Flamer Vars

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Name & Parameters

Description

Type

Default Value

Range

Identifier Flags

flameradd <value>

the amount added when picking up the weapon or reloading it

variable

30

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flameraidist1 <distance>

determines the 'maximum distance' a weapon can be shot at, used by AI to determine weapon effectiveness ranges

float variable

64.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flameraidist2 <distance>

determines the 'maximum distance' a weapon can be shot at, used by AI to determine weapon effectiveness ranges

float variable

128.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flameraiskew1 <value>

determines 'added stupidity' for each weapon for AI counterparts

variable

10

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flameraiskew2 <value>

determines 'added stupidity' for each weapon for AI counterparts

variable

10

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerattackdelay1 <milliseconds>

the time it takes after each firing action for the weapon to be ready again

variable

125

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerattackdelay2 <milliseconds>

the time it takes after each firing action for the weapon to be ready again

variable

1000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamercarried <#undocumented#>

#undocumented#

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerclipoffset <#undocumented#>

#undocumented#

float variable

0.5

0.0..0.5

IDF_PERSIST IDF_COMPLETE

flamercliprotate <#undocumented#>

#undocumented#

variable

12

0..15

IDF_PERSIST IDF_COMPLETE

flamerclipskew <#undocumented#>

#undocumented#

float variable

0.5

0.0..10.0

IDF_PERSIST IDF_COMPLETE

flamercliptex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/clips/flamer

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

flamercollide1 <sum>

determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256

variable

84

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamercollide2 <sum>

determines collision properties for a projectile from each firing action (bitwise OR); IMPACT_GEOM = 1, BOUNCE_GEOM = 2, IMPACT_PLAYER = 4, BOUNCE_PLAYER = 8, RADIAL_PLAYER = 16, COLLIDE_TRACE = 32, COLLIDE_OWNER = 64, COLLIDE_CONT = 128, COLLIDE_STICK = 256

variable

12316

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamercolour <#undocumented#>

#undocumented#

variable

0xF02020

0x000000..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

flamercooked1 <value>

determines cooking style for a projectile, 0 = off, 1 = scale size, 2 = shorten life (+1 no scale), 4 = lengthen life (+1 no scale)

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamercooked2 <value>

determines cooking style for a projectile, 0 = off, 1 = scale size, 2 = shorten life (+1 no scale), 4 = lengthen life (+1 no scale)

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamercrosshairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-04

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

flamerdamage1 <value>

the amount of damage a projectile from each firing action does

variable

4

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerdamage2 <value>

the amount of damage a projectile from each firing action does

variable

4

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerdelta1 <value>

determines the amount by which each firing action is guided

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerdelta2 <value>

determines the amount by which each firing action is guided

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerdrill1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerdrill2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerelasticity1 <value>

multiplier of velocity for a projectile of each firing action when doing a bounce event

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerelasticity2 <value>

multiplier of velocity for a projectile of each firing action when doing a bounce event

float variable

0.35

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerescapedelay1 <milliseconds>

when more than zero, projectiles from this weapon will not be able to hurt its owner for this long

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerescapedelay2 <milliseconds>

when more than zero, projectiles from this weapon will not be able to hurt its owner for this long

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerexplcol1 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

flamerexplcol2 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

flamerexplode1 <value>

determines the explosion radius for a particle of this firing action

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerexplode2 <value>

determines the explosion radius for a particle of this firing action

float variable

12.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerextinguish1 <value>

determines if a projectile from each firing action is extinguished by water

variable

3

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerextinguish2 <value>

determines if a projectile from each firing action is extinguished by water

variable

3

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakcollide1 <#undocumented#>

#undocumented#

variable

84

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakcollide2 <#undocumented#>

#undocumented#

variable

12316

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakdamage1 <value>

flak of this type deals this much damage

variable

4

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakdamage2 <value>

flak of this type deals this much damage

variable

4

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakdelta1 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakdelta2 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakdrill1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakdrill2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakelasticity1 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakelasticity2 <#undocumented#>

#undocumented#

float variable

0.35

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakexplcol1 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

flamerflakexplcol2 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

flamerflakexplode1 <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakexplode2 <#undocumented#>

#undocumented#

float variable

12.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakextinguish1 <#undocumented#>

#undocumented#

variable

3

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakextinguish2 <#undocumented#>

#undocumented#

variable

3

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakguided1 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakguided2 <#undocumented#>

#undocumented#

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakguideddelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakguideddelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakheadmin1 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakheadmin2 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakhitpush1 <#undocumented#>

#undocumented#

float variable

5.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakhitpush2 <#undocumented#>

#undocumented#

float variable

10.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakinteracts1 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakinteracts2 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflaklegdamage1 <#undocumented#>

#undocumented#

float variable

0.25

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflaklegdamage2 <#undocumented#>

#undocumented#

float variable

0.25

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakminspeed1 <#undocumented#>

#undocumented#

float variable

50.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakminspeed2 <#undocumented#>

#undocumented#

float variable

50.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakpartcol1 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

flamerflakpartcol2 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

flamerflakpartlen1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakpartlen2 <#undocumented#>

#undocumented#

float variable

5.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakpartsize1 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakpartsize2 <#undocumented#>

#undocumented#

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakparttype1 <#undocumented#>

#undocumented#

variable

5

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakparttype2 <#undocumented#>

#undocumented#

variable

5

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakproxdelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakproxdelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakproxdist1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakproxdist2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakproxtime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakproxtime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakproxtype1 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakproxtype2 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakradial1 <#undocumented#>

#undocumented#

variable

20

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakradial2 <#undocumented#>

#undocumented#

variable

20

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakradius1 <#undocumented#>

#undocumented#

float variable

1.5

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakradius2 <#undocumented#>

#undocumented#

float variable

1.5

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakreflectivity1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakreflectivity2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakresidual1 <#undocumented#>

#undocumented#

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakresidual2 <#undocumented#>

#undocumented#

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakselfdamage1 <#undocumented#>

#undocumented#

float variable

0.3

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakselfdamage2 <#undocumented#>

#undocumented#

float variable

0.3

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakstunfall1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakstunfall2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakstunscale1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakstunscale2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakstuntime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakstuntime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflaktaper1 <#undocumented#>

#undocumented#

variable

1

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflaktaper2 <#undocumented#>

#undocumented#

variable

1

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflaktaperin1 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflaktaperin2 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflaktaperout1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflaktaperout2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakteamdamage1 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakteamdamage2 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakteampenalty1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakteampenalty2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflaktorsodamage1 <#undocumented#>

#undocumented#

float variable

0.45

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflaktorsodamage2 <#undocumented#>

#undocumented#

float variable

0.45

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakvisfade1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakvisfade2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakvistime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakvistime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakwaterfric1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakwaterfric2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakwavepush1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakwavepush2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakweight1 <#undocumented#>

#undocumented#

float variable

200.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakweight2 <#undocumented#>

#undocumented#

float variable

100.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakwhipdamage1 <#undocumented#>

#undocumented#

float variable

0.65

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerflakwhipdamage2 <#undocumented#>

#undocumented#

float variable

0.65

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragdelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragdelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragjump1 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragjump2 <#undocumented#>

#undocumented#

float variable

0.5

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragoffset1 <value>

flak created by this firing action is offset by this distance if it impacts a player before being created

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragoffset2 <value>

flak created by this firing action is offset by this distance if it impacts a player before being created

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragrays1 <value>

when creating flak, create this many projectiles for it

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragrays2 <value>

when creating flak, create this many projectiles for it

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragrel1 <value>

flak created by this firing action retains this much of its parent relative momentum

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragrel2 <value>

flak created by this firing action retains this much of its parent relative momentum

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragscale1 <value>

flak created by this firing action is scaled by this much

float variable

0.5

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragscale2 <value>

flak created by this firing action is scaled by this much

float variable

0.5

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragskew1 <value>

flak created by this firing action spreads its direction randomly by this much when it impacts a player

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragskew2 <value>

flak created by this firing action spreads its direction randomly by this much when it impacts a player

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragspeed1 <value>

flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel)

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragspeed2 <value>

flak projectiles from this weapon start with this much speed (may be influenced by fragspread/fragskew and fragrel)

variable

250

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragspread1 <value>

flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player

float variable

0.1

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragspread2 <value>

flak created by this firing action spreads its direction randomly by this much if it doesn't impact a player

float variable

0.1

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragtime1 <milliseconds>

flak projectiles from this weapon last this long

variable

1000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragtime2 <milliseconds>

flak projectiles from this weapon last this long

variable

3000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragweap1 <value>

when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+10 = alt fire for the weapon)

variable

-1

-1..21

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfragweap2 <value>

when projectiles from this firing action are destroyed, create projectiles from this kind of weapon (+10 = alt fire for the weapon)

variable

-1

-1..21

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfrequency <value>

determines the multiplier of itemspawntime in which items of this type respawn in

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfullauto1 <bool>

determines if each firing action is fully automatic (click-and-hold) or not (click-and-click)

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerfullauto2 <bool>

determines if each firing action is fully automatic (click-and-hold) or not (click-and-click)

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerguided1 <value>

determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerguided2 <value>

determines guided style for a projectile, 0 = off, 1 = follow crosshair direction, 2 = home crosshair target (+1 only first target), 4 = home projectile target (+1 only first target), 6 = direct toward first crosshair direction

variable

0

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerguideddelay1 <milliseconds>

when more than zero, projectiles from this weapon will delay guided settings by this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerguideddelay2 <milliseconds>

when more than zero, projectiles from this weapon will delay guided settings by this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerheadmin1 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerheadmin2 <#undocumented#>

#undocumented#

float variable

4.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerhithairtex <#undocumented#>

#undocumented#

string variable

crosshairs/circle-04-hit

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE

flamerhitpush1 <value>

multiplier of damage for a projectile or explosion of each firing action impacting a player

float variable

5.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerhitpush2 <value>

multiplier of damage for a projectile or explosion of each firing action impacting a player

float variable

10.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerinteracts1 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerinteracts2 <#undocumented#>

#undocumented#

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerkickpush1 <value>

determines the amount of pushback from shooting each firing action

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerkickpush2 <value>

determines the amount of pushback from shooting each firing action

float variable

2.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerlaser <value>

determines if this weapon has a laser pointer which is projected to the point where the player is aiming

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerlegdamage1 <value>

determines the multiplier of damage for leg shots

float variable

0.25

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerlegdamage2 <value>

determines the multiplier of damage for leg shots

float variable

0.25

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerlimspeed1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerlimspeed2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamermax <value>

the maximum amount the clip of this weapon can hold, can never be higher than default

variable

30

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerminspeed1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerminspeed2 <#undocumented#>

#undocumented#

float variable

25.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamermodes <#undocumented#>

#undocumented#

variable

-64

-255..255

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamermuts <#undocumented#>

#undocumented#

variable

-56

-131071..131071

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamername <#undocumented#>

#undocumented#

string variable

flamer

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerpartcol1 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

flamerpartcol2 <#undocumented#>

#undocumented#

variable

0xFFFFFFFF

0xFFFFFFFD..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

flamerpartlen1 <value>

determines the maximum tape particle length of a projectile from each firing action

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerpartlen2 <value>

determines the maximum tape particle length of a projectile from each firing action

float variable

5.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerpartsize1 <value>

determines the maximum particle size of a projectile from each firing action

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerpartsize2 <value>

determines the maximum particle size of a projectile from each firing action

float variable

10.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerparttype1 <#undocumented#>

#undocumented#

variable

5

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerparttype2 <#undocumented#>

#undocumented#

variable

5

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerpower1 <value>

when more than zero, determines that the weapon can be 'cooked' this long before firing

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerpower2 <value>

when more than zero, determines that the weapon can be 'cooked' this long before firing

variable

500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerprojdelay1 <milliseconds>

when more than zero, projectiles from this weapon will be delayed this long

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerprojdelay2 <milliseconds>

when more than zero, projectiles from this weapon will be delayed this long

variable

25

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerproxdelay1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerproxdelay2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerproxdist1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerproxdist2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerproxtime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerproxtime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerproxtype1 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerproxtype2 <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerradial1 <milliseconds>

determines the time between ticks of "continuous" radial damage, starts counting from first "radiation"

variable

20

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerradial2 <milliseconds>

determines the time between ticks of "continuous" radial damage, starts counting from first "radiation"

variable

20

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerradius1 <value>

determines the size for a projectile of each firing action

float variable

1.5

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerradius2 <value>

determines the size for a projectile of each firing action

float variable

1.5

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerrays1 <value>

the amount of projectiles spawned from one shot of each firing action

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerrays2 <value>

the amount of projectiles spawned from one shot of each firing action

variable

4

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerreflectivity1 <angle>

guard angle for a projectile of each firing action when doing a bounce event

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerreflectivity2 <angle>

guard angle for a projectile of each firing action when doing a bounce event

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerrelativity1 <value>

multiplier of player velocity added to a projectile of each firing action

float variable

0.95

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerrelativity2 <value>

multiplier of player velocity added to a projectile of each firing action

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerreloaddelay <milliseconds>

the time it takes for the weapon to reload one 'add' unit

variable

1750

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerreloads <bool>

determines if this weapon can reload

variable

-1

-1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerresidual1 <bool>

determines if a projectile from each firing action has a residual effect; 0 = off, 1 = burns, 2 = bleeds

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerresidual2 <bool>

determines if a projectile from each firing action has a residual effect; 0 = off, 1 = burns, 2 = bleeds

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerselfdamage1 <#undocumented#>

#undocumented#

float variable

0.3

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerselfdamage2 <#undocumented#>

#undocumented#

float variable

0.3

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerspeed1 <value>

the speed of a projectile from each firing action

variable

400

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerspeed2 <value>

the speed of a projectile from each firing action

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerspread1 <value>

determines the amount a projectile from each firing action skews off-center

float variable

5.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerspread2 <value>

determines the amount a projectile from each firing action skews off-center

float variable

20.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerspreadmax1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerspreadmax2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerspreadmin1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerspreadmin2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerspreadz1 <value>

when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerspreadz2 <value>

when zero, keeps spread projectiles aligned horizontally, else divide the z axis this much

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerstunfall1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerstunfall2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerstunscale1 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerstunscale2 <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerstuntime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerstuntime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamersub1 <value>

the amount taken from the clip for each firing action, set to zero for unlimited ammo

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamersub2 <value>

the amount taken from the clip for each firing action, set to zero for unlimited ammo

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertaper1 <#undocumented#>

#undocumented#

variable

1

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertaper2 <#undocumented#>

#undocumented#

variable

1

0..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertaperin1 <value>

determines the fraction of the lifetime from the start until the projectile reaches its full size

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertaperin2 <value>

determines the fraction of the lifetime from the start until the projectile reaches its full size

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertaperout1 <value>

determines the fraction of the lifetime from the end where the projectile size "fades out"

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertaperout2 <value>

determines the fraction of the lifetime from the end where the projectile size "fades out"

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerteamdamage1 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerteamdamage2 <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerteampenalty1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerteampenalty2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertex <#undocumented#>

#undocumented#

string variable

<grey>textures/weapons/flamer

n/a

IDF_PERSIST IDF_COMPLETE IDF_TEXTURE IDF_GAMEPRELOAD

flamertime1 <milliseconds>

the maximum lifetime of a projectile for each firing action

variable

200

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertime2 <milliseconds>

the maximum lifetime of a projectile for each firing action

variable

2000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertorsodamage1 <value>

determines the multiplier of damage for torso shots

float variable

0.45

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertorsodamage2 <value>

determines the multiplier of damage for torso shots

float variable

0.45

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertrace1 <value>

determines the multiplier of length to apply to traced weapons

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamertrace2 <value>

determines the multiplier of length to apply to traced weapons

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamervisfade1 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamervisfade2 <#undocumented#>

#undocumented#

float variable

1.0

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamervistime1 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamervistime2 <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerwaterfric1 <value>

multiplier of velocity for a projectile of each firing action when in water

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerwaterfric2 <value>

multiplier of velocity for a projectile of each firing action when in water

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerwavepush1 <value>

determines the multiplier of explode radius this weapon pushes in

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerwavepush2 <value>

determines the multiplier of explode radius this weapon pushes in

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerweight1 <value>

relative weight for a projectile of each firing action

float variable

200.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerweight2 <value>

relative weight for a projectile of each firing action

float variable

100.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerwhipdamage1 <#undocumented#>

#undocumented#

float variable

0.65

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerwhipdamage2 <#undocumented#>

#undocumented#

float variable

0.65

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

flamerzooms <bool>

determines if the secondary action on this weapon zooms

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT