Rocket Vars SVN

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Name & Parameters Description Type Default Value Range identifier flags
rocketaidist1 <distance> determines the 'maximum distance' a weapon should be shot at, used by AI to determine weapon effectiveness ranges float variable 1024.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketaidist2 <distance> determines the 'maximum distance' a weapon should be shot at, used by AI to determine weapon effectiveness ranges float variable 512.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketaiskew1 <value> determines 'added stupidity' for each weapon for AI counterparts variable 5 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketaiskew2 <value> determines 'added stupidity' for each weapon for AI counterparts variable 5 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketammoadd <value> the amount added when picking up the weapon or reloading it variable 1 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketammomax <value> the maximum amount the clip of this weapon can hold, can never be higher than default variable 1 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketammosub1 <value> the amount taken from the clip for each firing action, set to zero for unlimited ammo variable 1 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketammosub2 <value> the amount taken from the clip for each firing action, set to zero for unlimited ammo variable 1 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketblend1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketclipoffset <#undocumented#> #undocumented# float variable 0.0 0.0..0.5 IDF_PERSIST IDF_COMPLETE
rocketcliprotate <#undocumented#> #undocumented# variable 12 0..15 IDF_PERSIST IDF_COMPLETE
rocketclipskew <#undocumented#> #undocumented# float variable 1.75 0.0..10.0 IDF_PERSIST IDF_COMPLETE
rocketcliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/rocket n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
rocketcollide1 <sum> determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 62 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketcollide2 <sum> determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 62 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketcolour <colour> determines the weapon main colour; affects the light around the weapon, the ammo and the icon in the weaponlist variable 0x803000 0x000000..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketcooked1 <value> determines cooking style for a projectile, &1 = more damage, &2 = less damage, &4 = longer lifetime, &8 = shorter lifetime, &16 = faster speed, &32 = slower speed, &64 = extra rays, &128 = zoom view variable 0 0..255 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketcooked2 <value> determines cooking style for a projectile, &1 = more damage, &2 = less damage, &4 = longer lifetime, &8 = shorter lifetime, &16 = faster speed, &32 = slower speed, &64 = extra rays, &128 = zoom view variable 0 0..255 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketcooktime1 <value> when more than zero, determines that the weapon can be 'cooked' this long before firing variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketcooktime2 <value> when more than zero, determines that the weapon can be 'cooked' this long before firing variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketcrosshairtex <#undocumented#> #undocumented# string variable crosshairs/circle-01 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
rocketdamage1 <value> the amount of damage a projectile from each firing action does variable 200 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamage2 <value> the amount of damage a projectile from each firing action does variable 200 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamagehead1 <value> determines the multiplier of damage for leg shots float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamagehead2 <value> determines the multiplier of damage for leg shots float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamagelegs1 <#undocumented#> #undocumented# float variable 0.2 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamagelegs2 <#undocumented#> #undocumented# float variable 0.2 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamagepenalty1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamagepenalty2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamageself1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamageself2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamageteam1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamageteam2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamagetorso1 <value> determines the multiplier of damage for torso shots float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamagetorso2 <value> determines the multiplier of damage for torso shots float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamagewhiplash1 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdamagewhiplash2 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdelayattack1 <milliseconds> the time it takes after each firing action for the weapon to be ready again variable 1500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdelayattack2 <milliseconds> the time it takes after each firing action for the weapon to be ready again variable 1500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdelayreload <milliseconds> the time it takes for the weapon to reload one 'add' unit variable 2200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdisabled <#undocumented#> #undocumented# variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdrill1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketdrill2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketelasticity1 <value> multiplier of velocity for a projectile of each firing action when doing a bounce event float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketelasticity2 <value> multiplier of velocity for a projectile of each firing action when doing a bounce event float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketescapedelay1 <milliseconds> when more than zero, projectiles from this weapon will not be able to hurt its owner for this long variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketescapedelay2 <milliseconds> when more than zero, projectiles from this weapon will not be able to hurt its owner for this long variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketexplcol1 <colour> determines the colour of the explosion of a projectile from this weapon variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketexplcol2 <colour> determines the colour of the explosion of a projectile from this weapon variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketexplode1 <value> determines the explosion radius for a particle of this firing action float variable 96.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketexplode2 <value> determines the explosion radius for a particle of this firing action float variable 96.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketextinguish1 <value> determines if a projectile from each firing action is extinguished by water variable 2 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketextinguish2 <value> determines if a projectile from each firing action is extinguished by water variable 2 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfade1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfade2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfadeat1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfadeat2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfadecut1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfadecut2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfadetime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfadetime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakblend1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakcollide1 <sum> determines collision properties for flak of this type from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 62 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakcollide2 <sum> determines collision properties for flak of this type from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 62 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamage1 <value> flak of this type deals this much damage variable 200 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamage2 <value> flak of this type deals this much damage variable 200 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamagehead1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamagehead2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamagelegs1 <#undocumented#> #undocumented# float variable 0.2 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamagelegs2 <#undocumented#> #undocumented# float variable 0.2 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamagepenalty1 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamagepenalty2 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamageself1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamageself2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamageteam1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamageteam2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamagetorso1 <#undocumented#> #undocumented# float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamagetorso2 <#undocumented#> #undocumented# float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamagewhiplash1 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdamagewhiplash2 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdrill1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakdrill2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakelasticity1 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakelasticity2 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakexplcol1 <colour> determines the colour of the explosion of flak of this type variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketflakexplcol2 <colour> determines the colour of the explosion of flak of this type variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketflakexplode1 <#undocumented#> #undocumented# float variable 96.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakexplode2 <#undocumented#> #undocumented# float variable 96.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakextinguish1 <#undocumented#> #undocumented# variable 2 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakextinguish2 <#undocumented#> #undocumented# variable 2 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakfade1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakfade2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakfadeat1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakfadeat2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakfadecut1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakfadecut2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakfadetime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakfadetime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakguided1 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakguided2 <#undocumented#> #undocumented# variable 1 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakguideddelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakguideddelay2 <#undocumented#> #undocumented# variable 100 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakheadmin1 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakheadmin2 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakhitpush1 <#undocumented#> #undocumented# float variable 250.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakhitpush2 <#undocumented#> #undocumented# float variable 250.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakhitvel1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakhitvel2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakinteracts1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakinteracts2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflaklightcol1 <#undocumented#> #undocumented# variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketflaklightcol2 <#undocumented#> #undocumented# variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketflakliquidcoast1 <#undocumented#> #undocumented# float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakliquidcoast2 <#undocumented#> #undocumented# float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakobitheadless1 <#undocumented#> #undocumented# string variable exploded n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakobitheadless2 <#undocumented#> #undocumented# string variable exploded n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakobitobliterated1 <#undocumented#> #undocumented# string variable obliterated n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakobitobliterated2 <#undocumented#> #undocumented# string variable obliterated n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakobitsuicide1 <#undocumented#> #undocumented# string variable exploded with style n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakobitsuicide2 <#undocumented#> #undocumented# string variable exploded with style n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakobituary1 <#undocumented#> #undocumented# string variable obliterated n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakobituary2 <#undocumented#> #undocumented# string variable obliterated n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakpartblend1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakpartblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakpartcol1 <colour> determines the colour of flak of this type variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketflakpartcol2 <colour> determines the colour of flak of this type variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketflakpartfade1 <#undocumented#> #undocumented# variable 750 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakpartfade2 <#undocumented#> #undocumented# variable 750 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakpartlen1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakpartlen2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakpartsize1 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakpartsize2 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakparttype1 <#undocumented#> #undocumented# variable 11 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakparttype2 <#undocumented#> #undocumented# variable 11 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakproxdelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakproxdelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakproxdist1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakproxdist2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakproxtime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakproxtime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakproxtype1 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakproxtype2 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakradial1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakradial2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakradius1 <#undocumented#> #undocumented# float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakradius2 <#undocumented#> #undocumented# float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakreflectivity1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakreflectivity2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakresidual1 <sum> determines the residual effects for flak of this type from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 1 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakresidual2 <sum> determines the residual effects for flak of this type from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 1 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakresidualundo1 <#undocumented#> #undocumented# variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakresidualundo2 <#undocumented#> #undocumented# variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakspeeddelta1 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakspeeddelta2 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakspeedmin1 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakspeedmin2 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakstun1 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakstun2 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakstunfall1 <#undocumented#> #undocumented# float variable 0.2 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakstunfall2 <#undocumented#> #undocumented# float variable 0.1 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakstunscale1 <#undocumented#> #undocumented# float variable 16.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakstunscale2 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakstuntime1 <#undocumented#> #undocumented# variable 750 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakstuntime2 <#undocumented#> #undocumented# variable 500 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflaktaper1 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflaktaper2 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflaktaperin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflaktaperin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflaktaperout1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflaktaperout2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakvisfade1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakvisfade2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakvistime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakvistime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakwavepush1 <#undocumented#> #undocumented# float variable 3.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakwavepush2 <#undocumented#> #undocumented# float variable 3.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakweight1 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketflakweight2 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragjump1 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragjump2 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragoffset1 <value> flak created by this firing action is offset by this distance if it impacts a player before being created float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragoffset2 <value> flak created by this firing action is offset by this distance if it impacts a player before being created float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragrays1 <value> when creating flak, create this many projectiles for it variable 35 1..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragrays2 <value> when creating flak, create this many projectiles for it variable 35 1..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragrel1 <value> flak created by this firing action retains this much of its parent relative momentum float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragrel2 <value> flak created by this firing action retains this much of its parent relative momentum float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragscale1 <value> flak created by this firing action is scaled by this much float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragscale2 <value> flak created by this firing action is scaled by this much float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragskew1 <value> flak created by this firing action spreads its direction randomly by this much when it impacts a player float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragskew2 <value> flak created by this firing action spreads its direction randomly by this much when it impacts a player float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragspeed1 <value> flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel) variable 400 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragspeed2 <value> flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel) variable 400 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragspeedmin1 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragspeedmin2 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragspread1 <value> flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragspread2 <value> flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragtime1 <milliseconds> flak projectiles from this weapon last this long variable 1000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragtime2 <milliseconds> flak projectiles from this weapon last this long variable 1000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragtimedelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragtimedelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragtimeiter1 <#undocumented#> #undocumented# variable 3 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragtimeiter2 <#undocumented#> #undocumented# variable 3 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragweap1 <value> when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+11 = alt fire for the weapon) variable 4 -1..23 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfragweap2 <value> when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+11 = alt fire for the weapon) variable 4 -1..23 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfrequency <value> determines the multiplier of itemspawntime in which items of this type respawn in float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfullauto1 <bool> determines if each firing action is fully automatic (click-and-hold) or not (click-and-click) variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketfullauto2 <bool> determines if each firing action is fully automatic (click-and-hold) or not (click-and-click) variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketguided1 <value> determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketguided2 <value> determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction variable 1 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketguideddelay1 <milliseconds> when more than zero, projectiles from this weapon will delay guided settings by this long variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketguideddelay2 <milliseconds> when more than zero, projectiles from this weapon will delay guided settings by this long variable 100 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketheadmin1 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketheadmin2 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockethithairtex <#undocumented#> #undocumented# string variable crosshairs/circle-01-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
rockethitpush1 <value> determines the amount of pushback from getting hit by this shot float variable 250.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockethitpush2 <value> determines the amount of pushback from getting hit by this shot float variable 250.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockethitvel1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockethitvel2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketinteracts1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketinteracts2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketkickpush1 <value> determines the amount of pushback from shooting each firing action float variable 150.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketkickpush2 <value> determines the amount of pushback from shooting each firing action float variable 150.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketlaser <value> determines if this weapon has a laser pointer which is projected to the point where the player is aiming variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketlightcol1 <#undocumented#> #undocumented# variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketlightcol2 <#undocumented#> #undocumented# variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketlightpersist <#undocumented#> #undocumented# variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketlightradius <#undocumented#> #undocumented# float variable 16.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketliquidcoast1 <value> multiplier of velocity for a projectile of each firing action when in liquid float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketliquidcoast2 <value> multiplier of velocity for a projectile of each firing action when in liquid float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketmodes <sum> determines the modes in which this weapon is allowed or disallowed; conveniently set as a sum of $modebit* vars, positive sum: allow this weapon if one of the declared modes is selected, negative sum: disallow this weapon if one if the declared modes is selected variable -64 -127..127 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketmuts <sum> determines the mutators in which this weapon is allowed or disallowed; conveniently set as a sum of $mutsbit* vars, positive sum: allow this weapon if one of the declared mutators is selected, negative sum: disallow this weapon if one of the declared mutators is selected variable -192 -131071..131071 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketname <#undocumented#> #undocumented# string variable rocket n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketobitheadless1 <#undocumented#> #undocumented# string variable exploded n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketobitheadless2 <#undocumented#> #undocumented# string variable exploded n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketobitobliterated1 <#undocumented#> #undocumented# string variable obliterated n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketobitobliterated2 <#undocumented#> #undocumented# string variable obliterated n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketobitsuicide1 <#undocumented#> #undocumented# string variable exploded with style n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketobitsuicide2 <#undocumented#> #undocumented# string variable exploded with style n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketobituary1 <#undocumented#> #undocumented# string variable exploded n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketobituary2 <#undocumented#> #undocumented# string variable exploded n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketpartblend1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketpartblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketpartcol1 <colour> determines the colour of a projectile from this weapon variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketpartcol2 <colour> determines the colour of a projectile from this weapon variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
rocketpartfade1 <#undocumented#> #undocumented# variable 750 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketpartfade2 <#undocumented#> #undocumented# variable 750 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketpartlen1 <value> determines the maximum tape particle length of a projectile from each firing action float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketpartlen2 <value> determines the maximum tape particle length of a projectile from each firing action float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketpartsize1 <value> determines the maximum particle size of a projectile from each firing action float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketpartsize2 <value> determines the maximum particle size of a projectile from each firing action float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketparttype1 <value> determines the type of projectiles this weapon shoots variable 11 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketparttype2 <value> determines the type of projectiles this weapon shoots variable 11 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketproxdelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketproxdelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketproxdist1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketproxdist2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketproxtime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketproxtime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketproxtype1 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketproxtype2 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketradial1 <milliseconds> determines the time between ticks of "continuous" radial damage, starts counting from first "radiation" variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketradial2 <milliseconds> determines the time between ticks of "continuous" radial damage, starts counting from first "radiation" variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketradius1 <value> determines the size for a projectile of each firing action float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketradius2 <value> determines the size for a projectile of each firing action float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketrays1 <value> the amount of projectiles spawned from one shot of each firing action variable 1 0..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketrays2 <value> the amount of projectiles spawned from one shot of each firing action variable 1 0..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketreflectivity1 <angle> guard angle for a projectile of each firing action when doing a bounce event float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketreflectivity2 <angle> guard angle for a projectile of each firing action when doing a bounce event float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketrelativity1 <value> multiplier of player velocity added to a projectile of each firing action float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketrelativity2 <value> multiplier of player velocity added to a projectile of each firing action float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketresidual1 <sum> determines the residual effects of a projectile from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 1 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketresidual2 <sum> determines the residual effects of a projectile from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 1 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketresidualundo1 <bits> determines if a projectile from each firing action will extinguish a residual effect; 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketresidualundo2 <bits> determines if a projectile from each firing action will extinguish a residual effect; 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspeed1 <value> the speed of a projectile from each firing action variable 1000 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspeed2 <value> the speed of a projectile from each firing action variable 250 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspeeddelta1 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspeeddelta2 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspeedlimit1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspeedlimit2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspeedmin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspeedmin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspread1 <value> determines the amount a projectile from each firing action skews off-center float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspread2 <value> determines the amount a projectile from each firing action skews off-center float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspreadmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspreadmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspreadmin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspreadmin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspreadz1 <value> when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketspreadz2 <value> when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketstun1 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketstun2 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketstunfall1 <#undocumented#> #undocumented# float variable 0.2 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketstunfall2 <#undocumented#> #undocumented# float variable 0.1 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketstunscale1 <#undocumented#> #undocumented# float variable 16.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketstunscale2 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketstuntime1 <#undocumented#> #undocumented# variable 750 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketstuntime2 <#undocumented#> #undocumented# variable 500 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettaper1 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettaper2 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettaperin1 <value> determines the fraction of the lifetime from the start until the projectile reaches its full size float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettaperin2 <value> determines the fraction of the lifetime from the start until the projectile reaches its full size float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettaperout1 <value> determines the fraction of the lifetime from the end where the projectile size "fades out" float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettaperout2 <value> determines the fraction of the lifetime from the end where the projectile size "fades out" float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettex <#undocumented#> #undocumented# string variable <grey>textures/weapons/rocket n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
rockettime1 <milliseconds> the maximum lifetime of a projectile for each firing action variable 5000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettime2 <milliseconds> the maximum lifetime of a projectile for each firing action variable 5000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettimedelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettimedelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettimeiter1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettimeiter2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettrace1 <value> determines the multiplier of length to apply to traced weapons float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rockettrace2 <value> determines the multiplier of length to apply to traced weapons float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketvisfade1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketvisfade2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketvistime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketvistime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketwavepush1 <value> determines the multiplier of explode radius this weapon pushes in float variable 3.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketwavepush2 <value> determines the multiplier of explode radius this weapon pushes in float variable 3.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketweight1 <value> relative weight for a projectile of each firing action float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
rocketweight2 <value> relative weight for a projectile of each firing action float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT