Texture Vars

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Name & Parameters

Description

Type

Default Value

Range

Identifier Flags

alerttex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/alert

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

armourbgtex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/impulsebg

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

armourtex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/impulse

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

arrowtex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/arrow

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

attacktex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/attack

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

badgetex <#undocumented#>

#undocumented#

string variable

textures/cube2badge

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD

bgtex <#undocumented#>

#undocumented#

string variable

textures/background

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD

bleedingtex <#undocumented#>

#undocumented#

string variable

<grey>textures/alerts/bleed

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

bliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/blip

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

bombdroptex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/bombdrop

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

bombtakentex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/bombtaken

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

bombtex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/bomb

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

breakertex <#undocumented#>

#undocumented#

string variable

textures/rewards/breaker

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

buffedtex <#undocumented#>

#undocumented#

string variable

<grey>textures/alerts/buff

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

burningtex <#undocumented#>

#undocumented#

string variable

<grey>textures/alerts/burn

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

burntex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/burn

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

chattex <#undocumented#>

#undocumented#

string variable

<grey>textures/chat

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

circlebartex <#undocumented#>

#undocumented#

string variable

textures/hud/circlebar

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

compassringtex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/progress

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

compasstex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/compass

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

crosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/cross-01

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

damagetex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/damage

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

deadtex <#undocumented#>

#undocumented#

string variable

<grey>textures/dead

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

dominatedtex <value>

determines what image is used for the icon that appears over a player's head while dominating

string variable

<grey>textures/dominated

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

dominatetex <value>

determines what image is used for the "dominating!" event icon

string variable

textures/rewards/dominate

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

dominatingtex <value>

determines what image is used for the icon that appears over a player's head while being dominated

string variable

<grey>textures/dominating

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

editcursortex <#undocumented#>

#undocumented#

string variable

crosshairs/cross-01

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

editingtex <#undocumented#>

#undocumented#

string variable

<grey>textures/editing

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

firstbloodtex <#undocumented#>

#undocumented#

string variable

textures/rewards/firstblood

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

flagdroptex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/flagdrop

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

flagtakentex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/flagtaken

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

flagtex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/flag

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

flamercliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/flamer

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

flamercrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-04

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

flamerhithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-04-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

flamertex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/flamer

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

grenadecliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/grenade

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

grenadecrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-02

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

grenadehithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-02-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

grenadetex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/grenade

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

guicursortex <#undocumented#>

#undocumented#

string variable

textures/hud/cursor

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD

guioverlaytex <#undocumented#>

#undocumented#

string variable

textures/guioverlay

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD

guislidertex <#undocumented#>

#undocumented#

string variable

textures/guislider

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD

headshottex <#undocumented#>

#undocumented#

string variable

textures/rewards/headshot

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

healthbgtex <value>

determines what image is used for the background of the healthbar

string variable

<grey>textures/hud/healthbg

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

healthtex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/health

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

hinttex <#undocumented#>

#undocumented#

string variable

<grey>textures/hint

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

hithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/cross-01-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

hurttex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/hurt

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

impulsebgtex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/impulsebg

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

impulsetex <value>

determines what image is used for the impulse meter

string variable

<grey>textures/hud/impulse

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

indicatortex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/indicator

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

inputtex <#undocumented#>

#undocumented#

string variable

textures/menu

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

insigniatex <#undocumented#>

#undocumented#

string variable

<grey>textures/action

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

inventorybartex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/inventorybar

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

inventorytex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/inventory

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

logotex <#undocumented#>

#undocumented#

string variable

textures/logo

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD

meleecliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/melee

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

meleecrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/triangle-02

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

meleehithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/triangle-02-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

meleetex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/melee

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

minecliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/mine

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

minecrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-02

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

minehithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-02-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

minetex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/mine

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

modebomberholdtex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/bomberhold

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modebombertex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/bomber

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modebombertouchtex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/bombertouch

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modecapturedefendtex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/capturedefend

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modecaptureprotecttex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/captureprotect

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modecapturequicktex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/capturequick

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modecapturetex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/capture

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modeclassictex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/classic

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modecooptex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/coop

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modedeathmatchtex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/deathmatch

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modedefendkingtex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/defendking

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modedefendquicktex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/defendquick

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modedefendtex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/defend

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modedueltex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/duel

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modeeditingtex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/editing

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modeexperttex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/expert

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modeffatex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/ffa

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modegauntlettex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/gauntlet

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modeinstatex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/instagib

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modejetpacktex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/jetpack

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modekaboomtex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/kaboom

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modemedievaltex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/medieval

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modemultitex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/multi

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modeonslaughttex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/onslaught

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

moderesizetex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/resize

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modesurvivortex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/survivor

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modetimetrialtex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/timetrial

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

modevampiretex <#undocumented#>

#undocumented#

string variable

<grey>textures/modes/vampire

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

multi1tex <#undocumented#>

#undocumented#

string variable

textures/rewards/double

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

multi2tex <#undocumented#>

#undocumented#

string variable

textures/rewards/triple

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

multi3tex <#undocumented#>

#undocumented#

string variable

textures/rewards/multi

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

overlaytex <#undocumented#>

#undocumented#

string variable

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

pistolcliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/pistol

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

pistolcrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/cross-01

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

pistolhithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/cross-01-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

pistoltex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/pistol

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

plasmacliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/plasma

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

plasmacrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-03

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

plasmahithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-03-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

plasmatex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/plasma

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

playerbliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/blip

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

playertex <#undocumented#>

#undocumented#

string variable

<grey>textures/player

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

pointertex <#undocumented#>

#undocumented#

string variable

textures/hud/pointer

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD

privadministratortex <#undocumented#>

#undocumented#

string variable

<grey>textures/privs/administrator

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

privbottex <#undocumented#>

#undocumented#

string variable

<grey>textures/privs/bot

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

privcreatortex <#undocumented#>

#undocumented#

string variable

<grey>textures/privs/creator

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

privdevelopertex <#undocumented#>

#undocumented#

string variable

<grey>textures/privs/developer

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

privmoderatortex <#undocumented#>

#undocumented#

string variable

<grey>textures/privs/moderator

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

privnonetex <#undocumented#>

#undocumented#

string variable

<grey>textures/privs/none

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

privoperatortex <#undocumented#>

#undocumented#

string variable

<grey>textures/privs/operator

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

privplayertex <#undocumented#>

#undocumented#

string variable

<grey>textures/privs/player

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

privsupportertex <#undocumented#>

#undocumented#

string variable

<grey>textures/privs/supporter

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

progresstex <#undocumented#>

#undocumented#

string variable

<grey>textures/progress

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_PRELOAD

questiontex <#undocumented#>

#undocumented#

string variable

<grey>textures/question

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

radarcornertex <#undocumented#>

#undocumented#

string variable

<grey>textures/hud/radar

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

revengetex <#undocumented#>

#undocumented#

string variable

textures/rewards/revenge

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

riflecliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/rifle

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

riflecrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/simple-01

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

riflehithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/simple-01-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

rifletex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/rifle

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

rocketcliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/rocket

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

rocketcrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-01

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

rockethithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-01-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

rockettex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/rocket

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

shockingtex <#undocumented#>

#undocumented#

string variable

<grey>textures/alerts/shock

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

shotguncliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/shotgun

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

shotguncrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/cross-02

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

shotgunhithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/cross-02-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

shotguntex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/shotgun

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

smgcliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/smg

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

smgcrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/simple-03

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

smghithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/simple-03-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

smgtex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/smg

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

speccursortex <#undocumented#>

#undocumented#

string variable

crosshairs/cross-01

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

spectatortex <#undocumented#>

#undocumented#

string variable

<grey>textures/spectator

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

spree1tex <#undocumented#>

#undocumented#

string variable

textures/rewards/carnage

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

spree2tex <#undocumented#>

#undocumented#

string variable

textures/rewards/slaughter

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

spree3tex <#undocumented#>

#undocumented#

string variable

textures/rewards/massacre

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

spree4tex <#undocumented#>

#undocumented#

string variable

textures/rewards/bloodbath

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

swordcliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/sword

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

swordcrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/simple-02

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

swordhithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/simple-02-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

swordtex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/sword

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

teamalphatex <#undocumented#>

#undocumented#

string variable

<grey>textures/teamalpha

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

teamcrosshairtex <#undocumented#>

#undocumented#

string variable

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

teamkappatex <#undocumented#>

#undocumented#

string variable

<grey>textures/teamkappa

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

teamomegatex <#undocumented#>

#undocumented#

string variable

<grey>textures/teamomega

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

teamsigmatex <#undocumented#>

#undocumented#

string variable

<grey>textures/teamsigma

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

teamtex <#undocumented#>

#undocumented#

string variable

<grey>textures/team

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

tvcursortex <#undocumented#>

#undocumented#

string variable

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

underlaytex <#undocumented#>

#undocumented#

string variable

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

waitingtex <#undocumented#>

#undocumented#

string variable

<grey>textures/waiting

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

warningtex <#undocumented#>

#undocumented#

string variable

<grey>textures/warning

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

zoomcrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/cross-01

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

zoomtex <value>

determines what image is used for the scope on the rifle

string variable

textures/hud/zoom

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD