Plasma Vars SVN

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Name & Parameters Description Type Default Value Range identifier flags
plasmaaidist1 <distance> determines the 'maximum distance' a weapon should be shot at, used by AI to determine weapon effectiveness ranges float variable 512.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaaidist2 <distance> determines the 'maximum distance' a weapon should be shot at, used by AI to determine weapon effectiveness ranges float variable 64.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaaiskew1 <value> determines 'added stupidity' for each weapon for AI counterparts variable 4 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaaiskew2 <value> determines 'added stupidity' for each weapon for AI counterparts variable 4 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaammoadd <value> the amount added when picking up the weapon or reloading it variable 25 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaammomax <value> the maximum amount the clip of this weapon can hold, can never be higher than default variable 25 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaammosub1 <value> the amount taken from the clip for each firing action, set to zero for unlimited ammo variable 1 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaammosub2 <value> the amount taken from the clip for each firing action, set to zero for unlimited ammo variable 25 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmablend1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmablend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaclipoffset <#undocumented#> #undocumented# float variable 0.1 0.0..0.5 IDF_PERSIST IDF_COMPLETE
plasmacliprotate <#undocumented#> #undocumented# variable 12 0..15 IDF_PERSIST IDF_COMPLETE
plasmaclipskew <#undocumented#> #undocumented# float variable 0.55 0.0..10.0 IDF_PERSIST IDF_COMPLETE
plasmacliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/plasma n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
plasmacollide1 <sum> determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 60 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmacollide2 <sum> determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 4140 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmacolour <colour> determines the weapon main colour; affects the light around the weapon, the ammo and the icon in the weaponlist variable 0x40F0C8 0x000000..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmacooked1 <value> determines cooking style for a projectile, &1 = more damage, &2 = less damage, &4 = longer lifetime, &8 = shorter lifetime, &16 = faster speed, &32 = slower speed, &64 = extra rays, &128 = zoom view variable 0 0..255 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmacooked2 <value> determines cooking style for a projectile, &1 = more damage, &2 = less damage, &4 = longer lifetime, &8 = shorter lifetime, &16 = faster speed, &32 = slower speed, &64 = extra rays, &128 = zoom view variable 17 0..255 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmacooktime1 <value> when more than zero, determines that the weapon can be 'cooked' this long before firing variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmacooktime2 <value> when more than zero, determines that the weapon can be 'cooked' this long before firing variable 2000 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmacrosshairtex <#undocumented#> #undocumented# string variable crosshairs/circle-03 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
plasmadamage1 <value> the amount of damage a projectile from each firing action does variable 16 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamage2 <value> the amount of damage a projectile from each firing action does variable 10 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamagehead1 <value> determines the multiplier of damage for leg shots float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamagehead2 <value> determines the multiplier of damage for leg shots float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamagelegs1 <#undocumented#> #undocumented# float variable 0.25 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamagelegs2 <#undocumented#> #undocumented# float variable 0.25 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamagepenalty1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamagepenalty2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamageself1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamageself2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamageteam1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamageteam2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamagetorso1 <value> determines the multiplier of damage for torso shots float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamagetorso2 <value> determines the multiplier of damage for torso shots float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamagewhiplash1 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadamagewhiplash2 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadelayattack1 <milliseconds> the time it takes after each firing action for the weapon to be ready again variable 275 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadelayattack2 <milliseconds> the time it takes after each firing action for the weapon to be ready again variable 2000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadelayreload <milliseconds> the time it takes for the weapon to reload one 'add' unit variable 1750 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadisabled <#undocumented#> #undocumented# variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadrill1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmadrill2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaelasticity1 <value> multiplier of velocity for a projectile of each firing action when doing a bounce event float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaelasticity2 <value> multiplier of velocity for a projectile of each firing action when doing a bounce event float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaescapedelay1 <milliseconds> when more than zero, projectiles from this weapon will not be able to hurt its owner for this long variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaescapedelay2 <milliseconds> when more than zero, projectiles from this weapon will not be able to hurt its owner for this long variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaexplcol1 <colour> determines the colour of the explosion of a projectile from this weapon variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmaexplcol2 <colour> determines the colour of the explosion of a projectile from this weapon variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmaexplode1 <value> determines the explosion radius for a particle of this firing action float variable 6.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaexplode2 <value> determines the explosion radius for a particle of this firing action float variable 48.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaextinguish1 <value> determines if a projectile from each firing action is extinguished by water variable 1 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaextinguish2 <value> determines if a projectile from each firing action is extinguished by water variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafade1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafade2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafadeat1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafadeat2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafadecut1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafadecut2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafadetime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafadetime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakblend1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakcollide1 <sum> determines collision properties for flak of this type from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 60 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakcollide2 <sum> determines collision properties for flak of this type from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 12332 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamage1 <value> flak of this type deals this much damage variable 16 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamage2 <value> flak of this type deals this much damage variable 10 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamagehead1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamagehead2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamagelegs1 <#undocumented#> #undocumented# float variable 0.25 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamagelegs2 <#undocumented#> #undocumented# float variable 0.25 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamagepenalty1 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamagepenalty2 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamageself1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamageself2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamageteam1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamageteam2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamagetorso1 <#undocumented#> #undocumented# float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamagetorso2 <#undocumented#> #undocumented# float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamagewhiplash1 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdamagewhiplash2 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdrill1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakdrill2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakelasticity1 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakelasticity2 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakexplcol1 <colour> determines the colour of the explosion of flak of this type variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmaflakexplcol2 <colour> determines the colour of the explosion of flak of this type variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmaflakexplode1 <#undocumented#> #undocumented# float variable 6.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakexplode2 <#undocumented#> #undocumented# float variable 48.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakextinguish1 <#undocumented#> #undocumented# variable 1 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakextinguish2 <#undocumented#> #undocumented# variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakfade1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakfade2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakfadeat1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakfadeat2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakfadecut1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakfadecut2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakfadetime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakfadetime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakguided1 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakguided2 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakguideddelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakguideddelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakheadmin1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakheadmin2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakhitpush1 <#undocumented#> #undocumented# float variable 20.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakhitpush2 <#undocumented#> #undocumented# float variable -75.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakhitvel1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakhitvel2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakinteracts1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakinteracts2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflaklightcol1 <#undocumented#> #undocumented# variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmaflaklightcol2 <#undocumented#> #undocumented# variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmaflakliquidcoast1 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakliquidcoast2 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakobitheadless1 <#undocumented#> #undocumented# string variable plasmafied n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakobitheadless2 <#undocumented#> #undocumented# string variable plasmafied n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakobitobliterated1 <#undocumented#> #undocumented# string variable reduced to ooze n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakobitobliterated2 <#undocumented#> #undocumented# string variable reduced to ooze n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakobitsuicide1 <#undocumented#> #undocumented# string variable was caught up in their own plasma-filled mayhem n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakobitsuicide2 <#undocumented#> #undocumented# string variable was caught up in their own plasma-filled mayhem n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakobituary1 <#undocumented#> #undocumented# string variable melted alive n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakobituary2 <#undocumented#> #undocumented# string variable melted alive n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakpartblend1 <#undocumented#> #undocumented# float variable 0.8 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakpartblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakpartcol1 <colour> determines the colour of flak of this type variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmaflakpartcol2 <colour> determines the colour of flak of this type variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmaflakpartfade1 <#undocumented#> #undocumented# variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakpartfade2 <#undocumented#> #undocumented# variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakpartlen1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakpartlen2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakpartsize1 <#undocumented#> #undocumented# float variable 6.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakpartsize2 <#undocumented#> #undocumented# float variable 28.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakparttype1 <#undocumented#> #undocumented# variable 6 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakparttype2 <#undocumented#> #undocumented# variable 6 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakproxdelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakproxdelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakproxdist1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakproxdist2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakproxtime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakproxtime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakproxtype1 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakproxtype2 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakradial1 <#undocumented#> #undocumented# variable 50 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakradial2 <#undocumented#> #undocumented# variable 100 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakradius1 <#undocumented#> #undocumented# float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakradius2 <#undocumented#> #undocumented# float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakreflectivity1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakreflectivity2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakresidual1 <sum> determines the residual effects for flak of this type from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakresidual2 <sum> determines the residual effects for flak of this type from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakresidualundo1 <#undocumented#> #undocumented# variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakresidualundo2 <#undocumented#> #undocumented# variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakspeeddelta1 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakspeeddelta2 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakspeedmin1 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakspeedmin2 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakstun1 <#undocumented#> #undocumented# variable 15 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakstun2 <#undocumented#> #undocumented# variable 15 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakstunfall1 <#undocumented#> #undocumented# float variable 0.1 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakstunfall2 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakstunscale1 <#undocumented#> #undocumented# float variable 0.2 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakstunscale2 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakstuntime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakstuntime2 <#undocumented#> #undocumented# variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflaktaper1 <#undocumented#> #undocumented# variable 2 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflaktaper2 <#undocumented#> #undocumented# variable 2 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflaktaperin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflaktaperin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflaktaperout1 <#undocumented#> #undocumented# float variable 0.01 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflaktaperout2 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakvisfade1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakvisfade2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakvistime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakvistime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakwavepush1 <#undocumented#> #undocumented# float variable 1.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakwavepush2 <#undocumented#> #undocumented# float variable 2.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakweight1 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaflakweight2 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragjump1 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragjump2 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragoffset1 <value> flak created by this firing action is offset by this distance if it impacts a player before being created float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragoffset2 <value> flak created by this firing action is offset by this distance if it impacts a player before being created float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragrays1 <value> when creating flak, create this many projectiles for it variable 5 1..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragrays2 <value> when creating flak, create this many projectiles for it variable 5 1..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragrel1 <value> flak created by this firing action retains this much of its parent relative momentum float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragrel2 <value> flak created by this firing action retains this much of its parent relative momentum float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragscale1 <value> flak created by this firing action is scaled by this much float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragscale2 <value> flak created by this firing action is scaled by this much float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragskew1 <value> flak created by this firing action spreads its direction randomly by this much when it impacts a player float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragskew2 <value> flak created by this firing action spreads its direction randomly by this much when it impacts a player float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragspeed1 <value> flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel) variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragspeed2 <value> flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel) variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragspeedmin1 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragspeedmin2 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragspread1 <value> flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragspread2 <value> flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragtime1 <milliseconds> flak projectiles from this weapon last this long variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragtime2 <milliseconds> flak projectiles from this weapon last this long variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragtimedelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragtimedelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragtimeiter1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragtimeiter2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragweap1 <value> when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+11 = alt fire for the weapon) variable -1 -1..23 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafragweap2 <value> when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+11 = alt fire for the weapon) variable -1 -1..23 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafrequency <value> determines the multiplier of itemspawntime in which items of this type respawn in float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafullauto1 <bool> determines if each firing action is fully automatic (click-and-hold) or not (click-and-click) variable 1 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmafullauto2 <bool> determines if each firing action is fully automatic (click-and-hold) or not (click-and-click) variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaguided1 <value> determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaguided2 <value> determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaguideddelay1 <milliseconds> when more than zero, projectiles from this weapon will delay guided settings by this long variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaguideddelay2 <milliseconds> when more than zero, projectiles from this weapon will delay guided settings by this long variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaheadmin1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaheadmin2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmahithairtex <#undocumented#> #undocumented# string variable crosshairs/circle-03-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
plasmahitpush1 <value> determines the amount of pushback from getting hit by this shot float variable 20.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmahitpush2 <value> determines the amount of pushback from getting hit by this shot float variable -75.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmahitvel1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmahitvel2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmainteracts1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmainteracts2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmakickpush1 <value> determines the amount of pushback from shooting each firing action float variable 20.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmakickpush2 <value> determines the amount of pushback from shooting each firing action float variable 150.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmalaser <value> determines if this weapon has a laser pointer which is projected to the point where the player is aiming variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmalightcol1 <#undocumented#> #undocumented# variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmalightcol2 <#undocumented#> #undocumented# variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmalightpersist <#undocumented#> #undocumented# variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmalightradius <#undocumented#> #undocumented# float variable 16.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaliquidcoast1 <value> multiplier of velocity for a projectile of each firing action when in liquid float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaliquidcoast2 <value> multiplier of velocity for a projectile of each firing action when in liquid float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmamodes <sum> determines the modes in which this weapon is allowed or disallowed; conveniently set as a sum of $modebit* vars, positive sum: allow this weapon if one of the declared modes is selected, negative sum: disallow this weapon if one if the declared modes is selected variable -64 -127..127 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmamuts <sum> determines the mutators in which this weapon is allowed or disallowed; conveniently set as a sum of $mutsbit* vars, positive sum: allow this weapon if one of the declared mutators is selected, negative sum: disallow this weapon if one of the declared mutators is selected variable -56 -131071..131071 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaname <#undocumented#> #undocumented# string variable plasma n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaobitheadless1 <#undocumented#> #undocumented# string variable plasmafied n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaobitheadless2 <#undocumented#> #undocumented# string variable plasmafied n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaobitobliterated1 <#undocumented#> #undocumented# string variable reduced to ooze n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaobitobliterated2 <#undocumented#> #undocumented# string variable reduced to ooze n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaobitsuicide1 <#undocumented#> #undocumented# string variable was caught up in their own plasma-filled mayhem n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaobitsuicide2 <#undocumented#> #undocumented# string variable was caught up in their own plasma-filled mayhem n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaobituary1 <#undocumented#> #undocumented# string variable plasmified n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaobituary2 <#undocumented#> #undocumented# string variable shown the light n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmapartblend1 <#undocumented#> #undocumented# float variable 0.8 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmapartblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmapartcol1 <colour> determines the colour of a projectile from this weapon variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmapartcol2 <colour> determines the colour of a projectile from this weapon variable 0x40F0C8 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
plasmapartfade1 <#undocumented#> #undocumented# variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmapartfade2 <#undocumented#> #undocumented# variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmapartlen1 <value> determines the maximum tape particle length of a projectile from each firing action float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmapartlen2 <value> determines the maximum tape particle length of a projectile from each firing action float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmapartsize1 <value> determines the maximum particle size of a projectile from each firing action float variable 6.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmapartsize2 <value> determines the maximum particle size of a projectile from each firing action float variable 28.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaparttype1 <value> determines the type of projectiles this weapon shoots variable 6 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaparttype2 <value> determines the type of projectiles this weapon shoots variable 6 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaproxdelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaproxdelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaproxdist1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaproxdist2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaproxtime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaproxtime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaproxtype1 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaproxtype2 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaradial1 <milliseconds> determines the time between ticks of "continuous" radial damage, starts counting from first "radiation" variable 50 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaradial2 <milliseconds> determines the time between ticks of "continuous" radial damage, starts counting from first "radiation" variable 100 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaradius1 <value> determines the size for a projectile of each firing action float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaradius2 <value> determines the size for a projectile of each firing action float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmarays1 <value> the amount of projectiles spawned from one shot of each firing action variable 1 0..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmarays2 <value> the amount of projectiles spawned from one shot of each firing action variable 1 0..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmareflectivity1 <angle> guard angle for a projectile of each firing action when doing a bounce event float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmareflectivity2 <angle> guard angle for a projectile of each firing action when doing a bounce event float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmarelativity1 <value> multiplier of player velocity added to a projectile of each firing action float variable 0.15 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmarelativity2 <value> multiplier of player velocity added to a projectile of each firing action float variable 0.15 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaresidual1 <sum> determines the residual effects of a projectile from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaresidual2 <sum> determines the residual effects of a projectile from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaresidualundo1 <bits> determines if a projectile from each firing action will extinguish a residual effect; 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaresidualundo2 <bits> determines if a projectile from each firing action will extinguish a residual effect; 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspeed1 <value> the speed of a projectile from each firing action variable 1200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspeed2 <value> the speed of a projectile from each firing action variable 85 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspeeddelta1 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspeeddelta2 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspeedlimit1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspeedlimit2 <#undocumented#> #undocumented# variable 35 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspeedmin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspeedmin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspread1 <value> determines the amount a projectile from each firing action skews off-center float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspread2 <value> determines the amount a projectile from each firing action skews off-center float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspreadmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspreadmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspreadmin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspreadmin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspreadz1 <value> when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaspreadz2 <value> when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmastun1 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmastun2 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmastunfall1 <#undocumented#> #undocumented# float variable 0.1 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmastunfall2 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmastunscale1 <#undocumented#> #undocumented# float variable 0.2 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmastunscale2 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmastuntime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmastuntime2 <#undocumented#> #undocumented# variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmataper1 <#undocumented#> #undocumented# variable 2 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmataper2 <#undocumented#> #undocumented# variable 2 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmataperin1 <value> determines the fraction of the lifetime from the start until the projectile reaches its full size float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmataperin2 <value> determines the fraction of the lifetime from the start until the projectile reaches its full size float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmataperout1 <value> determines the fraction of the lifetime from the end where the projectile size "fades out" float variable 0.01 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmataperout2 <value> determines the fraction of the lifetime from the end where the projectile size "fades out" float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmatex <#undocumented#> #undocumented# string variable <grey>textures/weapons/plasma n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
plasmatime1 <milliseconds> the maximum lifetime of a projectile for each firing action variable 350 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmatime2 <milliseconds> the maximum lifetime of a projectile for each firing action variable 3500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmatimedelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmatimedelay2 <#undocumented#> #undocumented# variable 75 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmatimeiter1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmatimeiter2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmatrace1 <value> determines the multiplier of length to apply to traced weapons float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmatrace2 <value> determines the multiplier of length to apply to traced weapons float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmavisfade1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmavisfade2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmavistime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmavistime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmawavepush1 <value> determines the multiplier of explode radius this weapon pushes in float variable 1.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmawavepush2 <value> determines the multiplier of explode radius this weapon pushes in float variable 2.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaweight1 <value> relative weight for a projectile of each firing action float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
plasmaweight2 <value> relative weight for a projectile of each firing action float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT