Mine Vars

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Name & Parameters

Description

Type

Default Value

Range

Identifier Flags

mineadd <value>

the amount added when picking up the weapon or reloading it

variable

1

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineaidist1 <distance>

determines the 'maximum distance' a weapon can be shot at, used by AI to determine weapon effectiveness ranges

float variable

128.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineaidist2 <distance>

determines the 'maximum distance' a weapon can be shot at, used by AI to determine weapon effectiveness ranges

float variable

128.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineaiskew1 <value>

determines 'added stupidity' for each weapon for AI counterparts

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineaiskew2 <value>

determines 'added stupidity' for each weapon for AI counterparts

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineattackdelay1 <milliseconds>

the time it takes after each firing action for the weapon to be ready again

variable

1000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineattackdelay2 <milliseconds>

the time it takes after each firing action for the weapon to be ready again

variable

1000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minecarried <#undocumented#>

#undocumented#

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineclipoffset <#undocumented#>

#undocumented#

float variable

0.0

0.0..0.5

IDF_PERSIST IDF_COMPLETE

minecliprotate <#undocumented#>

#undocumented#

variable

11

0..15

IDF_PERSIST IDF_COMPLETE

mineclipskew <#undocumented#>

#undocumented#

float variable

2.0

0.0..10.0

IDF_PERSIST IDF_COMPLETE

minecliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/mine

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

minecollide1 <sum>

determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256

variable

12350

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minecollide2 <sum>

determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256

variable

12350

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minecolour <#undocumented#>

#undocumented#

variable

0x00F068

0x000000..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

minecooked1 <value>

determines cooking style for a projectile, 0 = off, 1 = scale size, 2 = shorten life (+1 no scale), 4 = lengthen life (+1 no scale)

variable

8

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minecooked2 <value>

determines cooking style for a projectile, 0 = off, 1 = scale size, 2 = shorten life (+1 no scale), 4 = lengthen life (+1 no scale)

variable

8

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minecrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-02

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

minedamage1 <value>

the amount of damage a projectile from each firing action does

variable

150

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minedamage2 <value>

the amount of damage a projectile from each firing action does

variable

150

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minedelta1 <value>

determines the amount by which each firing action is guided

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minedelta2 <value>

determines the amount by which each firing action is guided

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minedrill1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minedrill2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineelasticity1 <value>

multiplier of velocity for a projectile of each firing action when doing a bounce event

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineelasticity2 <value>

multiplier of velocity for a projectile of each firing action when doing a bounce event

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineescapedelay1 <milliseconds>

when more than zero, projectiles from this weapon will not be able to hurt its owner for this long

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineescapedelay2 <milliseconds>

when more than zero, projectiles from this weapon will not be able to hurt its owner for this long

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineexplcol1 <#undocumented#>

#undocumented#

variable

0x00F068

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

mineexplcol2 <#undocumented#>

#undocumented#

variable

0x00F068

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

mineexplode1 <value>

determines the explosion radius for a particle of this firing action

float variable

32.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineexplode2 <value>

determines the explosion radius for a particle of this firing action

float variable

32.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineextinguish1 <value>

determines if a projectile from each firing action is extinguished by water

variable

2

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineextinguish2 <value>

determines if a projectile from each firing action is extinguished by water

variable

2

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakcollide1 <#undocumented#>

#undocumented#

variable

12350

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakcollide2 <#undocumented#>

#undocumented#

variable

12350

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakdamage1 <value>

flak of this type deals this much damage

variable

150

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakdamage2 <value>

flak of this type deals this much damage

variable

150

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakdelta1 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakdelta2 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakdrill1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakdrill2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakelasticity1 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakelasticity2 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakexplcol1 <#undocumented#>

#undocumented#

variable

0x00F068

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

mineflakexplcol2 <#undocumented#>

#undocumented#

variable

0x00F068

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

mineflakexplode1 <#undocumented#>

#undocumented#

float variable

32.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakexplode2 <#undocumented#>

#undocumented#

float variable

32.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakextinguish1 <#undocumented#>

#undocumented#

variable

2

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakextinguish2 <#undocumented#>

#undocumented#

variable

2

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakguided1 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakguided2 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakguideddelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakguideddelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakheadmin1 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakheadmin2 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakhitpush1 <#undocumented#>

#undocumented#

float variable

0.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakhitpush2 <#undocumented#>

#undocumented#

float variable

0.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakinteracts1 <#undocumented#>

#undocumented#

variable

3

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakinteracts2 <#undocumented#>

#undocumented#

variable

3

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflaklegdamage1 <#undocumented#>

#undocumented#

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflaklegdamage2 <#undocumented#>

#undocumented#

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakminspeed1 <#undocumented#>

#undocumented#

float variable

50.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakminspeed2 <#undocumented#>

#undocumented#

float variable

50.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakpartcol1 <#undocumented#>

#undocumented#

variable

0x00F068

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

mineflakpartcol2 <#undocumented#>

#undocumented#

variable

0x00F068

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

mineflakpartlen1 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakpartlen2 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakpartsize1 <#undocumented#>

#undocumented#

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakpartsize2 <#undocumented#>

#undocumented#

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakparttype1 <#undocumented#>

#undocumented#

variable

9

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakparttype2 <#undocumented#>

#undocumented#

variable

9

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakproxdelay1 <#undocumented#>

#undocumented#

variable

3000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakproxdelay2 <#undocumented#>

#undocumented#

variable

1500000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakproxdist1 <#undocumented#>

#undocumented#

float variable

32.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakproxdist2 <#undocumented#>

#undocumented#

float variable

1000000.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakproxtime1 <#undocumented#>

#undocumented#

variable

100

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakproxtime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakproxtype1 <#undocumented#>

#undocumented#

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakproxtype2 <#undocumented#>

#undocumented#

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakradial1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakradial2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakradius1 <#undocumented#>

#undocumented#

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakradius2 <#undocumented#>

#undocumented#

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakreflectivity1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakreflectivity2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakresidual1 <#undocumented#>

#undocumented#

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakresidual2 <#undocumented#>

#undocumented#

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakselfdamage1 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakselfdamage2 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakstunfall1 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakstunfall2 <#undocumented#>

#undocumented#

float variable

16.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakstunscale1 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakstunscale2 <#undocumented#>

#undocumented#

float variable

16.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakstuntime1 <#undocumented#>

#undocumented#

variable

500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakstuntime2 <#undocumented#>

#undocumented#

variable

750

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflaktaper1 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflaktaper2 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflaktaperin1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflaktaperin2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflaktaperout1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflaktaperout2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakteamdamage1 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakteamdamage2 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakteampenalty1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakteampenalty2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflaktorsodamage1 <#undocumented#>

#undocumented#

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflaktorsodamage2 <#undocumented#>

#undocumented#

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakvisfade1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakvisfade2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakvistime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakvistime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakwaterfric1 <#undocumented#>

#undocumented#

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakwaterfric2 <#undocumented#>

#undocumented#

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakwavepush1 <#undocumented#>

#undocumented#

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakwavepush2 <#undocumented#>

#undocumented#

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakweight1 <#undocumented#>

#undocumented#

float variable

150.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakweight2 <#undocumented#>

#undocumented#

float variable

150.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakwhipdamage1 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineflakwhipdamage2 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragdelay1 <#undocumented#>

#undocumented#

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragdelay2 <#undocumented#>

#undocumented#

variable

100

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragjump1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragjump2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragoffset1 <value>

flak created by this firing action is offset by this distance if it impacts a player before being created

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragoffset2 <value>

flak created by this firing action is offset by this distance if it impacts a player before being created

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragrays1 <value>

when creating flak, create this many projectiles for it

variable

30

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragrays2 <value>

when creating flak, create this many projectiles for it

variable

10

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragrel1 <value>

flak created by this firing action retains this much of its parent relative momentum

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragrel2 <value>

flak created by this firing action retains this much of its parent relative momentum

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragscale1 <value>

flak created by this firing action is scaled by this much

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragscale2 <value>

flak created by this firing action is scaled by this much

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragskew1 <value>

flak created by this firing action spreads its direction randomly by this much when it impacts a player

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragskew2 <value>

flak created by this firing action spreads its direction randomly by this much when it impacts a player

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragspeed1 <value>

flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel)

variable

750

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragspeed2 <value>

flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel)

variable

7500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragspread1 <value>

flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragspread2 <value>

flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player

float variable

0.1

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragtime1 <milliseconds>

flak projectiles from this weapon last this long

variable

1000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragtime2 <milliseconds>

flak projectiles from this weapon last this long

variable

5000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragweap1 <value>

when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+10 = alt fire for the weapon)

variable

7

-1..21

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefragweap2 <value>

when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+10 = alt fire for the weapon)

variable

18

-1..21

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefrequency <value>

determines the multiplier of itemspawntime in which items of this type respawn in

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefullauto1 <bool>

determines if each firing action is fully automatic (click-and-hold) or not (click-and-click)

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minefullauto2 <bool>

determines if each firing action is fully automatic (click-and-hold) or not (click-and-click)

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineguided1 <value>

determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineguided2 <value>

determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineguideddelay1 <milliseconds>

when more than zero, projectiles from this weapon will delay guided settings by this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineguideddelay2 <milliseconds>

when more than zero, projectiles from this weapon will delay guided settings by this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineheadmin1 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineheadmin2 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minehithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-02-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

minehitpush1 <value>

multiplier of damage for a projectile or explosion of each firing action impacting a player

float variable

0.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minehitpush2 <value>

multiplier of damage for a projectile or explosion of each firing action impacting a player

float variable

0.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineinteracts1 <#undocumented#>

#undocumented#

variable

3

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineinteracts2 <#undocumented#>

#undocumented#

variable

3

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minekickpush1 <value>

determines the amount of pushback from shooting each firing action

float variable

5.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minekickpush2 <value>

determines the amount of pushback from shooting each firing action

float variable

5.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minelaser <value>

determines if this weapon has a laser pointer which is projected to the point where the player is aiming

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minelegdamage1 <value>

determines the multiplier of damage for leg shots

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minelegdamage2 <value>

determines the multiplier of damage for leg shots

float variable

0.2

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minelimspeed1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minelimspeed2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minemax <value>

the maximum amount the clip of this weapon can hold, can never be higher than default

variable

2

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineminspeed1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineminspeed2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minemodes <#undocumented#>

#undocumented#

variable

-64

-255..255

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minemuts <#undocumented#>

#undocumented#

variable

-24

-131071..131071

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minename <#undocumented#>

#undocumented#

string variable

mine

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minepartcol1 <#undocumented#>

#undocumented#

variable

0x00F068

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

minepartcol2 <#undocumented#>

#undocumented#

variable

0x00F068

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

minepartlen1 <value>

determines the maximum tape particle length of a projectile from each firing action

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minepartlen2 <value>

determines the maximum tape particle length of a projectile from each firing action

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minepartsize1 <value>

determines the maximum particle size of a projectile from each firing action

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minepartsize2 <value>

determines the maximum particle size of a projectile from each firing action

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineparttype1 <#undocumented#>

#undocumented#

variable

9

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineparttype2 <#undocumented#>

#undocumented#

variable

9

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minepower1 <value>

when more than zero, determines that the weapon can be 'cooked' this long before firing

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minepower2 <value>

when more than zero, determines that the weapon can be 'cooked' this long before firing

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineprojdelay1 <milliseconds>

when more than zero, projectiles from this weapon will be delayed this long

variable

75

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineprojdelay2 <milliseconds>

when more than zero, projectiles from this weapon will be delayed this long

variable

75

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineproxdelay1 <#undocumented#>

#undocumented#

variable

3000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineproxdelay2 <#undocumented#>

#undocumented#

variable

1500000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineproxdist1 <#undocumented#>

#undocumented#

float variable

32.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineproxdist2 <#undocumented#>

#undocumented#

float variable

1000000.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineproxtime1 <#undocumented#>

#undocumented#

variable

100

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineproxtime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineproxtype1 <#undocumented#>

#undocumented#

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineproxtype2 <#undocumented#>

#undocumented#

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineradial1 <milliseconds>

determines the time between ticks of "continuous" radial damage, starts counting from first "radiation"

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineradial2 <milliseconds>

determines the time between ticks of "continuous" radial damage, starts counting from first "radiation"

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineradius1 <value>

determines the size for a projectile of each firing action

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineradius2 <value>

determines the size for a projectile of each firing action

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minerays1 <value>

the amount of projectiles spawned from one shot of each firing action

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minerays2 <value>

the amount of projectiles spawned from one shot of each firing action

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minereflectivity1 <angle>

guard angle for a projectile of each firing action when doing a bounce event

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minereflectivity2 <angle>

guard angle for a projectile of each firing action when doing a bounce event

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minerelativity1 <value>

multiplier of player velocity added to a projectile of each firing action

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minerelativity2 <value>

multiplier of player velocity added to a projectile of each firing action

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minereloaddelay <milliseconds>

the time it takes for the weapon to reload one 'add' unit

variable

3000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minereloads <bool>

determines if this weapon can reload

variable

0

-1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineresidual1 <bool>

determines if a projectile from each firing action has a residual effect; 0 = off, 1 = burns, 2 = bleeds

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineresidual2 <bool>

determines if a projectile from each firing action has a residual effect; 0 = off, 1 = burns, 2 = bleeds

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineselfdamage1 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineselfdamage2 <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minespeed1 <value>

the speed of a projectile from each firing action

variable

100

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minespeed2 <value>

the speed of a projectile from each firing action

variable

100

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minespread1 <value>

determines the amount a projectile from each firing action skews off-center

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minespread2 <value>

determines the amount a projectile from each firing action skews off-center

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minespreadmax1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minespreadmax2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minespreadmin1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minespreadmin2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minespreadz1 <value>

when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minespreadz2 <value>

when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minestunfall1 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minestunfall2 <#undocumented#>

#undocumented#

float variable

16.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minestunscale1 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minestunscale2 <#undocumented#>

#undocumented#

float variable

16.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minestuntime1 <#undocumented#>

#undocumented#

variable

500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minestuntime2 <#undocumented#>

#undocumented#

variable

750

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minesub1 <value>

the amount taken from the clip for each firing action, set to zero for unlimited ammo

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minesub2 <value>

the amount taken from the clip for each firing action, set to zero for unlimited ammo

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetaper1 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetaper2 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetaperin1 <value>

determines the fraction of the lifetime from the start until the projectile reaches its full size

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetaperin2 <value>

determines the fraction of the lifetime from the start until the projectile reaches its full size

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetaperout1 <value>

determines the fraction of the lifetime from the end where the projectile size "fades out"

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetaperout2 <value>

determines the fraction of the lifetime from the end where the projectile size "fades out"

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineteamdamage1 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineteamdamage2 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineteampenalty1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineteampenalty2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/mine

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

minetime1 <milliseconds>

the maximum lifetime of a projectile for each firing action

variable

60000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetime2 <milliseconds>

the maximum lifetime of a projectile for each firing action

variable

30000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetorsodamage1 <value>

determines the multiplier of damage for torso shots

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetorsodamage2 <value>

determines the multiplier of damage for torso shots

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetrace1 <value>

determines the multiplier of length to apply to traced weapons

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minetrace2 <value>

determines the multiplier of length to apply to traced weapons

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minevisfade1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minevisfade2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minevistime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minevistime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minewaterfric1 <value>

multiplier of velocity for a projectile of each firing action when in water

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minewaterfric2 <value>

multiplier of velocity for a projectile of each firing action when in water

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minewavepush1 <value>

determines the multiplier of explode radius this weapon pushes in

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minewavepush2 <value>

determines the multiplier of explode radius this weapon pushes in

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineweight1 <value>

relative weight for a projectile of each firing action

float variable

150.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mineweight2 <value>

relative weight for a projectile of each firing action

float variable

150.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minewhipdamage1 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minewhipdamage2 <#undocumented#>

#undocumented#

float variable

0.6

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

minezooms <bool>

determines if the secondary action on this weapon zooms

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT