Materials

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MATERIALS

/showmat [0|1] (or 'M' Key)

toggles the visibility of material volumes.

/air

deletes all materials within the selection.

/water

creates water within the selected.

/lava

creates lava within the selection.

/glass

creates glass material within the selection. It is recommended that Alpha material is used instead of glass.

/alpha

converts selected geometry to Alpha material. The transparency level of the selected material can be adjusted with the /valpha command. Default: /valpha 0.5 Min: /valpha 0.0 (invisible) Max: /valpha 1.0 (normal)

/death

creates invisible death material within the selection. Whenever a player enters this material they are killed

/clip

creates an invisible wall within the selection area.

/aiclip

adds an invisible wall that only affects bots (Clip for bots only) within the selection.

/noclip

enables the player and projectiles to pass through the selected geometry.

/ladder

creates a ladder within the selection.