Rocket Vars

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Name & Parameters

Description

Type

Default Value

Range

Identifier Flags

rocketadd <value>

the amount added when picking up the weapon or reloading it

variable

1

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketaidist1 <distance>

determines the 'maximum distance' a weapon can be shot at, used by AI to determine weapon effectiveness ranges

float variable

1024.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketaidist2 <distance>

determines the 'maximum distance' a weapon can be shot at, used by AI to determine weapon effectiveness ranges

float variable

512.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketaiskew1 <value>

determines 'added stupidity' for each weapon for AI counterparts

variable

10

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketaiskew2 <value>

determines 'added stupidity' for each weapon for AI counterparts

variable

10

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketattackdelay1 <milliseconds>

the time it takes after each firing action for the weapon to be ready again

variable

1500

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketattackdelay2 <milliseconds>

the time it takes after each firing action for the weapon to be ready again

variable

1500

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketcarried <#undocumented#>

#undocumented#

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketclipoffset <#undocumented#>

#undocumented#

float variable

0.0

0.0..0.5

IDF_PERSIST IDF_COMPLETE

rocketcliprotate <#undocumented#>

#undocumented#

variable

12

0..15

IDF_PERSIST IDF_COMPLETE

rocketclipskew <#undocumented#>

#undocumented#

float variable

1.75

0.0..10.0

IDF_PERSIST IDF_COMPLETE

rocketcliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/rocket

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

rocketcollide1 <sum>

determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256

variable

62

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketcollide2 <sum>

determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256

variable

62

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketcolour <#undocumented#>

#undocumented#

variable

0x803000

0x000000..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

rocketcooked1 <value>

determines cooking style for a projectile, 0 = off, 1 = scale size, 2 = shorten life (+1 no scale), 4 = lengthen life (+1 no scale)

variable

8

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketcooked2 <value>

determines cooking style for a projectile, 0 = off, 1 = scale size, 2 = shorten life (+1 no scale), 4 = lengthen life (+1 no scale)

variable

8

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketcrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-01

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

rocketdamage1 <value>

the amount of damage a projectile from each firing action does

variable

200

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketdamage2 <value>

the amount of damage a projectile from each firing action does

variable

200

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketdelta1 <value>

determines the amount by which each firing action is guided

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketdelta2 <value>

determines the amount by which each firing action is guided

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketdrill1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketdrill2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketelasticity1 <value>

multiplier of velocity for a projectile of each firing action when doing a bounce event

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketelasticity2 <value>

multiplier of velocity for a projectile of each firing action when doing a bounce event

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketescapedelay1 <milliseconds>

when more than zero, projectiles from this weapon will not be able to hurt its owner for this long

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketescapedelay2 <milliseconds>

when more than zero, projectiles from this weapon will not be able to hurt its owner for this long

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketexplcol1 <#undocumented#>

#undocumented#

variable

0x981808

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

rocketexplcol2 <#undocumented#>

#undocumented#

variable

0x981808

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

rocketexplode1 <value>

determines the explosion radius for a particle of this firing action

float variable

128.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketexplode2 <value>

determines the explosion radius for a particle of this firing action

float variable

128.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketextinguish1 <value>

determines if a projectile from each firing action is extinguished by water

variable

2

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketextinguish2 <value>

determines if a projectile from each firing action is extinguished by water

variable

2

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakcollide1 <#undocumented#>

#undocumented#

variable

62

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakcollide2 <#undocumented#>

#undocumented#

variable

62

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakdamage1 <value>

flak of this type deals this much damage

variable

200

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakdamage2 <value>

flak of this type deals this much damage

variable

200

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakdelta1 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakdelta2 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakdrill1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakdrill2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakelasticity1 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakelasticity2 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakexplcol1 <#undocumented#>

#undocumented#

variable

0x981808

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

rocketflakexplcol2 <#undocumented#>

#undocumented#

variable

0x981808

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

rocketflakexplode1 <#undocumented#>

#undocumented#

float variable

128.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakexplode2 <#undocumented#>

#undocumented#

float variable

128.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakextinguish1 <#undocumented#>

#undocumented#

variable

2

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakextinguish2 <#undocumented#>

#undocumented#

variable

2

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakguided1 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakguided2 <#undocumented#>

#undocumented#

variable

1

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakguideddelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakguideddelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakheadmin1 <#undocumented#>

#undocumented#

float variable

16.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakheadmin2 <#undocumented#>

#undocumented#

float variable

16.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakhitpush1 <#undocumented#>

#undocumented#

float variable

500.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakhitpush2 <#undocumented#>

#undocumented#

float variable

500.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakinteracts1 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakinteracts2 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflaklegdamage1 <#undocumented#>

#undocumented#

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflaklegdamage2 <#undocumented#>

#undocumented#

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakminspeed1 <#undocumented#>

#undocumented#

float variable

50.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakminspeed2 <#undocumented#>

#undocumented#

float variable

50.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakpartcol1 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

rocketflakpartcol2 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

rocketflakpartlen1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakpartlen2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakpartsize1 <#undocumented#>

#undocumented#

float variable

3.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakpartsize2 <#undocumented#>

#undocumented#

float variable

3.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakparttype1 <#undocumented#>

#undocumented#

variable

10

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakparttype2 <#undocumented#>

#undocumented#

variable

10

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakproxdelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakproxdelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakproxdist1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakproxdist2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakproxtime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakproxtime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakproxtype1 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakproxtype2 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakradial1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakradial2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakradius1 <#undocumented#>

#undocumented#

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakradius2 <#undocumented#>

#undocumented#

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakreflectivity1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakreflectivity2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakresidual1 <#undocumented#>

#undocumented#

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakresidual2 <#undocumented#>

#undocumented#

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakselfdamage1 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakselfdamage2 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakstunfall1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakstunfall2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakstunscale1 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakstunscale2 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakstuntime1 <#undocumented#>

#undocumented#

variable

500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakstuntime2 <#undocumented#>

#undocumented#

variable

500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflaktaper1 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflaktaper2 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflaktaperin1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflaktaperin2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflaktaperout1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflaktaperout2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakteamdamage1 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakteamdamage2 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakteampenalty1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakteampenalty2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflaktorsodamage1 <#undocumented#>

#undocumented#

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflaktorsodamage2 <#undocumented#>

#undocumented#

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakvisfade1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakvisfade2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakvistime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakvistime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakwaterfric1 <#undocumented#>

#undocumented#

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakwaterfric2 <#undocumented#>

#undocumented#

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakwavepush1 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakwavepush2 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakweight1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakweight2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakwhipdamage1 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketflakwhipdamage2 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragdelay1 <#undocumented#>

#undocumented#

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragdelay2 <#undocumented#>

#undocumented#

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragjump1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragjump2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragoffset1 <value>

flak created by this firing action is offset by this distance if it impacts a player before being created

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragoffset2 <value>

flak created by this firing action is offset by this distance if it impacts a player before being created

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragrays1 <value>

when creating flak, create this many projectiles for it

variable

30

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragrays2 <value>

when creating flak, create this many projectiles for it

variable

30

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragrel1 <value>

flak created by this firing action retains this much of its parent relative momentum

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragrel2 <value>

flak created by this firing action retains this much of its parent relative momentum

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragscale1 <value>

flak created by this firing action is scaled by this much

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragscale2 <value>

flak created by this firing action is scaled by this much

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragskew1 <value>

flak created by this firing action spreads its direction randomly by this much when it impacts a player

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragskew2 <value>

flak created by this firing action spreads its direction randomly by this much when it impacts a player

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragspeed1 <value>

flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel)

variable

400

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragspeed2 <value>

flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel)

variable

400

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragspread1 <value>

flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragspread2 <value>

flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragtime1 <milliseconds>

flak projectiles from this weapon last this long

variable

1000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragtime2 <milliseconds>

flak projectiles from this weapon last this long

variable

1000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragweap1 <value>

when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+10 = alt fire for the weapon)

variable

4

-1..21

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfragweap2 <value>

when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+10 = alt fire for the weapon)

variable

4

-1..21

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfrequency <value>

determines the multiplier of itemspawntime in which items of this type respawn in

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfullauto1 <bool>

determines if each firing action is fully automatic (click-and-hold) or not (click-and-click)

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketfullauto2 <bool>

determines if each firing action is fully automatic (click-and-hold) or not (click-and-click)

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketguided1 <value>

determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketguided2 <value>

determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction

variable

1

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketguideddelay1 <milliseconds>

when more than zero, projectiles from this weapon will delay guided settings by this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketguideddelay2 <milliseconds>

when more than zero, projectiles from this weapon will delay guided settings by this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketheadmin1 <#undocumented#>

#undocumented#

float variable

16.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketheadmin2 <#undocumented#>

#undocumented#

float variable

16.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockethithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-01-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

rockethitpush1 <value>

multiplier of damage for a projectile or explosion of each firing action impacting a player

float variable

500.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockethitpush2 <value>

multiplier of damage for a projectile or explosion of each firing action impacting a player

float variable

500.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketinteracts1 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketinteracts2 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketkickpush1 <value>

determines the amount of pushback from shooting each firing action

float variable

150.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketkickpush2 <value>

determines the amount of pushback from shooting each firing action

float variable

150.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketlaser <value>

determines if this weapon has a laser pointer which is projected to the point where the player is aiming

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketlegdamage1 <value>

determines the multiplier of damage for leg shots

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketlegdamage2 <value>

determines the multiplier of damage for leg shots

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketlimspeed1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketlimspeed2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketmax <value>

the maximum amount the clip of this weapon can hold, can never be higher than default

variable

1

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketminspeed1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketminspeed2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketmodes <#undocumented#>

#undocumented#

variable

-64

-255..255

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketmuts <#undocumented#>

#undocumented#

variable

-192

-131071..131071

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketname <#undocumented#>

#undocumented#

string variable

rocket

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketpartcol1 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

rocketpartcol2 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

rocketpartlen1 <value>

determines the maximum tape particle length of a projectile from each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketpartlen2 <value>

determines the maximum tape particle length of a projectile from each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketpartsize1 <value>

determines the maximum particle size of a projectile from each firing action

float variable

3.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketpartsize2 <value>

determines the maximum particle size of a projectile from each firing action

float variable

3.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketparttype1 <#undocumented#>

#undocumented#

variable

10

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketparttype2 <#undocumented#>

#undocumented#

variable

10

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketpower1 <value>

when more than zero, determines that the weapon can be 'cooked' this long before firing

variable

3000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketpower2 <value>

when more than zero, determines that the weapon can be 'cooked' this long before firing

variable

3000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketprojdelay1 <milliseconds>

when more than zero, projectiles from this weapon will be delayed this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketprojdelay2 <milliseconds>

when more than zero, projectiles from this weapon will be delayed this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketproxdelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketproxdelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketproxdist1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketproxdist2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketproxtime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketproxtime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketproxtype1 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketproxtype2 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketradial1 <milliseconds>

determines the time between ticks of "continuous" radial damage, starts counting from first "radiation"

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketradial2 <milliseconds>

determines the time between ticks of "continuous" radial damage, starts counting from first "radiation"

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketradius1 <value>

determines the size for a projectile of each firing action

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketradius2 <value>

determines the size for a projectile of each firing action

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketrays1 <value>

the amount of projectiles spawned from one shot of each firing action

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketrays2 <value>

the amount of projectiles spawned from one shot of each firing action

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketreflectivity1 <angle>

guard angle for a projectile of each firing action when doing a bounce event

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketreflectivity2 <angle>

guard angle for a projectile of each firing action when doing a bounce event

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketrelativity1 <value>

multiplier of player velocity added to a projectile of each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketrelativity2 <value>

multiplier of player velocity added to a projectile of each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketreloaddelay <milliseconds>

the time it takes for the weapon to reload one 'add' unit

variable

5000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketreloads <bool>

determines if this weapon can reload

variable

0

-1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketresidual1 <bool>

determines if a projectile from each firing action has a residual effect; 0 = off, 1 = burns, 2 = bleeds

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketresidual2 <bool>

determines if a projectile from each firing action has a residual effect; 0 = off, 1 = burns, 2 = bleeds

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketselfdamage1 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketselfdamage2 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketspeed1 <value>

the speed of a projectile from each firing action

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketspeed2 <value>

the speed of a projectile from each firing action

variable

250

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketspread1 <value>

determines the amount a projectile from each firing action skews off-center

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketspread2 <value>

determines the amount a projectile from each firing action skews off-center

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketspreadmax1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketspreadmax2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketspreadmin1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketspreadmin2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketspreadz1 <value>

when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketspreadz2 <value>

when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketstunfall1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketstunfall2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketstunscale1 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketstunscale2 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketstuntime1 <#undocumented#>

#undocumented#

variable

500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketstuntime2 <#undocumented#>

#undocumented#

variable

500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketsub1 <value>

the amount taken from the clip for each firing action, set to zero for unlimited ammo

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketsub2 <value>

the amount taken from the clip for each firing action, set to zero for unlimited ammo

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettaper1 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettaper2 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettaperin1 <value>

determines the fraction of the lifetime from the start until the projectile reaches its full size

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettaperin2 <value>

determines the fraction of the lifetime from the start until the projectile reaches its full size

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettaperout1 <value>

determines the fraction of the lifetime from the end where the projectile size "fades out"

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettaperout2 <value>

determines the fraction of the lifetime from the end where the projectile size "fades out"

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketteamdamage1 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketteamdamage2 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketteampenalty1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketteampenalty2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/rocket

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

rockettime1 <milliseconds>

the maximum lifetime of a projectile for each firing action

variable

5000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettime2 <milliseconds>

the maximum lifetime of a projectile for each firing action

variable

5000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettorsodamage1 <value>

determines the multiplier of damage for torso shots

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettorsodamage2 <value>

determines the multiplier of damage for torso shots

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettrace1 <value>

determines the multiplier of length to apply to traced weapons

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rockettrace2 <value>

determines the multiplier of length to apply to traced weapons

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketvisfade1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketvisfade2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketvistime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketvistime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketwaterfric1 <value>

multiplier of velocity for a projectile of each firing action when in water

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketwaterfric2 <value>

multiplier of velocity for a projectile of each firing action when in water

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketwavepush1 <value>

determines the multiplier of explode radius this weapon pushes in

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketwavepush2 <value>

determines the multiplier of explode radius this weapon pushes in

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketweight1 <value>

relative weight for a projectile of each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketweight2 <value>

relative weight for a projectile of each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketwhipdamage1 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketwhipdamage2 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rocketzooms <bool>

determines if the secondary action on this weapon zooms

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT