacolour <#undocumented#>

#undocumented#

variable

0xFF4400

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

lavafog <#undocumented#>

#undocumented#

variable

50

0..10000

IDF_WORLD IDF_COMPLETE

lerpangle <#undocumented#>

#undocumented#

variable

44

0..180

IDF_WORLD IDF_COMPLETE

lerpsubdiv <#undocumented#>

#undocumented#

variable

2

0..4

IDF_WORLD IDF_COMPLETE

lerpsubdivsize <#undocumented#>

#undocumented#

variable

4

4..128

IDF_WORLD IDF_COMPLETE

lerptjoints <#undocumented#>

#undocumented#

variable

1

0..1

IDF_WORLD IDF_COMPLETE

lightcompress <#undocumented#>

#undocumented#

variable

3

0..6

IDF_WORLD IDF_COMPLETE

lighterror <#undocumented#>

#undocumented#

variable

8

1..16

IDF_WORLD IDF_COMPLETE

lightlod <#undocumented#>

#undocumented#

variable

0

0..10

IDF_WORLD IDF_COMPLETE

lightprecision <#undocumented#>

set precision of lightmap, higher precision reduces quality and speeds up calclight

variable

32

1..256

IDF_WORLD IDF_COMPLETE

liquidcoast <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000.0

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

liquidextinguish <#undocumented#>

#undocumented#

float variable

0.25

0.0..1.0

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

liquidspeed <#undocumented#>

#undocumented#

float variable

0.85

0.0..1.0

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

liquidsubmerge <#undocumented#>

#undocumented#

float variable

0.75

0.0..1.0

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

lmaa <#undocumented#>

#undocumented#

variable

3

0..3

IDF_WORLD IDF_COMPLETE

lmshadows <#undocumented#>

#undocumented#

variable

2

0..2

IDF_WORLD IDF_COMPLETE

mapauthor <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

mapbalance <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

mapmusic <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

maptitle <text>

sets the author message of the map

string variable

n/a

IDF_WORLD IDF_COMPLETE

maxplayers <#undocumented#>

#undocumented#

variable

0

0..256

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

minimapclip <#undocumented#>

#undocumented#

variable

0

0..1

IDF_WORLD IDF_COMPLETE

minimapcolour <#undocumented#>

#undocumented#

variable

0x000000

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

minimapheight <#undocumented#>

#undocumented#

variable

0

0..131072

IDF_WORLD IDF_COMPLETE

numplayers <#undocumented#>

#undocumented#

variable

4

0..256

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

obitdeath <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

obitfall <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

obitlava <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

obitlava2 <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

obitlava3 <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

obitlava4 <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

obitwater <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

obitwater2 <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

obitwater3 <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

obitwater4 <#undocumented#>

#undocumented#

string variable

n/a

IDF_WORLD IDF_COMPLETE

refractclear <#undocumented#>

#undocumented#

variable

0

0..1

IDF_WORLD IDF_COMPLETE

refractsky <#undocumented#>

#undocumented#

variable

0

0..1

IDF_WORLD IDF_COMPLETE

shadowmapambient <#undocumented#>

#undocumented#

variable

0x000000

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

shadowmapangle <#undocumented#>

#undocumented#

variable

0

0..360

IDF_WORLD IDF_COMPLETE

skybgcolour <#undocumented#>

#undocumented#

variable

0x000000

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

skybgglare <#undocumented#>

#undocumented#

variable

0

0..1

IDF_WORLD IDF_COMPLETE

skyblend <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_WORLD IDF_COMPLETE

skybox <basepath>

loads a set of 6 images associated by name from the specified basepath; e.g. "skyboxes/gradient" will load gradient_{up,dn,lf,rt,bk,ft}.{png,jpg}

string variable

n/a

IDF_WORLD IDF_COMPLETE

skycolour <red> <green> <blue>

changes the colour of the skybox

variable

0xFFFFFF

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

skyglare <#undocumented#>

#undocumented#

variable

0

0..1

IDF_WORLD IDF_COMPLETE

skylight <value>

set colour and brightness of a uniform downwards-facing lightsource spanning the whole sky

variable

0x000000

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

skytexture <#undocumented#>

#undocumented#

variable

1

0..1

IDF_WORLD IDF_COMPLETE

skytexturelight <#undocumented#>

#undocumented#

variable

1

0..1

IDF_WORLD IDF_COMPLETE

slidecoast <#undocumented#>

#undocumented#

float variable

40.0

0.0..1000.0

IDF_REWRITE IDF_WORLD IDF_COMPLETE IDF_CLIENT

slopez <#undocumented#>

#undocumented#

float variable

0.5

0.0..1.0

IDF_WORLD IDF_COMPLETE

spincloudlayer <#undocumented#>

#undocumented#

float variable

0.0

-720.0..720.0

IDF_WORLD IDF_COMPLETE

spinclouds <#undocumented#>

#undocumented#

float variable

0.0

-720.0..720.0

IDF_WORLD IDF_COMPLETE

spinenvlayer <#undocumented#>

#undocumented#

float variable

0.0

-720.0..720.0

IDF_WORLD IDF_COMPLETE

spinsky <#undocumented#>

controls the speed at which the skybox turns

float variable

0.0

-720.0..720.0

IDF_WORLD IDF_COMPLETE

stairheight <#undocumented#>

#undocumented#

float variable

4.1

0.0..1000.0

IDF_WORLD IDF_COMPLETE

stepspeed <#undocumented#>

#undocumented#

float variable

1.0

0.0001..1000.0

IDF_WORLD IDF_COMPLETE

vertwater <#undocumented#>

#undocumented#

variable

1

0..1

IDF_WORLD IDF_COMPLETE

wallz <#undocumented#>

#undocumented#

float variable

0.2

0.0..1.0

IDF_WORLD IDF_COMPLETE

water2colour <#undocumented#>

#undocumented#

variable

0x103060

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

water2fallcolour <#undocumented#>

#undocumented#

variable

0x000000

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

water2fog <#undocumented#>

#undocumented#

variable

150

0..10000

IDF_WORLD IDF_COMPLETE

water2spec <#undocumented#>

#undocumented#

variable

150

0..1000

IDF_WORLD IDF_COMPLETE

water3colour <#undocumented#>

#undocumented#

variable

0x103060

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

water3fallcolour <#undocumented#>

#undocumented#

variable

0x000000

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

water3fog <#undocumented#>

#undocumented#

variable

150

0..10000

IDF_WORLD IDF_COMPLETE

water3spec <#undocumented#>

#undocumented#

variable

150

0..1000

IDF_WORLD IDF_COMPLETE

water4colour <#undocumented#>

#undocumented#

variable

0x103060

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

water4fallcolour <#undocumented#>

#undocumented#

variable

0x000000

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

water4fog <#undocumented#>

#undocumented#

variable

150

0..10000

IDF_WORLD IDF_COMPLETE

water4spec <#undocumented#>

#undocumented#

variable

150

0..1000

IDF_WORLD IDF_COMPLETE

watercolour <#undocumented#>

#undocumented#

variable

0x103060

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

waterfallcolour <#undocumented#>

#undocumented#

variable

0x000000

0x000000..0xFFFFFF

IDF_WORLD IDF_COMPLETE IDF_HEX

waterfog <#undocumented#>

#undocumented#

variable

150

0..10000

IDF_WORLD IDF_COMPLETE

waterlod <#undocumented#>

#undocumented#

variable

1

0..3

IDF_WORLD IDF_COMPLETE

waterspec <#undocumented#>

#undocumented#

variable

150

0..1000

IDF_WORLD IDF_COMPLETE

watersubdiv <#undocumented#>

#undocumented#

variable

3

0..3

IDF_WORLD IDF_COMPLETE

yawcloudlayer <#undocumented#>

#undocumented#

variable

0

0..360

IDF_WORLD IDF_COMPLETE

yawclouds <#undocumented#>

#undocumented#

variable

0

0..360

IDF_WORLD IDF_COMPLETE

yawenvlayer <#undocumented#>

#undocumented#

variable

0

0..360

IDF_WORLD IDF_COMPLETE

yawsky <#undocumented#>

determines the placement of the skybox (move the sun's placement)

variable

0

0..360

IDF_WORLD IDF_COMPLETE