Plasma Vars

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Name & Parameters

Description

Type

Default Value

Range

Identifier Flags

plasmaadd <value>

the amount added when picking up the weapon or reloading it

variable

16

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaaidist1 <distance>

determines the 'maximum distance' a weapon can be shot at, used by AI to determine weapon effectiveness ranges

float variable

128.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaaidist2 <distance>

determines the 'maximum distance' a weapon can be shot at, used by AI to determine weapon effectiveness ranges

float variable

64.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaaiskew1 <value>

determines 'added stupidity' for each weapon for AI counterparts

variable

50

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaaiskew2 <value>

determines 'added stupidity' for each weapon for AI counterparts

variable

10

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaattackdelay1 <milliseconds>

the time it takes after each firing action for the weapon to be ready again

variable

350

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaattackdelay2 <milliseconds>

the time it takes after each firing action for the weapon to be ready again

variable

1500

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmacarried <#undocumented#>

#undocumented#

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaclipoffset <#undocumented#>

#undocumented#

float variable

0.1

0.0..0.5

IDF_PERSIST IDF_COMPLETE

plasmacliprotate <#undocumented#>

#undocumented#

variable

12

0..15

IDF_PERSIST IDF_COMPLETE

plasmaclipskew <#undocumented#>

#undocumented#

float variable

0.6

0.0..10.0

IDF_PERSIST IDF_COMPLETE

plasmacliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/plasma

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

plasmacollide1 <sum>

determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256

variable

60

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmacollide2 <sum>

determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256

variable

4140

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmacolour <#undocumented#>

#undocumented#

variable

0x40F0C8

0x000000..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

plasmacooked1 <value>

determines cooking style for a projectile, 0 = off, 1 = scale size, 2 = shorten life (+1 no scale), 4 = lengthen life (+1 no scale)

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmacooked2 <value>

determines cooking style for a projectile, 0 = off, 1 = scale size, 2 = shorten life (+1 no scale), 4 = lengthen life (+1 no scale)

variable

33

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmacrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-03

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

plasmadamage1 <value>

the amount of damage a projectile from each firing action does

variable

22

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmadamage2 <value>

the amount of damage a projectile from each firing action does

variable

10

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmadelta1 <value>

determines the amount by which each firing action is guided

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmadelta2 <value>

determines the amount by which each firing action is guided

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmadrill1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmadrill2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaelasticity1 <value>

multiplier of velocity for a projectile of each firing action when doing a bounce event

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaelasticity2 <value>

multiplier of velocity for a projectile of each firing action when doing a bounce event

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaescapedelay1 <milliseconds>

when more than zero, projectiles from this weapon will not be able to hurt its owner for this long

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaescapedelay2 <milliseconds>

when more than zero, projectiles from this weapon will not be able to hurt its owner for this long

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaexplcol1 <#undocumented#>

#undocumented#

variable

0x40F0C8

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

plasmaexplcol2 <#undocumented#>

#undocumented#

variable

0x40F0C8

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

plasmaexplode1 <value>

determines the explosion radius for a particle of this firing action

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaexplode2 <value>

determines the explosion radius for a particle of this firing action

float variable

48.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaextinguish1 <value>

determines if a projectile from each firing action is extinguished by water

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaextinguish2 <value>

determines if a projectile from each firing action is extinguished by water

variable

0

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakcollide1 <#undocumented#>

#undocumented#

variable

60

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakcollide2 <#undocumented#>

#undocumented#

variable

12332

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakdamage1 <value>

flak of this type deals this much damage

variable

22

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakdamage2 <value>

flak of this type deals this much damage

variable

10

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakdelta1 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakdelta2 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakdrill1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakdrill2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakelasticity1 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakelasticity2 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakexplcol1 <#undocumented#>

#undocumented#

variable

0x40F0C8

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

plasmaflakexplcol2 <#undocumented#>

#undocumented#

variable

0x40F0C8

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

plasmaflakexplode1 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakexplode2 <#undocumented#>

#undocumented#

float variable

48.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakextinguish1 <#undocumented#>

#undocumented#

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakextinguish2 <#undocumented#>

#undocumented#

variable

0

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakguided1 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakguided2 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakguideddelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakguideddelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakheadmin1 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakheadmin2 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakhitpush1 <#undocumented#>

#undocumented#

float variable

20.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakhitpush2 <#undocumented#>

#undocumented#

float variable

-100.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakinteracts1 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakinteracts2 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflaklegdamage1 <#undocumented#>

#undocumented#

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflaklegdamage2 <#undocumented#>

#undocumented#

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakminspeed1 <#undocumented#>

#undocumented#

float variable

50.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakminspeed2 <#undocumented#>

#undocumented#

float variable

50.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakpartcol1 <#undocumented#>

#undocumented#

variable

0x40F0C8

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

plasmaflakpartcol2 <#undocumented#>

#undocumented#

variable

0x40F0C8

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

plasmaflakpartlen1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakpartlen2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakpartsize1 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakpartsize2 <#undocumented#>

#undocumented#

float variable

24.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakparttype1 <#undocumented#>

#undocumented#

variable

6

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakparttype2 <#undocumented#>

#undocumented#

variable

6

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakproxdelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakproxdelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakproxdist1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakproxdist2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakproxtime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakproxtime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakproxtype1 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakproxtype2 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakradial1 <#undocumented#>

#undocumented#

variable

10

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakradial2 <#undocumented#>

#undocumented#

variable

80

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakradius1 <#undocumented#>

#undocumented#

float variable

2.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakradius2 <#undocumented#>

#undocumented#

float variable

2.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakreflectivity1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakreflectivity2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakresidual1 <#undocumented#>

#undocumented#

variable

0

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakresidual2 <#undocumented#>

#undocumented#

variable

0

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakselfdamage1 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakselfdamage2 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakstunfall1 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakstunfall2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakstunscale1 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakstunscale2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakstuntime1 <#undocumented#>

#undocumented#

variable

100

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakstuntime2 <#undocumented#>

#undocumented#

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflaktaper1 <#undocumented#>

#undocumented#

variable

1

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflaktaper2 <#undocumented#>

#undocumented#

variable

2

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflaktaperin1 <#undocumented#>

#undocumented#

float variable

0.00625

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflaktaperin2 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflaktaperout1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflaktaperout2 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakteamdamage1 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakteamdamage2 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakteampenalty1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakteampenalty2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflaktorsodamage1 <#undocumented#>

#undocumented#

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflaktorsodamage2 <#undocumented#>

#undocumented#

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakvisfade1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakvisfade2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakvistime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakvistime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakwaterfric1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakwaterfric2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakwavepush1 <#undocumented#>

#undocumented#

float variable

1.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakwavepush2 <#undocumented#>

#undocumented#

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakweight1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakweight2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakwhipdamage1 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaflakwhipdamage2 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragdelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragdelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragjump1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragjump2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragoffset1 <value>

flak created by this firing action is offset by this distance if it impacts a player before being created

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragoffset2 <value>

flak created by this firing action is offset by this distance if it impacts a player before being created

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragrays1 <value>

when creating flak, create this many projectiles for it

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragrays2 <value>

when creating flak, create this many projectiles for it

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragrel1 <value>

flak created by this firing action retains this much of its parent relative momentum

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragrel2 <value>

flak created by this firing action retains this much of its parent relative momentum

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragscale1 <value>

flak created by this firing action is scaled by this much

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragscale2 <value>

flak created by this firing action is scaled by this much

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragskew1 <value>

flak created by this firing action spreads its direction randomly by this much when it impacts a player

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragskew2 <value>

flak created by this firing action spreads its direction randomly by this much when it impacts a player

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragspeed1 <value>

flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel)

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragspeed2 <value>

flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel)

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragspread1 <value>

flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragspread2 <value>

flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragtime1 <milliseconds>

flak projectiles from this weapon last this long

variable

500

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragtime2 <milliseconds>

flak projectiles from this weapon last this long

variable

500

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragweap1 <value>

when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+10 = alt fire for the weapon)

variable

-1

-1..21

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafragweap2 <value>

when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+10 = alt fire for the weapon)

variable

-1

-1..21

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafrequency <value>

determines the multiplier of itemspawntime in which items of this type respawn in

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafullauto1 <bool>

determines if each firing action is fully automatic (click-and-hold) or not (click-and-click)

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmafullauto2 <bool>

determines if each firing action is fully automatic (click-and-hold) or not (click-and-click)

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaguided1 <value>

determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaguided2 <value>

determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaguideddelay1 <milliseconds>

when more than zero, projectiles from this weapon will delay guided settings by this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaguideddelay2 <milliseconds>

when more than zero, projectiles from this weapon will delay guided settings by this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaheadmin1 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaheadmin2 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmahithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-03-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

plasmahitpush1 <value>

multiplier of damage for a projectile or explosion of each firing action impacting a player

float variable

20.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmahitpush2 <value>

multiplier of damage for a projectile or explosion of each firing action impacting a player

float variable

-100.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmainteracts1 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmainteracts2 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmakickpush1 <value>

determines the amount of pushback from shooting each firing action

float variable

25.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmakickpush2 <value>

determines the amount of pushback from shooting each firing action

float variable

150.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmalaser <value>

determines if this weapon has a laser pointer which is projected to the point where the player is aiming

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmalegdamage1 <value>

determines the multiplier of damage for leg shots

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmalegdamage2 <value>

determines the multiplier of damage for leg shots

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmalimspeed1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmalimspeed2 <#undocumented#>

#undocumented#

variable

35

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmamax <value>

the maximum amount the clip of this weapon can hold, can never be higher than default

variable

16

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaminspeed1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaminspeed2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmamodes <#undocumented#>

#undocumented#

variable

-64

-255..255

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmamuts <#undocumented#>

#undocumented#

variable

-56

-131071..131071

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaname <#undocumented#>

#undocumented#

string variable

plasma

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmapartcol1 <#undocumented#>

#undocumented#

variable

0x40F0C8

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

plasmapartcol2 <#undocumented#>

#undocumented#

variable

0x40F0C8

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

plasmapartlen1 <value>

determines the maximum tape particle length of a projectile from each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmapartlen2 <value>

determines the maximum tape particle length of a projectile from each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmapartsize1 <value>

determines the maximum particle size of a projectile from each firing action

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmapartsize2 <value>

determines the maximum particle size of a projectile from each firing action

float variable

24.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaparttype1 <#undocumented#>

#undocumented#

variable

6

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaparttype2 <#undocumented#>

#undocumented#

variable

6

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmapower1 <value>

when more than zero, determines that the weapon can be 'cooked' this long before firing

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmapower2 <value>

when more than zero, determines that the weapon can be 'cooked' this long before firing

variable

2000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaprojdelay1 <milliseconds>

when more than zero, projectiles from this weapon will be delayed this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaprojdelay2 <milliseconds>

when more than zero, projectiles from this weapon will be delayed this long

variable

75

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaproxdelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaproxdelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaproxdist1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaproxdist2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaproxtime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaproxtime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaproxtype1 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaproxtype2 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaradial1 <milliseconds>

determines the time between ticks of "continuous" radial damage, starts counting from first "radiation"

variable

10

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaradial2 <milliseconds>

determines the time between ticks of "continuous" radial damage, starts counting from first "radiation"

variable

80

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaradius1 <value>

determines the size for a projectile of each firing action

float variable

2.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaradius2 <value>

determines the size for a projectile of each firing action

float variable

2.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmarays1 <value>

the amount of projectiles spawned from one shot of each firing action

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmarays2 <value>

the amount of projectiles spawned from one shot of each firing action

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmareflectivity1 <angle>

guard angle for a projectile of each firing action when doing a bounce event

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmareflectivity2 <angle>

guard angle for a projectile of each firing action when doing a bounce event

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmarelativity1 <value>

multiplier of player velocity added to a projectile of each firing action

float variable

0.1

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmarelativity2 <value>

multiplier of player velocity added to a projectile of each firing action

float variable

0.1

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmareloaddelay <milliseconds>

the time it takes for the weapon to reload one 'add' unit

variable

2000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmareloads <bool>

determines if this weapon can reload

variable

-1

-1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaresidual1 <bool>

determines if a projectile from each firing action has a residual effect; 0 = off, 1 = burns, 2 = bleeds

variable

0

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaresidual2 <bool>

determines if a projectile from each firing action has a residual effect; 0 = off, 1 = burns, 2 = bleeds

variable

0

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaselfdamage1 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaselfdamage2 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaspeed1 <value>

the speed of a projectile from each firing action

variable

1250

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaspeed2 <value>

the speed of a projectile from each firing action

variable

85

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaspread1 <value>

determines the amount a projectile from each firing action skews off-center

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaspread2 <value>

determines the amount a projectile from each firing action skews off-center

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaspreadmax1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaspreadmax2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaspreadmin1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaspreadmin2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaspreadz1 <value>

when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaspreadz2 <value>

when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmastunfall1 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmastunfall2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmastunscale1 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmastunscale2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmastuntime1 <#undocumented#>

#undocumented#

variable

100

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmastuntime2 <#undocumented#>

#undocumented#

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmasub1 <value>

the amount taken from the clip for each firing action, set to zero for unlimited ammo

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmasub2 <value>

the amount taken from the clip for each firing action, set to zero for unlimited ammo

variable

16

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmataper1 <#undocumented#>

#undocumented#

variable

1

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmataper2 <#undocumented#>

#undocumented#

variable

2

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmataperin1 <value>

determines the fraction of the lifetime from the start until the projectile reaches its full size

float variable

0.00625

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmataperin2 <value>

determines the fraction of the lifetime from the start until the projectile reaches its full size

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmataperout1 <value>

determines the fraction of the lifetime from the end where the projectile size "fades out"

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmataperout2 <value>

determines the fraction of the lifetime from the end where the projectile size "fades out"

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmateamdamage1 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmateamdamage2 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmateampenalty1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmateampenalty2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmatex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/plasma

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

plasmatime1 <milliseconds>

the maximum lifetime of a projectile for each firing action

variable

600

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmatime2 <milliseconds>

the maximum lifetime of a projectile for each firing action

variable

5000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmatorsodamage1 <value>

determines the multiplier of damage for torso shots

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmatorsodamage2 <value>

determines the multiplier of damage for torso shots

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmatrace1 <value>

determines the multiplier of length to apply to traced weapons

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmatrace2 <value>

determines the multiplier of length to apply to traced weapons

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmavisfade1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmavisfade2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmavistime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmavistime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmawaterfric1 <value>

multiplier of velocity for a projectile of each firing action when in water

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmawaterfric2 <value>

multiplier of velocity for a projectile of each firing action when in water

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmawavepush1 <value>

determines the multiplier of explode radius this weapon pushes in

float variable

1.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmawavepush2 <value>

determines the multiplier of explode radius this weapon pushes in

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaweight1 <value>

relative weight for a projectile of each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmaweight2 <value>

relative weight for a projectile of each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmawhipdamage1 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmawhipdamage2 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

plasmazooms <bool>

determines if the secondary action on this weapon zooms

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT