Texture Vars SVN

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Name & Parameters Description Type Default Value Range identifier flags
alerttex <#undocumented#> #undocumented# string variable <grey>textures/hud/alert n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
arrowdowntex <#undocumented#> #undocumented# string variable <grey><rotate:2>textures/hud/arrow n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
arrowlefttex <#undocumented#> #undocumented# string variable <grey><rotate:3>textures/hud/arrow n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
arrowrighttex <#undocumented#> #undocumented# string variable <grey><rotate:1>textures/hud/arrow n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
arrowtex <#undocumented#> #undocumented# string variable <grey>textures/hud/arrow n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
attacktex <#undocumented#> #undocumented# string variable <grey>textures/hud/attack n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
backgroundtex <#undocumented#> #undocumented# string variable textures/background n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
badgetex <#undocumented#> #undocumented# string variable textures/cube2badge n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
blanktex <#undocumented#> #undocumented# string variable textures/blank n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
bleedingtex <#undocumented#> #undocumented# string variable <grey>textures/alerts/bleed n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
bliptex <#undocumented#> #undocumented# string variable <grey>textures/hud/blip n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
bombdroptex <#undocumented#> #undocumented# string variable <grey>textures/hud/bombdrop n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
bombtakentex <#undocumented#> #undocumented# string variable <grey>textures/hud/bombtaken n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
bombtex <#undocumented#> #undocumented# string variable <grey>textures/hud/bomb n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
borderbottomtex <#undocumented#> #undocumented# string variable <grey><rotate:2>textures/hud/border n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
bordertoptex <#undocumented#> #undocumented# string variable <grey>textures/hud/border n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
breakertex <#undocumented#> #undocumented# string variable textures/rewards/breaker n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
buffedtex <#undocumented#> #undocumented# string variable <grey>textures/alerts/buff n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
burningtex <#undocumented#> #undocumented# string variable <grey>textures/alerts/burn n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
burntex <#undocumented#> #undocumented# string variable <grey>textures/hud/burn n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
chattex <#undocumented#> #undocumented# string variable <grey>textures/chat n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
circlebartex <#undocumented#> #undocumented# string variable textures/hud/circlebar n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
compassringtex <#undocumented#> #undocumented# string variable <grey>textures/hud/progress n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
compasstex <#undocumented#> #undocumented# string variable <grey>textures/hud/compass n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
crosshairtex <#undocumented#> #undocumented# string variable crosshairs/cross-01 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
damagetex <#undocumented#> #undocumented# string variable <grey>textures/hud/damage n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
deadtex <#undocumented#> #undocumented# string variable <grey>textures/dead n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
dominatedtex <value> determines what image is used for the icon that appears over a player's head while dominating string variable <grey>textures/dominated n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
dominatetex <value> determines what image is used for the "dominating!" event icon string variable textures/rewards/dominate n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
dominatingtex <value> determines what image is used for the icon that appears over a player's head while being dominated string variable <grey>textures/dominating n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
editcursortex <#undocumented#> #undocumented# string variable crosshairs/cross-01 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
editingtex <#undocumented#> #undocumented# string variable <grey>textures/editing n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
emblemtex <#undocumented#> #undocumented# string variable textures/emblem n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
firstbloodtex <#undocumented#> #undocumented# string variable textures/rewards/firstblood n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
flagdroptex <#undocumented#> #undocumented# string variable <grey>textures/hud/flagdrop n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
flagtakentex <#undocumented#> #undocumented# string variable <grey>textures/hud/flagtaken n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
flagtex <#undocumented#> #undocumented# string variable <grey>textures/hud/flag n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
flamercliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/flamer n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
flamercrosshairtex <#undocumented#> #undocumented# string variable crosshairs/circle-04 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
flamerhithairtex <#undocumented#> #undocumented# string variable crosshairs/circle-04-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
flamertex <#undocumented#> #undocumented# string variable <grey>textures/weapons/flamer n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
grenadecliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/grenade n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
grenadecrosshairtex <#undocumented#> #undocumented# string variable crosshairs/circle-02 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
grenadehithairtex <#undocumented#> #undocumented# string variable crosshairs/circle-02-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
grenadetex <#undocumented#> #undocumented# string variable <grey>textures/weapons/grenade n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
guicursortex <#undocumented#> #undocumented# string variable textures/hud/cursor n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
guiexittex <#undocumented#> #undocumented# string variable textures/guiexit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
guihovertex <#undocumented#> #undocumented# string variable textures/guihover n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
guioverlaytex <#undocumented#> #undocumented# string variable textures/guioverlay n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
guiskinbordertex <#undocumented#> #undocumented# string variable textures/guiskinborder n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
guiskintex <#undocumented#> #undocumented# string variable textures/guiskin n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
headshottex <#undocumented#> #undocumented# string variable textures/rewards/headshot n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
healthbgtex <value> determines what image is used for the background of the healthbar string variable <grey>textures/hud/healthbg n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
healthtex <#undocumented#> #undocumented# string variable <grey>textures/hud/health n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
hinttex <#undocumented#> #undocumented# string variable <grey>textures/hint n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
hithairtex <#undocumented#> #undocumented# string variable crosshairs/cross-01-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
hurttex <#undocumented#> #undocumented# string variable <grey>textures/hud/hurt n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
impulsebgtex <#undocumented#> #undocumented# string variable <grey>textures/hud/impulsebg n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
impulsetex <value> determines what image is used for the impulse meter string variable <grey>textures/hud/impulse n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
indicatortex <#undocumented#> #undocumented# string variable <grey>textures/hud/indicator n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
inputtex <#undocumented#> #undocumented# string variable textures/menu n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
insigniatex <#undocumented#> #undocumented# string variable <grey>textures/action n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
inventorybartex <#undocumented#> #undocumented# string variable <grey>textures/hud/inventorybar n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
inventorytex <#undocumented#> #undocumented# string variable <grey>textures/hud/inventory n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
logotex <#undocumented#> #undocumented# string variable textures/logo n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
meleecliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/melee n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
meleecrosshairtex <#undocumented#> #undocumented# string variable crosshairs/triangle-02 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
meleehithairtex <#undocumented#> #undocumented# string variable crosshairs/triangle-02-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
meleetex <#undocumented#> #undocumented# string variable <grey>textures/weapons/melee n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
minecliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/mine n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
minecrosshairtex <#undocumented#> #undocumented# string variable crosshairs/circle-02 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
minehithairtex <#undocumented#> #undocumented# string variable crosshairs/circle-02-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
minetex <#undocumented#> #undocumented# string variable <grey>textures/weapons/mine n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
modebomberattacktex <#undocumented#> #undocumented# string variable <grey>textures/modes/bomberattack n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modebomberbaskettex <#undocumented#> #undocumented# string variable <grey>textures/modes/bomberbasket n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modebomberholdtex <#undocumented#> #undocumented# string variable <grey>textures/modes/bomberhold n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modebombertex <#undocumented#> #undocumented# string variable <grey>textures/modes/bomber n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modecapturedefendtex <#undocumented#> #undocumented# string variable <grey>textures/modes/capturedefend n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modecaptureprotecttex <#undocumented#> #undocumented# string variable <grey>textures/modes/captureprotect n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modecapturequicktex <#undocumented#> #undocumented# string variable <grey>textures/modes/capturequick n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modecapturetex <#undocumented#> #undocumented# string variable <grey>textures/modes/capture n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modeclassictex <#undocumented#> #undocumented# string variable <grey>textures/modes/classic n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modecooptex <#undocumented#> #undocumented# string variable <grey>textures/modes/coop n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modedeathmatchtex <#undocumented#> #undocumented# string variable <grey>textures/modes/deathmatch n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modedefendkingtex <#undocumented#> #undocumented# string variable <grey>textures/modes/defendking n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modedefendquicktex <#undocumented#> #undocumented# string variable <grey>textures/modes/defendquick n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modedefendtex <#undocumented#> #undocumented# string variable <grey>textures/modes/defend n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modedueltex <#undocumented#> #undocumented# string variable <grey>textures/modes/duel n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modeeditingtex <#undocumented#> #undocumented# string variable <grey>textures/modes/editing n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modeffatex <#undocumented#> #undocumented# string variable <grey>textures/modes/ffa n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modefreestyletex <#undocumented#> #undocumented# string variable <grey>textures/modes/freestyle n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modehardtex <#undocumented#> #undocumented# string variable <grey>textures/modes/hard n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modeinstatex <#undocumented#> #undocumented# string variable <grey>textures/modes/instagib n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modekaboomtex <#undocumented#> #undocumented# string variable <grey>textures/modes/kaboom n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modemedievaltex <#undocumented#> #undocumented# string variable <grey>textures/modes/medieval n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modemultitex <#undocumented#> #undocumented# string variable <grey>textures/modes/multi n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modeonslaughttex <#undocumented#> #undocumented# string variable <grey>textures/modes/onslaught n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
moderaceendurancetex <#undocumented#> #undocumented# string variable <grey>textures/modes/raceendurance n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
moderacegauntlettex <#undocumented#> #undocumented# string variable <grey>textures/modes/racegauntlet n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
moderacetex <#undocumented#> #undocumented# string variable <grey>textures/modes/race n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
moderacetimedtex <#undocumented#> #undocumented# string variable <grey>textures/modes/racetimed n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
moderesizetex <#undocumented#> #undocumented# string variable <grey>textures/modes/resize n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modesurvivortex <#undocumented#> #undocumented# string variable <grey>textures/modes/survivor n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
modevampiretex <#undocumented#> #undocumented# string variable <grey>textures/modes/vampire n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
multi1tex <#undocumented#> #undocumented# string variable textures/rewards/double n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
multi2tex <#undocumented#> #undocumented# string variable textures/rewards/triple n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
multi3tex <#undocumented#> #undocumented# string variable textures/rewards/multi n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
notexturetex <#undocumented#> #undocumented# string variable textures/notexture n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
nothumbtex <#undocumented#> #undocumented# string variable textures/nothumb n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
overlaytex <#undocumented#> #undocumented# string variable n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
pistolcliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/pistol n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
pistolcrosshairtex <#undocumented#> #undocumented# string variable crosshairs/cross-01 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
pistolhithairtex <#undocumented#> #undocumented# string variable crosshairs/cross-01-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
pistoltex <#undocumented#> #undocumented# string variable <grey>textures/weapons/pistol n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
plasmacliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/plasma n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
plasmacrosshairtex <#undocumented#> #undocumented# string variable crosshairs/circle-03 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
plasmahithairtex <#undocumented#> #undocumented# string variable crosshairs/circle-03-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
plasmatex <#undocumented#> #undocumented# string variable <grey>textures/weapons/plasma n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
playerbliptex <#undocumented#> #undocumented# string variable <grey>textures/hud/blip n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
playertex <#undocumented#> #undocumented# string variable <grey>textures/player n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
pointertex <#undocumented#> #undocumented# string variable textures/hud/pointer n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
pointtex <#undocumented#> #undocumented# string variable <grey>textures/hud/point n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
privadministratortex <#undocumented#> #undocumented# string variable <grey>textures/privs/administrator n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privbottex <#undocumented#> #undocumented# string variable <grey>textures/privs/bot n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privdevelopertex <#undocumented#> #undocumented# string variable <grey>textures/privs/developer n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privfoundertex <#undocumented#> #undocumented# string variable <grey>textures/privs/founder n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privlocaladministratortex <#undocumented#> #undocumented# string variable <grey>textures/privs/localadministrator n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privlocalmoderatortex <#undocumented#> #undocumented# string variable <grey>textures/privs/localmoderator n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privlocaloperatortex <#undocumented#> #undocumented# string variable <grey>textures/privs/localoperator n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privlocalsupportertex <#undocumented#> #undocumented# string variable <grey>textures/privs/localsupporter n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privmoderatortex <#undocumented#> #undocumented# string variable <grey>textures/privs/moderator n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privnonetex <#undocumented#> #undocumented# string variable <grey>textures/privs/none n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privoperatortex <#undocumented#> #undocumented# string variable <grey>textures/privs/operator n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privplayertex <#undocumented#> #undocumented# string variable <grey>textures/privs/player n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
privsupportertex <#undocumented#> #undocumented# string variable <grey>textures/privs/supporter n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
progresstex <#undocumented#> #undocumented# string variable <grey>textures/progress n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
progringtex <#undocumented#> #undocumented# string variable <grey>textures/progring n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
questiontex <#undocumented#> #undocumented# string variable <grey>textures/question n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
radarcornertex <#undocumented#> #undocumented# string variable <grey>textures/hud/radar n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
revengetex <#undocumented#> #undocumented# string variable textures/rewards/revenge n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
riflecliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/rifle n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
riflecrosshairtex <#undocumented#> #undocumented# string variable crosshairs/simple-01 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
riflehithairtex <#undocumented#> #undocumented# string variable crosshairs/simple-01-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
rifletex <#undocumented#> #undocumented# string variable <grey>textures/weapons/rifle n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
rocketcliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/rocket n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
rocketcrosshairtex <#undocumented#> #undocumented# string variable crosshairs/circle-01 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
rockethithairtex <#undocumented#> #undocumented# string variable crosshairs/circle-01-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
rockettex <#undocumented#> #undocumented# string variable <grey>textures/weapons/rocket n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
shockingtex <#undocumented#> #undocumented# string variable <grey>textures/alerts/shock n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
shotguncliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/shotgun n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
shotguncrosshairtex <#undocumented#> #undocumented# string variable crosshairs/cross-02 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
shotgunhithairtex <#undocumented#> #undocumented# string variable crosshairs/cross-02-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
shotguntex <#undocumented#> #undocumented# string variable <grey>textures/weapons/shotgun n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
smgcliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/smg n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
smgcrosshairtex <#undocumented#> #undocumented# string variable crosshairs/simple-03 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
smghithairtex <#undocumented#> #undocumented# string variable crosshairs/simple-03-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
smgtex <#undocumented#> #undocumented# string variable <grey>textures/weapons/smg n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
speccursortex <#undocumented#> #undocumented# string variable crosshairs/cross-01 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
spectatortex <#undocumented#> #undocumented# string variable <grey>textures/spectator n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
spree1tex <#undocumented#> #undocumented# string variable textures/rewards/carnage n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
spree2tex <#undocumented#> #undocumented# string variable textures/rewards/slaughter n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
spree3tex <#undocumented#> #undocumented# string variable textures/rewards/massacre n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
spree4tex <#undocumented#> #undocumented# string variable textures/rewards/bloodbath n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
swordcliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/sword n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
swordcrosshairtex <#undocumented#> #undocumented# string variable crosshairs/simple-02 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
swordhithairtex <#undocumented#> #undocumented# string variable crosshairs/simple-02-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
swordtex <#undocumented#> #undocumented# string variable <grey>textures/weapons/sword n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
teamalphatex <#undocumented#> #undocumented# string variable <grey>textures/teamalpha n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
teamcrosshairtex <#undocumented#> #undocumented# string variable n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
teamkappatex <#undocumented#> #undocumented# string variable <grey>textures/teamkappa n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
teamomegatex <#undocumented#> #undocumented# string variable <grey>textures/teamomega n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
teamsigmatex <#undocumented#> #undocumented# string variable <grey>textures/teamsigma n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
teamtex <#undocumented#> #undocumented# string variable <grey>textures/team n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
textkeybgtex <#undocumented#> #undocumented# string variable textures/textkeybg n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD
tvcursortex <#undocumented#> #undocumented# string variable n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
underlaytex <#undocumented#> #undocumented# string variable n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
waitingtex <#undocumented#> #undocumented# string variable <grey>textures/waiting n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
warningtex <#undocumented#> #undocumented# string variable <grey>textures/warning n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
zappercliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/zapper n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
zappercrosshairtex <#undocumented#> #undocumented# string variable crosshairs/circle-03 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
zapperhithairtex <#undocumented#> #undocumented# string variable crosshairs/circle-03-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
zappertex <#undocumented#> #undocumented# string variable <grey>textures/weapons/zapper n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
zoomcrosshairtex <#undocumented#> #undocumented# string variable crosshairs/cross-01 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
zoomtex <value> determines what image is used for the scope on the rifle string variable textures/hud/zoom n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD