Mine Vars SVN

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Name & Parameters Description Type Default Value Range identifier flags
mineaidist1 <distance> determines the 'maximum distance' a weapon should be shot at, used by AI to determine weapon effectiveness ranges float variable 128.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineaidist2 <distance> determines the 'maximum distance' a weapon should be shot at, used by AI to determine weapon effectiveness ranges float variable 128.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineaiskew1 <value> determines 'added stupidity' for each weapon for AI counterparts variable 1 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineaiskew2 <value> determines 'added stupidity' for each weapon for AI counterparts variable 1 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineammoadd <value> the amount added when picking up the weapon or reloading it variable 1 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineammomax <value> the maximum amount the clip of this weapon can hold, can never be higher than default variable 2 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineammosub1 <value> the amount taken from the clip for each firing action, set to zero for unlimited ammo variable 1 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineammosub2 <value> the amount taken from the clip for each firing action, set to zero for unlimited ammo variable 1 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineblend1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineclipoffset <#undocumented#> #undocumented# float variable 0.0 0.0..0.5 IDF_PERSIST IDF_COMPLETE
minecliprotate <#undocumented#> #undocumented# variable 11 0..15 IDF_PERSIST IDF_COMPLETE
mineclipskew <#undocumented#> #undocumented# float variable 2.0 0.0..10.0 IDF_PERSIST IDF_COMPLETE
minecliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/mine n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
minecollide1 <sum> determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 12350 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minecollide2 <sum> determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 12350 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minecolour <colour> determines the weapon main colour; affects the light around the weapon, the ammo and the icon in the weaponlist variable 0x00F068 0x000000..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
minecooked1 <value> determines cooking style for a projectile, &1 = more damage, &2 = less damage, &4 = longer lifetime, &8 = shorter lifetime, &16 = faster speed, &32 = slower speed, &64 = extra rays, &128 = zoom view variable 0 0..255 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minecooked2 <value> determines cooking style for a projectile, &1 = more damage, &2 = less damage, &4 = longer lifetime, &8 = shorter lifetime, &16 = faster speed, &32 = slower speed, &64 = extra rays, &128 = zoom view variable 0 0..255 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minecooktime1 <value> when more than zero, determines that the weapon can be 'cooked' this long before firing variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minecooktime2 <value> when more than zero, determines that the weapon can be 'cooked' this long before firing variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minecrosshairtex <#undocumented#> #undocumented# string variable crosshairs/circle-02 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
minedamage1 <value> the amount of damage a projectile from each firing action does variable 100 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamage2 <value> the amount of damage a projectile from each firing action does variable 100 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamagehead1 <value> determines the multiplier of damage for leg shots float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamagehead2 <value> determines the multiplier of damage for leg shots float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamagelegs1 <#undocumented#> #undocumented# float variable 0.2 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamagelegs2 <#undocumented#> #undocumented# float variable 0.2 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamagepenalty1 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamagepenalty2 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamageself1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamageself2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamageteam1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamageteam2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamagetorso1 <value> determines the multiplier of damage for torso shots float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamagetorso2 <value> determines the multiplier of damage for torso shots float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamagewhiplash1 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedamagewhiplash2 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedelayattack1 <milliseconds> the time it takes after each firing action for the weapon to be ready again variable 1000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedelayattack2 <milliseconds> the time it takes after each firing action for the weapon to be ready again variable 1000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedelayreload <milliseconds> the time it takes for the weapon to reload one 'add' unit variable 1400 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedisabled <#undocumented#> #undocumented# variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedrill1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minedrill2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineelasticity1 <value> multiplier of velocity for a projectile of each firing action when doing a bounce event float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineelasticity2 <value> multiplier of velocity for a projectile of each firing action when doing a bounce event float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineescapedelay1 <milliseconds> when more than zero, projectiles from this weapon will not be able to hurt its owner for this long variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineescapedelay2 <milliseconds> when more than zero, projectiles from this weapon will not be able to hurt its owner for this long variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineexplcol1 <colour> determines the colour of the explosion of a projectile from this weapon variable 0xFFFFFFFC 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
mineexplcol2 <colour> determines the colour of the explosion of a projectile from this weapon variable 0xFFFFFFFC 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
mineexplode1 <value> determines the explosion radius for a particle of this firing action float variable 32.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineexplode2 <value> determines the explosion radius for a particle of this firing action float variable 32.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineextinguish1 <value> determines if a projectile from each firing action is extinguished by water variable 2 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineextinguish2 <value> determines if a projectile from each firing action is extinguished by water variable 2 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefade1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefade2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefadeat1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefadeat2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefadecut1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefadecut2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefadetime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefadetime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakblend1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakcollide1 <sum> determines collision properties for flak of this type from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 12350 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakcollide2 <sum> determines collision properties for flak of this type from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 12350 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamage1 <value> flak of this type deals this much damage variable 100 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamage2 <value> flak of this type deals this much damage variable 100 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamagehead1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamagehead2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamagelegs1 <#undocumented#> #undocumented# float variable 0.2 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamagelegs2 <#undocumented#> #undocumented# float variable 0.2 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamagepenalty1 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamagepenalty2 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamageself1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamageself2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamageteam1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamageteam2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamagetorso1 <#undocumented#> #undocumented# float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamagetorso2 <#undocumented#> #undocumented# float variable 0.4 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamagewhiplash1 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdamagewhiplash2 <#undocumented#> #undocumented# float variable 0.6 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdrill1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakdrill2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakelasticity1 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakelasticity2 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakexplcol1 <colour> determines the colour of the explosion of flak of this type variable 0xFFFFFFFC 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
mineflakexplcol2 <colour> determines the colour of the explosion of flak of this type variable 0xFFFFFFFC 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
mineflakexplode1 <#undocumented#> #undocumented# float variable 32.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakexplode2 <#undocumented#> #undocumented# float variable 32.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakextinguish1 <#undocumented#> #undocumented# variable 2 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakextinguish2 <#undocumented#> #undocumented# variable 2 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakfade1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakfade2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakfadeat1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakfadeat2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakfadecut1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakfadecut2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakfadetime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakfadetime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakguided1 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakguided2 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakguideddelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakguideddelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakheadmin1 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakheadmin2 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakhitpush1 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakhitpush2 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakhitvel1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakhitvel2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakinteracts1 <#undocumented#> #undocumented# variable 3 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakinteracts2 <#undocumented#> #undocumented# variable 3 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflaklightcol1 <#undocumented#> #undocumented# variable 0x00F068 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
mineflaklightcol2 <#undocumented#> #undocumented# variable 0x00F068 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
mineflakliquidcoast1 <#undocumented#> #undocumented# float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakliquidcoast2 <#undocumented#> #undocumented# float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakobitheadless1 <#undocumented#> #undocumented# string variable blown to pieces n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakobitheadless2 <#undocumented#> #undocumented# string variable blown to pieces n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakobitobliterated1 <#undocumented#> #undocumented# string variable turned into shrapnel n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakobitobliterated2 <#undocumented#> #undocumented# string variable turned into shrapnel n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakobitsuicide1 <#undocumented#> #undocumented# string variable kicked it, kamikaze style n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakobitsuicide2 <#undocumented#> #undocumented# string variable kicked it, kamikaze style n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakobituary1 <#undocumented#> #undocumented# string variable turned into shrapnel n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakobituary2 <#undocumented#> #undocumented# string variable turned into shrapnel n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakpartblend1 <#undocumented#> #undocumented# float variable 0.75 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakpartblend2 <#undocumented#> #undocumented# float variable 0.75 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakpartcol1 <colour> determines the colour of flak of this type variable 0x00F068 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
mineflakpartcol2 <colour> determines the colour of flak of this type variable 0x00F068 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
mineflakpartfade1 <#undocumented#> #undocumented# variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakpartfade2 <#undocumented#> #undocumented# variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakpartlen1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakpartlen2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakpartsize1 <#undocumented#> #undocumented# float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakpartsize2 <#undocumented#> #undocumented# float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakparttype1 <#undocumented#> #undocumented# variable 10 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakparttype2 <#undocumented#> #undocumented# variable 10 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakproxdelay1 <#undocumented#> #undocumented# variable 3000 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakproxdelay2 <#undocumented#> #undocumented# variable 1500000 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakproxdist1 <#undocumented#> #undocumented# float variable 32.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakproxdist2 <#undocumented#> #undocumented# float variable 1000000.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakproxtime1 <#undocumented#> #undocumented# variable 100 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakproxtime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakproxtype1 <#undocumented#> #undocumented# variable 1 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakproxtype2 <#undocumented#> #undocumented# variable 2 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakradial1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakradial2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakradius1 <#undocumented#> #undocumented# float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakradius2 <#undocumented#> #undocumented# float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakreflectivity1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakreflectivity2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakresidual1 <sum> determines the residual effects for flak of this type from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 4 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakresidual2 <sum> determines the residual effects for flak of this type from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 4 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakresidualundo1 <#undocumented#> #undocumented# variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakresidualundo2 <#undocumented#> #undocumented# variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakspeeddelta1 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakspeeddelta2 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakspeedmin1 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakspeedmin2 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakstun1 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakstun2 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakstunfall1 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakstunfall2 <#undocumented#> #undocumented# float variable 16.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakstunscale1 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakstunscale2 <#undocumented#> #undocumented# float variable 16.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakstuntime1 <#undocumented#> #undocumented# variable 500 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakstuntime2 <#undocumented#> #undocumented# variable 750 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflaktaper1 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflaktaper2 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflaktaperin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflaktaperin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflaktaperout1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflaktaperout2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakvisfade1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakvisfade2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakvistime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakvistime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakwavepush1 <#undocumented#> #undocumented# float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakwavepush2 <#undocumented#> #undocumented# float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakweight1 <#undocumented#> #undocumented# float variable 150.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineflakweight2 <#undocumented#> #undocumented# float variable 150.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragjump1 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragjump2 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragoffset1 <value> flak created by this firing action is offset by this distance if it impacts a player before being created float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragoffset2 <value> flak created by this firing action is offset by this distance if it impacts a player before being created float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragrays1 <value> when creating flak, create this many projectiles for it variable 30 1..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragrays2 <value> when creating flak, create this many projectiles for it variable 10 1..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragrel1 <value> flak created by this firing action retains this much of its parent relative momentum float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragrel2 <value> flak created by this firing action retains this much of its parent relative momentum float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragscale1 <value> flak created by this firing action is scaled by this much float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragscale2 <value> flak created by this firing action is scaled by this much float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragskew1 <value> flak created by this firing action spreads its direction randomly by this much when it impacts a player float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragskew2 <value> flak created by this firing action spreads its direction randomly by this much when it impacts a player float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragspeed1 <value> flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel) variable 750 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragspeed2 <value> flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel) variable 7500 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragspeedmin1 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragspeedmin2 <#undocumented#> #undocumented# float variable 50.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragspread1 <value> flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragspread2 <value> flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player float variable 0.1 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragtime1 <milliseconds> flak projectiles from this weapon last this long variable 1000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragtime2 <milliseconds> flak projectiles from this weapon last this long variable 5000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragtimedelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragtimedelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragtimeiter1 <#undocumented#> #undocumented# variable 5 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragtimeiter2 <#undocumented#> #undocumented# variable 100 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragweap1 <value> when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+11 = alt fire for the weapon) variable 7 -1..23 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefragweap2 <value> when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+11 = alt fire for the weapon) variable 19 -1..23 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefrequency <value> determines the multiplier of itemspawntime in which items of this type respawn in float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefullauto1 <bool> determines if each firing action is fully automatic (click-and-hold) or not (click-and-click) variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minefullauto2 <bool> determines if each firing action is fully automatic (click-and-hold) or not (click-and-click) variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineguided1 <value> determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineguided2 <value> determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineguideddelay1 <milliseconds> when more than zero, projectiles from this weapon will delay guided settings by this long variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineguideddelay2 <milliseconds> when more than zero, projectiles from this weapon will delay guided settings by this long variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineheadmin1 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineheadmin2 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minehithairtex <#undocumented#> #undocumented# string variable crosshairs/circle-02-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
minehitpush1 <value> determines the amount of pushback from getting hit by this shot float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minehitpush2 <value> determines the amount of pushback from getting hit by this shot float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minehitvel1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minehitvel2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineinteracts1 <#undocumented#> #undocumented# variable 3 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineinteracts2 <#undocumented#> #undocumented# variable 3 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minekickpush1 <value> determines the amount of pushback from shooting each firing action float variable 5.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minekickpush2 <value> determines the amount of pushback from shooting each firing action float variable 5.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minelaser <value> determines if this weapon has a laser pointer which is projected to the point where the player is aiming variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minelightcol1 <#undocumented#> #undocumented# variable 0x00F068 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
minelightcol2 <#undocumented#> #undocumented# variable 0x00F068 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
minelightpersist <#undocumented#> #undocumented# variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minelightradius <#undocumented#> #undocumented# float variable 16.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineliquidcoast1 <value> multiplier of velocity for a projectile of each firing action when in liquid float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineliquidcoast2 <value> multiplier of velocity for a projectile of each firing action when in liquid float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minemodes <sum> determines the modes in which this weapon is allowed or disallowed; conveniently set as a sum of $modebit* vars, positive sum: allow this weapon if one of the declared modes is selected, negative sum: disallow this weapon if one if the declared modes is selected variable -64 -127..127 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minemuts <sum> determines the mutators in which this weapon is allowed or disallowed; conveniently set as a sum of $mutsbit* vars, positive sum: allow this weapon if one of the declared mutators is selected, negative sum: disallow this weapon if one of the declared mutators is selected variable -24 -131071..131071 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minename <#undocumented#> #undocumented# string variable mine n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineobitheadless1 <#undocumented#> #undocumented# string variable blown to pieces n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineobitheadless2 <#undocumented#> #undocumented# string variable blown to pieces n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineobitobliterated1 <#undocumented#> #undocumented# string variable turned into shrapnel n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineobitobliterated2 <#undocumented#> #undocumented# string variable turned into shrapnel n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineobitsuicide1 <#undocumented#> #undocumented# string variable kicked it, kamikaze style n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineobitsuicide2 <#undocumented#> #undocumented# string variable kicked it, kamikaze style n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineobituary1 <#undocumented#> #undocumented# string variable blown to pieces n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineobituary2 <#undocumented#> #undocumented# string variable blown to pieces n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minepartblend1 <#undocumented#> #undocumented# float variable 0.75 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minepartblend2 <#undocumented#> #undocumented# float variable 0.75 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minepartcol1 <colour> determines the colour of a projectile from this weapon variable 0x00F068 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
minepartcol2 <colour> determines the colour of a projectile from this weapon variable 0x00F068 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
minepartfade1 <#undocumented#> #undocumented# variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minepartfade2 <#undocumented#> #undocumented# variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minepartlen1 <value> determines the maximum tape particle length of a projectile from each firing action float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minepartlen2 <value> determines the maximum tape particle length of a projectile from each firing action float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minepartsize1 <value> determines the maximum particle size of a projectile from each firing action float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minepartsize2 <value> determines the maximum particle size of a projectile from each firing action float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineparttype1 <value> determines the type of projectiles this weapon shoots variable 10 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineparttype2 <value> determines the type of projectiles this weapon shoots variable 10 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineproxdelay1 <#undocumented#> #undocumented# variable 3000 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineproxdelay2 <#undocumented#> #undocumented# variable 1500000 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineproxdist1 <#undocumented#> #undocumented# float variable 32.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineproxdist2 <#undocumented#> #undocumented# float variable 1000000.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineproxtime1 <#undocumented#> #undocumented# variable 100 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineproxtime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineproxtype1 <#undocumented#> #undocumented# variable 1 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineproxtype2 <#undocumented#> #undocumented# variable 2 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineradial1 <milliseconds> determines the time between ticks of "continuous" radial damage, starts counting from first "radiation" variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineradial2 <milliseconds> determines the time between ticks of "continuous" radial damage, starts counting from first "radiation" variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineradius1 <value> determines the size for a projectile of each firing action float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineradius2 <value> determines the size for a projectile of each firing action float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minerays1 <value> the amount of projectiles spawned from one shot of each firing action variable 1 0..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minerays2 <value> the amount of projectiles spawned from one shot of each firing action variable 1 0..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minereflectivity1 <angle> guard angle for a projectile of each firing action when doing a bounce event float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minereflectivity2 <angle> guard angle for a projectile of each firing action when doing a bounce event float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minerelativity1 <value> multiplier of player velocity added to a projectile of each firing action float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minerelativity2 <value> multiplier of player velocity added to a projectile of each firing action float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineresidual1 <sum> determines the residual effects of a projectile from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 4 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineresidual2 <sum> determines the residual effects of a projectile from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 4 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineresidualundo1 <bits> determines if a projectile from each firing action will extinguish a residual effect; 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineresidualundo2 <bits> determines if a projectile from each firing action will extinguish a residual effect; 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespeed1 <value> the speed of a projectile from each firing action variable 100 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespeed2 <value> the speed of a projectile from each firing action variable 100 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespeeddelta1 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespeeddelta2 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespeedlimit1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespeedlimit2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespeedmin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespeedmin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespread1 <value> determines the amount a projectile from each firing action skews off-center float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespread2 <value> determines the amount a projectile from each firing action skews off-center float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespreadmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespreadmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespreadmin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespreadmin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespreadz1 <value> when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minespreadz2 <value> when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minestun1 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minestun2 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minestunfall1 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minestunfall2 <#undocumented#> #undocumented# float variable 16.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minestunscale1 <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minestunscale2 <#undocumented#> #undocumented# float variable 16.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minestuntime1 <#undocumented#> #undocumented# variable 500 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minestuntime2 <#undocumented#> #undocumented# variable 750 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetaper1 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetaper2 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetaperin1 <value> determines the fraction of the lifetime from the start until the projectile reaches its full size float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetaperin2 <value> determines the fraction of the lifetime from the start until the projectile reaches its full size float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetaperout1 <value> determines the fraction of the lifetime from the end where the projectile size "fades out" float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetaperout2 <value> determines the fraction of the lifetime from the end where the projectile size "fades out" float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetex <#undocumented#> #undocumented# string variable <grey>textures/weapons/mine n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
minetime1 <milliseconds> the maximum lifetime of a projectile for each firing action variable 60000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetime2 <milliseconds> the maximum lifetime of a projectile for each firing action variable 30000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetimedelay1 <#undocumented#> #undocumented# variable 75 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetimedelay2 <#undocumented#> #undocumented# variable 75 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetimeiter1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetimeiter2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetrace1 <value> determines the multiplier of length to apply to traced weapons float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minetrace2 <value> determines the multiplier of length to apply to traced weapons float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minevisfade1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minevisfade2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minevistime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minevistime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minewavepush1 <value> determines the multiplier of explode radius this weapon pushes in float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
minewavepush2 <value> determines the multiplier of explode radius this weapon pushes in float variable 2.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineweight1 <value> relative weight for a projectile of each firing action float variable 150.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
mineweight2 <value> relative weight for a projectile of each firing action float variable 150.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT