Map Containment Processing
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|Author: Derek "Favorito" Ponicki|
|Release Date: 2010-12-31|
|Recommended Modes: Deathmatch|
|Size: Small (4-6)|
|Environmental Features: Toxic Water|
|Rocket Spawn: Yes|
Notes & Strategies
- Use the plasma alternate fire before going through the teleporters to prevent opponents from following through after you.
- In the large room with two raised tables, there are several pushers allowing you to jump up to higher ground. One of them leads to a dead-end room...and the rocket.
- Use the grenade's alternate fire, or mines, in the slime bridge room and near teleporters to temporarily prevent opponents from traversing near those areas.