Flamer Vars SVN

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Name & Parameters Description Type Default Value Range identifier flags
flameraidist1 <distance> determines the 'maximum distance' a weapon should be shot at, used by AI to determine weapon effectiveness ranges float variable 64.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flameraidist2 <distance> determines the 'maximum distance' a weapon should be shot at, used by AI to determine weapon effectiveness ranges float variable 64.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flameraiskew1 <value> determines 'added stupidity' for each weapon for AI counterparts variable 3 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flameraiskew2 <value> determines 'added stupidity' for each weapon for AI counterparts variable 3 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerammoadd <value> the amount added when picking up the weapon or reloading it variable 60 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerammomax <value> the maximum amount the clip of this weapon can hold, can never be higher than default variable 60 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerammosub1 <value> the amount taken from the clip for each firing action, set to zero for unlimited ammo variable 1 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerammosub2 <value> the amount taken from the clip for each firing action, set to zero for unlimited ammo variable 12 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerblend1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerclipoffset <#undocumented#> #undocumented# float variable 0.5 0.0..0.5 IDF_PERSIST IDF_COMPLETE
flamercliprotate <#undocumented#> #undocumented# variable 12 0..15 IDF_PERSIST IDF_COMPLETE
flamerclipskew <#undocumented#> #undocumented# float variable 0.45 0.0..10.0 IDF_PERSIST IDF_COMPLETE
flamercliptex <#undocumented#> #undocumented# string variable <grey>textures/weapons/clips/flamer n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
flamercollide1 <sum> determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 84 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamercollide2 <sum> determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 116 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamercolour <colour> determines the weapon main colour; affects the light around the weapon, the ammo and the icon in the weaponlist variable 0xF02020 0x000000..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamercooked1 <value> determines cooking style for a projectile, &1 = more damage, &2 = less damage, &4 = longer lifetime, &8 = shorter lifetime, &16 = faster speed, &32 = slower speed, &64 = extra rays, &128 = zoom view variable 0 0..255 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamercooked2 <value> determines cooking style for a projectile, &1 = more damage, &2 = less damage, &4 = longer lifetime, &8 = shorter lifetime, &16 = faster speed, &32 = slower speed, &64 = extra rays, &128 = zoom view variable 0 0..255 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamercooktime1 <value> when more than zero, determines that the weapon can be 'cooked' this long before firing variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamercooktime2 <value> when more than zero, determines that the weapon can be 'cooked' this long before firing variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamercrosshairtex <#undocumented#> #undocumented# string variable crosshairs/circle-04 n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
flamerdamage1 <value> the amount of damage a projectile from each firing action does variable 4 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamage2 <value> the amount of damage a projectile from each firing action does variable 10 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamagehead1 <value> determines the multiplier of damage for leg shots float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamagehead2 <value> determines the multiplier of damage for leg shots float variable 0.75 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamagelegs1 <#undocumented#> #undocumented# float variable 0.25 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamagelegs2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamagepenalty1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamagepenalty2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamageself1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamageself2 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamageteam1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamageteam2 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamagetorso1 <value> determines the multiplier of damage for torso shots float variable 0.5 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamagetorso2 <value> determines the multiplier of damage for torso shots float variable 1.5 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamagewhiplash1 <#undocumented#> #undocumented# float variable 0.65 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdamagewhiplash2 <#undocumented#> #undocumented# float variable 0.75 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdelayattack1 <milliseconds> the time it takes after each firing action for the weapon to be ready again variable 100 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdelayattack2 <milliseconds> the time it takes after each firing action for the weapon to be ready again variable 1250 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdelayreload <milliseconds> the time it takes for the weapon to reload one 'add' unit variable 1850 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdisabled <#undocumented#> #undocumented# variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdrill1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerdrill2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerelasticity1 <value> multiplier of velocity for a projectile of each firing action when doing a bounce event float variable 0.35 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerelasticity2 <value> multiplier of velocity for a projectile of each firing action when doing a bounce event float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerescapedelay1 <milliseconds> when more than zero, projectiles from this weapon will not be able to hurt its owner for this long variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerescapedelay2 <milliseconds> when more than zero, projectiles from this weapon will not be able to hurt its owner for this long variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerexplcol1 <colour> determines the colour of the explosion of a projectile from this weapon variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerexplcol2 <colour> determines the colour of the explosion of a projectile from this weapon variable 0x808080 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerexplode1 <value> determines the explosion radius for a particle of this firing action float variable 6.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerexplode2 <value> determines the explosion radius for a particle of this firing action float variable 12.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerextinguish1 <value> determines if a projectile from each firing action is extinguished by water variable 3 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerextinguish2 <value> determines if a projectile from each firing action is extinguished by water variable 2 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfade1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfade2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfadeat1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfadeat2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfadecut1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfadecut2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfadetime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfadetime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakblend1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakblend2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakcollide1 <sum> determines collision properties for flak of this type from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 84 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakcollide2 <sum> determines collision properties for flak of this type from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256 variable 116 0..16383 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamage1 <value> flak of this type deals this much damage variable 4 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamage2 <value> flak of this type deals this much damage variable 10 -2147483647..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamagehead1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamagehead2 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamagelegs1 <#undocumented#> #undocumented# float variable 0.25 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamagelegs2 <#undocumented#> #undocumented# float variable 0.25 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamagepenalty1 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamagepenalty2 <#undocumented#> #undocumented# float variable 0.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamageself1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamageself2 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamageteam1 <#undocumented#> #undocumented# float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamageteam2 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamagetorso1 <#undocumented#> #undocumented# float variable 0.5 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamagetorso2 <#undocumented#> #undocumented# float variable 1.5 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamagewhiplash1 <#undocumented#> #undocumented# float variable 0.65 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdamagewhiplash2 <#undocumented#> #undocumented# float variable 0.75 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdrill1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakdrill2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakelasticity1 <#undocumented#> #undocumented# float variable 0.35 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakelasticity2 <#undocumented#> #undocumented# float variable 0.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakexplcol1 <colour> determines the colour of the explosion of flak of this type variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerflakexplcol2 <colour> determines the colour of the explosion of flak of this type variable 0x808080 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerflakexplode1 <#undocumented#> #undocumented# float variable 6.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakexplode2 <#undocumented#> #undocumented# float variable 12.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakextinguish1 <#undocumented#> #undocumented# variable 3 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakextinguish2 <#undocumented#> #undocumented# variable 2 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakfade1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakfade2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakfadeat1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakfadeat2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakfadecut1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakfadecut2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakfadetime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakfadetime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakguided1 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakguided2 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakguideddelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakguideddelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakheadmin1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakheadmin2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakhitpush1 <#undocumented#> #undocumented# float variable 5.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakhitpush2 <#undocumented#> #undocumented# float variable 100.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakhitvel1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakhitvel2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakinteracts1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakinteracts2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflaklightcol1 <#undocumented#> #undocumented# variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerflaklightcol2 <#undocumented#> #undocumented# variable 0xF0F0F0 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerflakliquidcoast1 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakliquidcoast2 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakobitheadless1 <#undocumented#> #undocumented# string variable char-grilled n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakobitheadless2 <#undocumented#> #undocumented# string variable char-grilled n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakobitobliterated1 <#undocumented#> #undocumented# string variable barbequed n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakobitobliterated2 <#undocumented#> #undocumented# string variable barbequed n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakobitsuicide1 <#undocumented#> #undocumented# string variable spontaneously combusted n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakobitsuicide2 <#undocumented#> #undocumented# string variable spontaneously combusted n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakobituary1 <#undocumented#> #undocumented# string variable cooked alive n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakobituary2 <#undocumented#> #undocumented# string variable cooked alive n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakpartblend1 <#undocumented#> #undocumented# float variable 0.8 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakpartblend2 <#undocumented#> #undocumented# float variable 0.15 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakpartcol1 <colour> determines the colour of flak of this type variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerflakpartcol2 <colour> determines the colour of flak of this type variable 0xF0F0F0 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerflakpartfade1 <#undocumented#> #undocumented# variable 200 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakpartfade2 <#undocumented#> #undocumented# variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakpartlen1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakpartlen2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakpartsize1 <#undocumented#> #undocumented# float variable 6.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakpartsize2 <#undocumented#> #undocumented# float variable 12.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakparttype1 <#undocumented#> #undocumented# variable 5 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakparttype2 <#undocumented#> #undocumented# variable 5 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakproxdelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakproxdelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakproxdist1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakproxdist2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakproxtime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakproxtime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakproxtype1 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakproxtype2 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakradial1 <#undocumented#> #undocumented# variable 50 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakradial2 <#undocumented#> #undocumented# variable 50 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakradius1 <#undocumented#> #undocumented# float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakradius2 <#undocumented#> #undocumented# float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakreflectivity1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakreflectivity2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakresidual1 <sum> determines the residual effects for flak of this type from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 1 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakresidual2 <sum> determines the residual effects for flak of this type from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakresidualundo1 <#undocumented#> #undocumented# variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakresidualundo2 <#undocumented#> #undocumented# variable 1 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakspeeddelta1 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakspeeddelta2 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakspeedmin1 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakspeedmin2 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakstun1 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakstun2 <#undocumented#> #undocumented# variable 15 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakstunfall1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakstunfall2 <#undocumented#> #undocumented# float variable 1.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakstunscale1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakstunscale2 <#undocumented#> #undocumented# float variable 0.15 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakstuntime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakstuntime2 <#undocumented#> #undocumented# variable 500 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflaktaper1 <#undocumented#> #undocumented# variable 2 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflaktaper2 <#undocumented#> #undocumented# variable 2 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflaktaperin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflaktaperin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflaktaperout1 <#undocumented#> #undocumented# float variable 0.01 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflaktaperout2 <#undocumented#> #undocumented# float variable 0.01 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakvisfade1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakvisfade2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakvistime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakvistime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakwavepush1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakwavepush2 <#undocumented#> #undocumented# float variable 2.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakweight1 <#undocumented#> #undocumented# float variable -25.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerflakweight2 <#undocumented#> #undocumented# float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragjump1 <#undocumented#> #undocumented# float variable 0.5 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragjump2 <#undocumented#> #undocumented# float variable 0.5 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragoffset1 <value> flak created by this firing action is offset by this distance if it impacts a player before being created float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragoffset2 <value> flak created by this firing action is offset by this distance if it impacts a player before being created float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragrays1 <value> when creating flak, create this many projectiles for it variable 5 1..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragrays2 <value> when creating flak, create this many projectiles for it variable 5 1..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragrel1 <value> flak created by this firing action retains this much of its parent relative momentum float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragrel2 <value> flak created by this firing action retains this much of its parent relative momentum float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragscale1 <value> flak created by this firing action is scaled by this much float variable 0.5 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragscale2 <value> flak created by this firing action is scaled by this much float variable 0.5 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragskew1 <value> flak created by this firing action spreads its direction randomly by this much when it impacts a player float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragskew2 <value> flak created by this firing action spreads its direction randomly by this much when it impacts a player float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragspeed1 <value> flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel) variable 200 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragspeed2 <value> flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel) variable 250 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragspeedmin1 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragspeedmin2 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragspread1 <value> flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player float variable 0.1 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragspread2 <value> flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player float variable 0.1 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragtime1 <milliseconds> flak projectiles from this weapon last this long variable 1000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragtime2 <milliseconds> flak projectiles from this weapon last this long variable 3000 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragtimedelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragtimedelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragtimeiter1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragtimeiter2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragweap1 <value> when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+11 = alt fire for the weapon) variable -1 -1..23 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfragweap2 <value> when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+11 = alt fire for the weapon) variable -1 -1..23 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfrequency <value> determines the multiplier of itemspawntime in which items of this type respawn in float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfullauto1 <bool> determines if each firing action is fully automatic (click-and-hold) or not (click-and-click) variable 1 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerfullauto2 <bool> determines if each firing action is fully automatic (click-and-hold) or not (click-and-click) variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerguided1 <value> determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerguided2 <value> determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerguideddelay1 <milliseconds> when more than zero, projectiles from this weapon will delay guided settings by this long variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerguideddelay2 <milliseconds> when more than zero, projectiles from this weapon will delay guided settings by this long variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerheadmin1 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerheadmin2 <#undocumented#> #undocumented# float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerhithairtex <#undocumented#> #undocumented# string variable crosshairs/circle-04-hit n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE
flamerhitpush1 <value> determines the amount of pushback from getting hit by this shot float variable 5.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerhitpush2 <value> determines the amount of pushback from getting hit by this shot float variable 100.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerhitvel1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerhitvel2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerinteracts1 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerinteracts2 <#undocumented#> #undocumented# variable 1 0..3 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerkickpush1 <value> determines the amount of pushback from shooting each firing action float variable 1.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerkickpush2 <value> determines the amount of pushback from shooting each firing action float variable 5.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerlaser <value> determines if this weapon has a laser pointer which is projected to the point where the player is aiming variable 0 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerlightcol1 <#undocumented#> #undocumented# variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerlightcol2 <#undocumented#> #undocumented# variable 0xF0F0F0 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerlightpersist <#undocumented#> #undocumented# variable 1 0..1 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerlightradius <#undocumented#> #undocumented# float variable 8.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerliquidcoast1 <value> multiplier of velocity for a projectile of each firing action when in liquid float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerliquidcoast2 <value> multiplier of velocity for a projectile of each firing action when in liquid float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamermodes <sum> determines the modes in which this weapon is allowed or disallowed; conveniently set as a sum of $modebit* vars, positive sum: allow this weapon if one of the declared modes is selected, negative sum: disallow this weapon if one if the declared modes is selected variable -64 -127..127 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamermuts <sum> determines the mutators in which this weapon is allowed or disallowed; conveniently set as a sum of $mutsbit* vars, positive sum: allow this weapon if one of the declared mutators is selected, negative sum: disallow this weapon if one of the declared mutators is selected variable -56 -131071..131071 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamername <#undocumented#> #undocumented# string variable flamer n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerobitheadless1 <#undocumented#> #undocumented# string variable char-grilled n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerobitheadless2 <#undocumented#> #undocumented# string variable char-grilled n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerobitobliterated1 <#undocumented#> #undocumented# string variable barbequed n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerobitobliterated2 <#undocumented#> #undocumented# string variable barbequed n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerobitsuicide1 <#undocumented#> #undocumented# string variable spontaneously combusted n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerobitsuicide2 <#undocumented#> #undocumented# string variable spontaneously combusted n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerobituary1 <#undocumented#> #undocumented# string variable char-grilled n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerobituary2 <#undocumented#> #undocumented# string variable snuffed out n/a IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerpartblend1 <#undocumented#> #undocumented# float variable 0.8 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerpartblend2 <#undocumented#> #undocumented# float variable 0.15 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerpartcol1 <colour> determines the colour of a projectile from this weapon variable 0xFFFFFFFF 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerpartcol2 <colour> determines the colour of a projectile from this weapon variable 0xF0F0F0 0xFFFFFFFC..0xFFFFFF IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX
flamerpartfade1 <#undocumented#> #undocumented# variable 200 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerpartfade2 <#undocumented#> #undocumented# variable 500 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerpartlen1 <value> determines the maximum tape particle length of a projectile from each firing action float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerpartlen2 <value> determines the maximum tape particle length of a projectile from each firing action float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerpartsize1 <value> determines the maximum particle size of a projectile from each firing action float variable 6.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerpartsize2 <value> determines the maximum particle size of a projectile from each firing action float variable 12.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerparttype1 <value> determines the type of projectiles this weapon shoots variable 5 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerparttype2 <value> determines the type of projectiles this weapon shoots variable 5 0..11 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerproxdelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerproxdelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerproxdist1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerproxdist2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerproxtime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerproxtime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerproxtype1 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerproxtype2 <#undocumented#> #undocumented# variable 0 0..2 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerradial1 <milliseconds> determines the time between ticks of "continuous" radial damage, starts counting from first "radiation" variable 50 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerradial2 <milliseconds> determines the time between ticks of "continuous" radial damage, starts counting from first "radiation" variable 50 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerradius1 <value> determines the size for a projectile of each firing action float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerradius2 <value> determines the size for a projectile of each firing action float variable 1.0 1e-06..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerrays1 <value> the amount of projectiles spawned from one shot of each firing action variable 1 0..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerrays2 <value> the amount of projectiles spawned from one shot of each firing action variable 1 0..256 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerreflectivity1 <angle> guard angle for a projectile of each firing action when doing a bounce event float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerreflectivity2 <angle> guard angle for a projectile of each firing action when doing a bounce event float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerrelativity1 <value> multiplier of player velocity added to a projectile of each firing action float variable 0.95 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerrelativity2 <value> multiplier of player velocity added to a projectile of each firing action float variable 0.15 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerresidual1 <sum> determines the residual effects of a projectile from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 1 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerresidual2 <sum> determines the residual effects of a projectile from each firing action (bitwise OR); 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerresidualundo1 <bits> determines if a projectile from each firing action will extinguish a residual effect; 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 0 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerresidualundo2 <bits> determines if a projectile from each firing action will extinguish a residual effect; 0 = off, 1 = burns, 2 = bleeds, 4 = shocks variable 1 0..7 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspeed1 <value> the speed of a projectile from each firing action variable 400 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspeed2 <value> the speed of a projectile from each firing action variable 750 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspeeddelta1 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspeeddelta2 <#undocumented#> #undocumented# float variable 10.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspeedlimit1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspeedlimit2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspeedmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspeedmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspeedmin1 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspeedmin2 <#undocumented#> #undocumented# float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspread1 <value> determines the amount a projectile from each firing action skews off-center float variable 7.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspread2 <value> determines the amount a projectile from each firing action skews off-center float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspreadmax1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspreadmax2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspreadmin1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspreadmin2 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspreadz1 <value> when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerspreadz2 <value> when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much float variable 4.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerstun1 <#undocumented#> #undocumented# variable 3 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerstun2 <#undocumented#> #undocumented# variable 15 0..15 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerstunfall1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerstunfall2 <#undocumented#> #undocumented# float variable 1.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerstunscale1 <#undocumented#> #undocumented# float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerstunscale2 <#undocumented#> #undocumented# float variable 0.15 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerstuntime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerstuntime2 <#undocumented#> #undocumented# variable 500 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertaper1 <#undocumented#> #undocumented# variable 2 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertaper2 <#undocumented#> #undocumented# variable 0 0..6 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertaperin1 <value> determines the fraction of the lifetime from the start until the projectile reaches its full size float variable 0.1 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertaperin2 <value> determines the fraction of the lifetime from the start until the projectile reaches its full size float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertaperout1 <value> determines the fraction of the lifetime from the end where the projectile size "fades out" float variable 0.01 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertaperout2 <value> determines the fraction of the lifetime from the end where the projectile size "fades out" float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertex <#undocumented#> #undocumented# string variable <grey>textures/weapons/flamer n/a IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD
flamertime1 <milliseconds> the maximum lifetime of a projectile for each firing action variable 200 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertime2 <milliseconds> the maximum lifetime of a projectile for each firing action variable 100 1..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertimedelay1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertimedelay2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertimeiter1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertimeiter2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertrace1 <value> determines the multiplier of length to apply to traced weapons float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamertrace2 <value> determines the multiplier of length to apply to traced weapons float variable 1.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamervisfade1 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamervisfade2 <#undocumented#> #undocumented# float variable 1.0 0.0..1.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamervistime1 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamervistime2 <#undocumented#> #undocumented# variable 0 0..2147483646 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerwavepush1 <value> determines the multiplier of explode radius this weapon pushes in float variable 0.0 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerwavepush2 <value> determines the multiplier of explode radius this weapon pushes in float variable 2.5 0.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerweight1 <value> relative weight for a projectile of each firing action float variable -25.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT
flamerweight2 <value> relative weight for a projectile of each firing action float variable 0.0 -1000000.0..1000000.0 IDF_REWRITE IDF_COMPLETE IDF_CLIENT