Client and Admin Vars

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Name & Parameters

Description

Type

Default Value

Range

Identifier Flags

actorscale <value>

defines the size of all actors (players, bots, grunts, etc.)

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

aiinitdelay <#undocumented#>

#undocumented#

variable

5000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

ailongdelay <#undocumented#>

#undocumented#

variable

10000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

aircoastscale <value>

multiply aircoast by this much

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

airefreshdelay <milliseconds>

delay imposed before the AI manager reorganises their setup

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

allowlock <value>

determines who may allow players; 0 = helper, 1 = supporter, 2 = moderator, 3 = operator, 4 = administrator, 5 = developer, 6 = creator, 7 = nobody

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

allowmaps <list>

determines which maps are allowed to be chosen without elevated privileges

string variable

ares bath battlefield biolytic bloodlust canals cargo center colony conflict cutec cyanide darkness deadsimple deathtrap deli depot dropzone dutility echo erosion error forge foundation fourplex futuresport ghost hawk hinder institute keystone2k linear livefire longestyard mist neodrive nova oneiroi panic processing pumpstation purge spacetech starlibido stone suspended testchamber tower tranquility tribal ubik vault venus warp wet

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

assistkilldelay <#undocumented#>

#undocumented#

variable

5000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

autoadmin <value>

determines if authorities claim status by default

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

autospecdelay <#undocumented#>

#undocumented#

variable

60000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

autospectate <bool>

determines when the game switches automatically to speactate mode; 0 = when idle, 1 = when remaining dead for autospecdelay

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

balancedelay <#undocumented#>

#undocumented#

variable

10000

0..30000

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

balancemaps <#undocumented#>

#undocumented#

variable

-1

-1..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

balancenospawn <#undocumented#>

#undocumented#

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

banlock <value>

determines who may ban players; 0 = helper, 1 = supporter, 2 = moderator, 3 = operator, 4 = administrator, 5 = developer, 6 = creator, 7 = nobody

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

bleeddamage <value>

amount of damage bleeding deals

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bleeddelay <value>

time in milliseconds for which bleeding deals damage

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bleedtime <milliseconds>

time in milliseconds bleeding lasts for, try to allow an extra 500ms breathing room for sync

variable

5500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberbuffarea <value>

multiply affinity radius by this much for buff

float variable

128.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberbuffdamage <value>

multiply outgoing damage by this much when buffed

float variable

1.5

1.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberbuffdelay <milliseconds>

buffed for this long after leaving

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberbuffing <value>

buffed; 0 = off, &1 = when guarding, &2 = when securing

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberbuffshield <value>

divide incoming damage by this much when buffed

float variable

1.5

1.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bombercarryspeed <value>

scales the movement speed of the player carrying the bomber ball by this value

float variable

0.9

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bombercarrytime <milliseconds>

time in milliseconds a player can carry the bomber ball before it explodes

variable

15000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bombercollide <#undocumented#>

#undocumented#

variable

64

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberdelay <millisecond>

delay before spawning in bomber

variable

3000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberdelta <#undocumented#>

#undocumented#

float variable

1000.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberelasticity <#undocumented#>

#undocumented#

float variable

0.7

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberextinguish <#undocumented#>

#undocumented#

variable

6

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberholdinterval <milliseconds>

time in milliseconds a player needs to hold the ball in hold bomber-ball to get a point

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberholdlimit <value>

finish when score is this or more (hold)

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberholdpenalty <value>

penalty for holding too long

variable

10

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberholdpoints <value>

points added to score

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberholdtime <#undocumented#>

#undocumented#

variable

15000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberinteracts <#undocumented#>

#undocumented#

variable

3

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberlimit <milliseconds>

finish when score is this or more (non-hold)

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberlockondelay <#undocumented#>

#undocumented#

variable

250

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bombermaps <list>

bomber-ball maps

string variable

ares battlefield biolytic canals cargo center colony conflict cutec darkness deadsimple deli depot dropzone dutility echo erosion foundation fourplex futuresport ghost linear mist nova pumpstation stone suspended tower tribal vault venus warp wet

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

bomberminspeed <#undocumented#>

#undocumented#

float variable

50.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberpenalty <value>

points taken from score

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberpickupdelay <milliseconds>

time in milliseconds a player needs to wait to be able to pick up the bomber ball again after dropping it

variable

5000

-1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberpickuppoints <value>

points added to score

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberpoints <value>

points added to score

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberregenbuff <value>

0 = off, 1 = modify regeneration when buffed

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberregendelay <milliseconds>

regen this often when buffed

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberregenextra <value>

add this to regen when buffed

variable

2

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberrelativity <#undocumented#>

#undocumented#

float variable

0.25

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberresetdelay <milliseconds>

time in milliseconds before the bomber ball resets after being dropped

variable

15000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberspeed <value>

speed at which the bomber ball moves when thrown or dropped; for reference, 100 is the speed the player moves at by default

float variable

200.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberthreshold <distance>

automatically drop the bomb if the bomb-carrier "warps" more than this distance

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberwaterfric <#undocumented#>

#undocumented#

float variable

1.75

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

bomberweight <#undocumented#>

#undocumented#

float variable

200.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

botbalance <value>

determines bot balancing method; -1 = always use numplayers, 0 = don't balance, 1 or more = fill only with this*numteams

variable

-1

-1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

botfemalenames <#undocumented#>

#undocumented#

string variable

sue debbie luanne brandy angel kitty jane ava brianna chloe destiny emma faith grace hannah julia kaylee lily madison natalie olivia peyton riley sophia taylor unique victoria ximena yaretzi zoe avdotya aurora agatha agafya agnes ada adelaide adeline adele adriana aksinya alevtina alain alina alice aliyah alla alsou alba albina alfia alya amalia amin amir anahit anastasia angelina angela angelica anisa anna antonina anfisa arina bela bertha valentine valeria varvara vasilisa veronica victoria vilena violet vita vitalina galina ghalia greta gulmira dana daniela dara darina daria jamila diana dilara dinara eve eugene evdokia catherine helena elizabeth yesenia jeanne jasmine josephine zaire zamira zara sarin zemfira zinaida zoe zulfiya zukhra ilona inga inessa inna john ira iraida irene irma kamila camilla karina caroline kira claudia clara bark cornelia christina xenia lada lana larissa laura leila lera lesya liana lika lillian lily lina linda liora lyra laura ludmila magdalena mara margaret marianne marika maria martha mika milena milica monica naila naima naomi natalia nelly nick nicole nina ninel nora nuria oksana olesya olga peacock paula pelagia platonida pauline praskovya rada razin raisa regina mignonette rena renata rihanna rina rita rogneda rose rusalina sabrina sandra sarah sati safura svetlana seraphim sylvia snezana sophia stella stephanie susanna taisa tamara tara teresa tina ulyana ursula feruza firouz flora florentina florian shakira sheila shelley evelina evita eleanor eliana eliza elina ella elvina elmira elnara emma ermina ethel eter julia jadwiga jana yanina yasmin yaroslav jasmina

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

botfemalevanities <#undocumented#>

#undocumented#

string variable

badge

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

botlimit <value>

maximum number of bots allowed, regardless of any other variable/setting

variable

32

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

botmalenames <#undocumented#>

#undocumented#

string variable

moe larry curly jerry ted phil bob billy joe john james gunner dante dick lorenzo chuck zeus alexander benjamin daniel ethan fernando gabriel hunter isaac jacob kevin logan michael noah owen parker ryan samuel tyler uriel victor william xavier yahir zachary abram avaz abraham agap agapit agathon adam adrian azamat azat aidar airat akim alan alexander alex ali alikhan diamond albert anatoly angel andrew anton anfim aram arkady arman armen arseniy arslan artem artemia arthur askhana ahmet ashot bahram bogdan boris borislav bronislaw damask vadim valentine valery waldemar vardan vasily victor william wit vitali vladimir vladislav vladlen vsevolod vyacheslav hamlet harry gennady henry henry george gerasim herman hermann gleb gordi gregory gustav david dawlat damir dana daniel danislav denis jamal james jeremy jeremiah joseph dick dinar dino dmitry dobrynya eugene evdokim eustace yegor elisha emelyan jeremiah yefim ephraim zhdan zakir zachar zinovy ibrahim ivan ignat ignatius igor jerome ilshat ilya innocent isaac isaac isidore iskander ismail kazbek camille karen karim charles kim cyril klaus klim conrad constantine cornelius kuzma leo leon leonard leonid leopold luke lukillian lukjan lubomir ludwig louis lucius michael makar macarius maxim maximilian maqsood mansour march marat mark marseilles martin matthew mahmoud mika mikula miron miroslav michael mstislav murat mohammed nazar nikita nicodemus nicola nicholas nils oleg orlando oscar ostap paul pedro peter plato prokhor ravil radium radik radomir radoslav razil raymond ramiz ramil ramon ranelagh ratmir raphael richard robert rodion roland rostislav rudolph ruslan rustam ray sawa savely samuel svyatoslav sebastian sergei stepan tamerlan taras fedor felix philip fred frederick shamil charles edgar edward eldar julian julius yuri jacob yaroslav

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

botmalevanities <#undocumented#>

#undocumented#

string variable

badge

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

botoffset <value>

increases or decreases the amount of bots starting from the numplayers value of the current map

variable

0

-2147483647..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

botscale <value>

scale the 'numplayers' world variable which determines bot auto population

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

botskillmax <value>

maximum randomly assigned AI skill level

variable

75

1..101

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

botskillmin <value>

minimum randomly assigned AI skill level

variable

60

1..101

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

botspeed <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

burndamage <value>

amount of damage fire burning deals

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

burndelay <milliseconds>

time in milliseconds for which fire burning deals damage

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

burntime <milliseconds>

time in milliseconds fire burns for, try to allow an extra 500ms breathing room for sync

variable

5500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturebuffarea <value>

multiply affinity radius by this much for buff

float variable

96.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturebuffdamage <value>

multiply outgoing damage by this much when buffed

float variable

1.5

1.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturebuffdelay <milliseconds>

buffed when guarding, and for this long after

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturebuffing <value>

buffed; 0 = off, &1 = when guarding/secured, &2 = when carrying enemy, &4 = also defending secured, &8 = also defending enemy carrier

variable

5

0..15

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturebuffshield <value>

divide incoming damage by this much when buffed

float variable

1.5

1.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturecarryspeed <#undocumented#>

#undocumented#

float variable

0.9

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturecollide <#undocumented#>

#undocumented#

variable

64

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturedefenddelay <#undocumented#>

#undocumented#

variable

15000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

captureelasticity <#undocumented#>

#undocumented#

float variable

0.5

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

captureextinguish <#undocumented#>

#undocumented#

variable

6

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

captureinteracts <#undocumented#>

#undocumented#

variable

3

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturelimit <value>

number of captures required to end the round (and win) in ctf

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturemaps <list>

capture-the-flag maps

string variable

ares bath battlefield biolytic canals cargo center colony conflict cutec darkness deadsimple deli depot dropzone dutility echo erosion foundation fourplex futuresport ghost institute keystone2k linear mist nova panic pumpstation stone suspended tribal vault venus warp wet

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

captureminspeed <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturepickupdelay <#undocumented#>

#undocumented#

variable

5000

-1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturepickuppoints <value>

points added to score

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturepoints <value>

points added to score

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

captureprotectdelay <#undocumented#>

#undocumented#

variable

15000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

captureregenbuff <value>

0 = off, 1 = modify regeneration when buffed

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

captureregendelay <milliseconds>

regen this often when buffed

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

captureregenextra <value>

add this to regen when buffed

variable

2

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturerelativity <#undocumented#>

#undocumented#

float variable

0.25

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturerepelspeed <#undocumented#>

#undocumented#

float variable

25.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturerepulsion <#undocumented#>

#undocumented#

float variable

16.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

captureresetdelay <milliseconds>

time in milliseconds before a dropped flag automatically resets

variable

30000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturethreshold <distance>

automatically drop the flag if the flag-carrier "warps" more than this distance

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

capturewaterfric <#undocumented#>

#undocumented#

float variable

1.75

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

captureweight <#undocumented#>

#undocumented#

float variable

200.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

connectlock <#undocumented#>

#undocumented#

variable

0

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

coopbalance <#undocumented#>

#undocumented#

float variable

1.5

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

coopmultibalance <#undocumented#>

multiply number of players in bot teams by this much

float variable

2.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

coopskillmax <#undocumented#>

#undocumented#

variable

85

1..101

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

coopskillmin <#undocumented#>

#undocumented#

variable

75

1..101

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

damagescale <value>

scale damage by this amount

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

deadpushscale <value>

scale hit pushes by this amount when it results in a frag

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

deadstunscale <#undocumented#>

#undocumented#

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defaultmap <map>

default map, "" = random

string variable

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

defaultmode <value>

default game mode; 1 = editing, 2 = deathmatch, 3 = ctf, 4 = dtf, 5 = bomber, 6 = trial

variable

2

1..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

defaultmuts <sum>

default mutators, convenient to set using a sum of $mutsbit* vars (available: multi, team, coop, instagib, medieval, ballistic, duel, survivor, arena, onslaught, jetpack, vampire, expert, resize, gsp1 = first mode variation {ctf-return, dtf-quick, bomber-hold}, gsp2 = second mode variation {ctf-defend, dtf-conquer}, gsp3 = third mode variation {ctf-protect, dtf-king-of-the-hill}

variable

0

0..131071

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

defendbuffarea <value>

multiply affinity radius by this much for buff

float variable

64.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendbuffdamage <value>

multiply outgoing damage by this much when buffed

float variable

1.5

1.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendbuffdelay <milliseconds>

buffed for this long after leaving

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendbuffing <value>

buffed; 0 = off, &1 = when guarding, &2 = when securing, &4 = even when enemies are present

variable

1

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendbuffoccupy <milliseconds>

for defendbuffing&4, must be occupied this much before passing

float variable

0.5

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendbuffshield <value>

divide incoming damage by this much when buffed

float variable

1.5

1.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendflags <value>

flags to init and how; 0 = init all (neutral), 1 = init neutral and team only, 2 = init team only, 3 = init all (team + neutral + converted)

variable

3

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendinterval <#undocumented#>

#undocumented#

variable

50

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendking <value>

points needed to occupy in king-of-the-hill

variable

25

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendlimit <value>

determines the style of dtf play; number of points required to end the round (and win) in dtf

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendmaps <list>

defend-the-flag maps

string variable

ares bath battlefield biolytic canals cargo center colony conflict cutec darkness deadsimple deli depot dropzone dutility echo erosion foundation fourplex futuresport ghost institute keystone2k linear livefire mist nova panic processing pumpstation stone suspended tower tribal ubik vault venus warp wet

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

defendoccupy <value>

points needed to occupy in regular games

variable

100

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendpoints <value>

number of points given in dtf

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendregenbuff <value>

0 = off, 1 = modify regeneration when buffed

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendregendelay <milliseconds>

regen this often when buffed

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

defendregenextra <value>

add this to regen when buffed

variable

2

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

demoautorec <value>

determines if demos are automatically recorded each match

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

democount <value>

determines the maximum amount of demo files that may be saved simultaneously on the server (deletes old demos if exceeded)

variable

5

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

demokeep <#undocumented#>

#undocumented#

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

demolock <value>

determines who may record demos; 0 = helper, 1 = supporter, 2 = moderator, 3 = operator, 4 = administrator, 5 = developer, 6 = creator, 7 = nobody

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

demomaxsize <kilobytes>

determines the maximum size of individual demo files that may be saved on the server

variable

16

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

dominatecount <value>

number of frags on a single player without revenge before it is considered domination

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

dominatepoints <#undocumented#>

#undocumented#

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

duelclear <value>

determines if items are reset at the end of each round

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

duelcycle <value>

determines if players are force-cycled after a certain number of wins (bit: 0 = off, 1 = non-team games, 2 = team games)

variable

2

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

duelcycles <value>

maximum wins in a row before force-cycling (0 = num team/total players)

variable

2

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

duellimit <milliseconds>

time in milliseconds before next round in duel/survivor

variable

5000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

duelmaps <list>

duel map filter (extra filter on top of mode filter)

string variable

bath bloodlust darkness deadsimple dutility echo fourplex ghost longestyard livefire stone panic vault wet

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

duelprotect <milliseconds>

time in milliseconds after spawning players cannot be damaged in duel/survivor matches

variable

5000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

duelreset <value>

reset winner in duel

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

duelwarmup <#undocumented#>

#undocumented#

variable

15000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

editlock <#undocumented#>

#undocumented#

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

enemybalance <value>

multiply number of enemy spawns by this much

variable

1

1..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemybonus <#undocumented#>

#undocumented#

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemylimit <#undocumented#>

#undocumented#

variable

32

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemyscale <#undocumented#>

#undocumented#

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemyskillmax <#undocumented#>

#undocumented#

variable

80

1..101

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemyskillmin <#undocumented#>

#undocumented#

variable

65

1..101

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemyspawndelay <milliseconds>

determine length of time after map start enemies first spawn

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemyspawndistmax <#undocumented#>

#undocumented#

float variable

512.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemyspawndistmin <#undocumented#>

#undocumented#

float variable

32.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemyspawnstyle <value>

determines enemy spawning style, 0 = all at once, 1 = staggered, 2 = random, 3 = randomise between both

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemyspawntime <milliseconds>

determine length of time before enemies respawn

variable

30000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemyspeed <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

enemystrength <value>

scale enemy health values by this much

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

firstbloodpoints <#undocumented#>

#undocumented#

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

floodlines <value>

number of lines in floodtime span before too many

variable

5

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

floodlock <value>

enables flood protection for everyone below a specific privilege level; 0 = disable flood protection, 1 = helper, 2 = supporter, 3 = moderator, 4 = operator, 5 = administrator, 6 = developer, 7 = creator, 8 = everyone

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

floodmute <value>

automatically mute player when warned this many times

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

floodtime <value>

time span to check for floody messages

variable

10000

250..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

floorcoastscale <value>

multiply floorcoast by this much

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

fragbonus <#undocumented#>

#undocumented#

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gamepaused <value>

pauses the game, automatically unset by server

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

gamespeed <value>

override gameplay speed

variable

100

1..10000

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gamespeedlock <value>

determines if gamespeed is locked (also limited by varslock); 0 = off, 1 = helper, 2 = supporter, 3 = moderator, 4 = operator, 5 = administrator, 6 = developer, 7 = creator, 8 = nobody

variable

5

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

gauntletbuffarea <#undocumented#>

#undocumented#

float variable

256.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gauntletbuffdamage <#undocumented#>

#undocumented#

float variable

1.5

1.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gauntletbuffdelay <#undocumented#>

#undocumented#

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gauntletbuffing <#undocumented#>

#undocumented#

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gauntletbuffshield <#undocumented#>

#undocumented#

float variable

1.5

1.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gauntletghost <#undocumented#>

#undocumented#

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gauntletmaps <#undocumented#>

#undocumented#

string variable

ares bath battlefield biolytic canals cargo center colony conflict deli depot dropzone erosion foundation futuresport ghost linear nova stone suspended tribal venus wet

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

gauntletregenbuff <#undocumented#>

#undocumented#

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gauntletregendelay <#undocumented#>

#undocumented#

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gauntletregenextra <#undocumented#>

#undocumented#

variable

2

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gauntletweapon <#undocumented#>

#undocumented#

variable

7

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

gravityscale <value>

multiply gravity by this much

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

headshotpoints <#undocumented#>

#undocumented#

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

hitpushscale <value>

scale hit pushes by this amount

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

hitstunscale <value>

multiply "stun target on hit" by this amount

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

holdmaps <list>

hold bomber-ball maps

string variable

ares bath battlefield biolytic canals cargo center colony conflict cutec darkness deadsimple deli depot dropzone dutility echo erosion foundation fourplex futuresport ghost keystone2k linear mist nova panic processing pumpstation stone suspended tower tribal ubik vault venus warp wet

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

impulseallowed <sum>

determines which impulse actions are allowed (bitwise OR); 0 = off, 1 = dash, 2 = boost, 4 = pacing, 8 = parkour

variable

15

0..15

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseboost <value>

multiplier of impulse when just boosting

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsecost <value>

cost of impulse jump

variable

5000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsecostrelax <#undocumented#>

#undocumented#

variable

8

0..15

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsecostscale <#undocumented#>

#undocumented#

variable

0

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsecount <value>

number of impulse actions per air transit

variable

6

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsedash <value>

multiplier of impulse when dashing

float variable

1.2

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsedashdelay <milliseconds>

minimum time between dashes/powerslides

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsedelay <milliseconds>

minimum time between boosts

variable

250

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsejet <value>

jetpack impulse meter depletion

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsejump <value>

multiplier of impulse when jumping

float variable

1.1

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsekickdelay <milliseconds>

minimum time between wall kicks/climbs

variable

350

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulselimit <value>

maximum impulse speed

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsemelee <value>

multiplier of impulse when using melee

float variable

0.75

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsemeter <value>

impulse dash length; 0 = unlimited, anything else = timer

variable

30000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsepacing <value>

pacing counts toward impulse; 0 = off, anything else = multiplier of time

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseparkour <value>

multiplier of impulse when doing other parkour

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseparkourkick <value>

parkour kick modifier

float variable

1.3

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseparkournorm <value>

minimum parkour surface z normal

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseparkourvault <value>

parkour vault modifier

float variable

1.3

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsepower <value>

power jump modifier

float variable

1.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseregen <value>

impulse regen multiplier

float variable

5.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseregencrouch <value>

impulse regen modifier when crouching

float variable

2.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseregendelay <value>

delay before impulse regens

variable

350

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseregeninair <value>

impulse regen modifier when in air

float variable

0.75

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseregenjet <value>

impulse regen jetpack modifier

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseregenjetdelay <value>

delay before impulse regens after jetting, -1 = must touch ground

variable

-1

-1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseregenmove <value>

impulse regen modifier when moving

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseregenpacing <value>

impulse regen modifier when pacing

float variable

0.75

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseregenslide <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseskate <value>

length of time a run along a wall can last

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseslide <milliseconds>

time before powerslides end

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulseslip <milliseconds>

time before floor friction kicks back in

variable

250

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsespeed <value>

extra velocity to add when impulsing

float variable

90.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsespread <value>

multiply projectile spread by this much when impulsing/pacing/jetpacking

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsestyle <value>

impulse style; 0 = off, 1 = touch and count, 2 = count only, 3 = freestyle

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsevaultmax <value>

maximum percentage of height for vault

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

impulsevaultmin <value>

minimum percentage of height for vault

float variable

0.25

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

inairspread <value>

multiply projectile spread by this much when jumping/in-air

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

instadelay <milliseconds>

time in milliseconds before players can respawn in instagib mutated modes

variable

3000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

instaprotect <milliseconds>

time in milliseconds after spawning players cannot be damaged in instagib matches

variable

3000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

instaresizeamt <value>

each kill adds this much size in insta-resize

float variable

0.1

1e-06..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

instaweapon <value>

weapon players spawn with in instagib, defaults to rifle (7)

variable

7

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

intermlimit <milliseconds>

time in milliseconds intermission lasts

variable

15000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemcollide <#undocumented#>

#undocumented#

variable

64

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemelasticity <#undocumented#>

#undocumented#

float variable

0.4

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemextinguish <#undocumented#>

#undocumented#

variable

6

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

iteminteracts <#undocumented#>

#undocumented#

variable

3

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemminspeed <#undocumented#>

#undocumented#

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemrelativity <#undocumented#>

#undocumented#

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemrepelspeed <#undocumented#>

#undocumented#

float variable

25.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemrepulsion <#undocumented#>

#undocumented#

float variable

8.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemsallowed <value>

determines if items are present in the level; 0 = never, 1 = all but instagib, 2 = always

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemspawndelay <milliseconds>

time in milliseconds after map start items first spawn

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemspawnstyle <value>

determines the timing of item spawning at map start; 0 = all at once, 1 = staggered, 2 = random, 3 = randomise between both

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemspawntime <milliseconds>

time in milliseconds before items (re)spawn

variable

15000

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemthreshold <value>

if numitems/(players*maxcarry) is less than this, spawn one of this type

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemwaterfric <#undocumented#>

#undocumented#

float variable

1.75

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

itemweight <#undocumented#>

#undocumented#

float variable

150.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

jetdecay <value>

decay rate of one unit per this many ms

float variable

15.0

1.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

jetdelay <milliseconds>

minimum time between jetpack

variable

250

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

jetheight <value>

jetpack maximum height off ground

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

jetpackmaps <list>

jetpack map filter (extra filter on top of mode filter)

string variable

ares battlefield biolytic canals cargo center colony conflict cutec darkness deadsimple deathtrap deli depot dropzone dutility echo erosion error forge fourplex futuresport ghost linear longestyard mist nova oneiroi pumpstation spacetech starlibido suspended testchamber tower tranquility tribal ubik venus warp

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

jumpspeed <value>

extra velocity to add when jumping

float variable

110.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

kamikaze <value>

determines the level of kamikaze events; 0 = never, 1 = holding grenade, 2 = have grenade, 3 = always

variable

1

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

kicklock <value>

determines who may kick players; 0 = helper, 1 = supporter, 2 = moderator, 3 = operator, 4 = administrator, 5 = developer, 6 = creator, 7 = nobody

variable

3

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

kickpushcrouch <value>

multiply kick pushes from weapons by this much when crouching

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

kickpushscale <value>

multiply kick pushes from weapons by this much

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

kickpushsway <value>

multiply kick push effect on hud gun sway by this much

float variable

0.0125

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

kickpushzoom <value>

multiply kick pushes from weapons by this much when zoomed

float variable

0.125

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

kingmaps <list>

king-of-the-hill maps

string variable

ares bath battlefield biolytic canals cargo center colony conflict darkness deadsimple depot dutility echo fourplex linear livefire processing stone suspended tower tribal ubik vault venus

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

largemaps <#undocumented#>

#undocumented#

string variable

ares battlefield biolytic canals cargo center colony cutec deadsimple deathtrap deli depot erosion forge foundation futuresport ghost linear mist nova processing pumpstation spacetech suspended tower tranquility tribal ubik venus warp

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

limitlock <value>

determines who may limit players; 0 = helper, 1 = supporter, 2 = moderator, 3 = operator, 4 = administrator, 5 = developer, 6 = creator, 7 = nobody

variable

3

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

liquidcoastscale <value>

multiply liquidcoast by this much

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

liquidextinguishscale <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

liquidspeedscale <value>

multiply liquidspeed by this much

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

liquidsubmergescale <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mainmaps <list>

deathmatch maps

string variable

ares bath battlefield biolytic bloodlust canals cargo center colony conflict cutec darkness deadsimple deathtrap deli depot dropzone dutility echo erosion error foundation fourplex futuresport ghost institute keystone2k linear livefire longestyard mist nova oneiroi panic processing pumpstation spacetech starlibido stone suspended tower tribal ubik vault venus warp wet

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

maphistory <value>

remember this many maps that can't be voted again if votelock is set

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

mapsfilter <value>

0 = off, 1 = filter based on mutators, 2 = also filter based on players

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

mapslock <value>

determines at which privilege level maps are locked, accordigng to mapslocktype; 0 = off, 1 = helper, 2 = supporter, 3 = moderator, 4 = operator, 5 = administrator, 6 = developer, 7 = creator, 8 = nobody

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

mapslocktype <value>

determines the maps locking type; 0 = off, 1 = lock level only, 2 = lock level can select non-rotation

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

masterlock <#undocumented#>

#undocumented#

variable

3

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

maxalive <value>

only allow this*numplayers (for current map) to be alive at once

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

maxaliveminimum <value>

only enables maxalive limit if the number of players is more than or equal to this

variable

4

2..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

maxalivequeue <value>

toggle queue system (used if number of players exceeds maxalive*numplayers for current map); 0 = prohibits leaving spectator, 1 = players enter queue

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

maxalivethreshold <value>

only enables maxalive limit if the number of players is more than or equal to this*numplayers (for current map)

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

maxcarry <value>

maximum number of weapons a player can carry, plus pistol and grenades

variable

2

1..6

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

maxhealth <value>

spawnhealth * maxhealth defines the maximum amount of health that can be reached (e.g. standing next to a friendly goal)

float variable

1.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

maxhealthvampire <value>

spawnhealth * maxhealthvampire defines the maximum amount of health that can be reached by damaging other players in vampire

float variable

2.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

maxresizescale <value>

defines the largest scaled size a player can become in a match with the resize mutator enabled

float variable

2.0

1.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

mediummapmax <value>

maximum number of players for a medium map

variable

12

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

mediummaps <#undocumented#>

#undocumented#

string variable

ares battlefield biolytic canals cargo center colony conflict cutec darkness deadsimple deathtrap deli dropzone echo erosion error forge foundation fourplex futuresport ghost institute keystone2k linear livefire mist nova oneiroi panic processing pumpstation spacetech suspended starlibido stone tower tranquility tribal ubik venus warp wet

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

messagelength <#undocumented#>

#undocumented#

variable

128

32..511

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

messagelock <#undocumented#>

#undocumented#

variable

0

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

minresizescale <value>

defines the smallest scaled size a player can become in a match with the resize mutator enabled

float variable

0.5

1e-06..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

modelock <value>

determines at which privilege level modes are locked, according to modelocktype; 0 = off, 1 = helper, 2 = supporter, 3 = moderator, 4 = operator, 5 = administrator, 6 = developer, 7 = creator, 8 = nobody

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

modelockfilter <sum>

determines the modes which are allowed to be used as dictated by modelock, convenient to set using a sum of $modebit* vars (available: editing, deathmatch, capture, defend, bomber, trial), example: (+ $modebitediting $modebitdeathmatch)

variable

188

0..255

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

modelocktype <value>

determines the mode locking type; 0 = off, 1 = lock level only, 2 = lock level can set limited mode and higher

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

movecrawl <value>

multiplier of speed when crawling

float variable

0.6

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

moveinair <value>

multiplier of speed when in-air

float variable

0.9

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

movejet <value>

multiplier of speed when using jetpack

float variable

1.6

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

movepacing <value>

multiplier of speed when pacing

float variable

1.6

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

movespeed <value>

baseline movement speed

float variable

100.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

movespread <value>

multiply projectile spread by this much when moving

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

movestepdown <value>

multiplier of speed when stepping down

float variable

1.15

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

movestepup <value>

multiplier of speed when stepping up

float variable

0.95

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

movestrafe <value>

multiplier of speed when strafing

float variable

1.0

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

movestraight <value>

multiplier of speed when only moving forward

float variable

1.2

1e-06..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

multikillbonus <#undocumented#>

#undocumented#

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

multikilldelay <value>

time in milliseconds multiple kills in a row must occur

variable

5000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

multikillpoints <#undocumented#>

#undocumented#

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

multimaps <list>

maps allowed for modes which *require* multi spawns (ctf/bb)

string variable

canals deadsimple depot keystone2k warp fourplex

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

mutelock <value>

determines who may mute players; 0 = helper, 1 = supporter, 2 = moderator, 3 = operator, 4 = administrator, 5 = developer, 6 = creator, 7 = nobody

variable

3

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

mutslockfilter <sum>

determines the mutators which are allowed to be used as dictated by modelock, convenient to set using a sum of $mutsbit* vars (available: multi, team, coop, instagib, medieval, kaboom, duel, survivor, classic, onslaught, jetpack, vampire, expert, resize, gsp1 = first mode variation {ctf-return, dtf-quick, bomber-hold}, gsp2 = second mode variation {ctf-defend, dtf-conquer}, gsp3 = third mode variation {ctf-protect, dtf-king-of-the-hill}), example: (+ $mutsbitmulti $mutsbitteam)

variable

126975

0..131071

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

overtimeallow <value>

if scores are equal, go into overtime

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

overtimelimit <minutes>

maximum time overtime may last, 0 = forever

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

pointlimit <value>

number of points required to end the round (and win) in deathmatch modes

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

previousmaps <#undocumented#>

list of previously played maps

string variable

n/a

IDF_READONLY IDF_REWRITE IDF_COMPLETE IDF_CLIENT

pushlimited <#undocumented#>

#undocumented#

float variable

0.75

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

pushscale <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

quakefade <#undocumented#>

#undocumented#

variable

250

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

quakelimit <#undocumented#>

#undocumented#

variable

200

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

quakewobble <#undocumented#>

#undocumented#

variable

18

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

radiallimited <value>

multiply explosion radius by this amount in limited situations (eg. instagib)

float variable

0.75

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

radialscale <value>

multiply explosion radius by this amount

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

regendecay <value>

if over maxhealth, decay this amount each regen

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

regendelay <milliseconds>

time in milliseconds after being damage before normal regeneration resumes

variable

3000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

regenhealth <value>

amount of health regneration gives

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

regentime <milliseconds>

time in milliseconds for which regenerate gives health

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

resetallowsonend <value>

determines when the allow list is reset; 0 = off, 1 = just when empty, 2 = when matches end

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

resetbansonend <value>

determines when the ban list is reset; 0 = off, 1 = just when empty, 2 = when matches end

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

resetlimitsonend <value>

determines when the limit list is reset; 0 = off, 1 = just when empty, 2 = when matches end

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

resetmmonend <value>

determines when privilege mode changes are reset; 0 = off, 1 = just when empty, 2 = when matches end

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

resetmutesonend <value>

determines when the mute list is reset; 0 = off, 1 = just when empty, 2 = when matches end

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

resetvarsonend <value>

determines when these game variables are reset; 0 = off, 1 = just when empty, 2 = when matches end

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

revengepoints <#undocumented#>

#undocumented#

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

rotatemaps <value>

determines behaviour of map rotation; 0 = off, 1 = sequence, 2 = random

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

rotatemapsfilter <value>

0 = off, 1 = filter based on mutators, 2 = also filter based on players

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

rotatemode <value>

determines if modes rotate when the server selects the next map

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

rotatemodefilter <sum>

determines the modes which can be selected when the server selects the next map, convenient to set using a sum of $modebit* vars (available: editing, deathmatch, capture, defend, bomber, trial), example: (+ $modebitediting $modebitdeathmatch)

variable

188

0..255

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

rotatemuts <value>

determines if mutators rotate when the server selects the next map (more than 1 decreases chances)

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

rotatemutsfilter <sum>

determines the mutators which can be selected when the server selects the next map, convenient to set using a sum of $mutsbit* vars (available: multi, team, coop, instagib, medieval, kaboom, duel, survivor, classic, onslaught, jetpack, vampire, expert, resize, gsp1 = first mode variation {ctf-return, dtf-quick, bomber-hold}, gsp2 = second mode variation {ctf-defend, dtf-conquer}, gsp3 = third mode variation {ctf-protect, dtf-king-of-the-hill}, example: (+ $mutsbitmulti $mutsbitteam)

variable

126399

0..131071

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

selfdamage <value>

determines if the player can damage themselves; 0 = off, 1 = either hurt self or use teamdamage rules

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

selfdamagescale <value>

determines how much self-damage is dealt; 0 = off, anything else = scale for damage

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

serverclients <value>

maximum number of allowed clients

variable

16

1..256

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

serverdebug <#undocumented#>

#undocumented#

variable

0

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

serverdesc <text>

server description

string variable

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

servermotd <text>

server message of the day

string variable

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

serveropen <value>

determines server openness for public use; 0 = allow "setpriv 1" and locked/private, 1 = allow "setpriv 1" but no privileged mode, no locked/private, 2 = allow "setpriv 1" but disallows private privileged mode (for public coop-editing), 3 = privilege only by moderator or above

variable

3

0..3

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

shockdamage <#undocumented#>

#undocumented#

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

shockdelay <#undocumented#>

#undocumented#

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

shockstunfall <#undocumented#>

#undocumented#

float variable

0.1

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

shockstunscale <#undocumented#>

#undocumented#

float variable

0.5

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

shockstuntime <#undocumented#>

#undocumented#

variable

1000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

shocktime <#undocumented#>

#undocumented#

variable

5500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

slidecoastscale <value>

multiply slidecoast by this much

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

smallmapmax <value>

maximum number of players for a small map

variable

6

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

smallmaps <#undocumented#>

#undocumented#

string variable

bath bloodlust darkness deadsimple dutility echo error fourplex ghost longestyard livefire stone panic vault wet

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

spawnarmour <#undocumented#>

#undocumented#

variable

0

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

spawndelay <millisecond>

time in milliseconds before players can respawn in most modes

variable

5000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

spawngrenades <value>

spawn with grenades; 0 = never, 1 = all but instagib/time-trial, 2 = always

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

spawnhealth <value>

defines the amount of health you spawn with, and the maximum amount of health to which you will regenerate when damaged, assigning this variable a value of 0 or 1 will cause you to die in one hit

variable

100

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

spawnmines <#undocumented#>

#undocumented#

variable

0

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

spawnprotect <milliseconds>

time in milliseconds after spawning players cannot be damaged

variable

3000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

spawnrotate <value>

spawn point rotation; 0 = let client decide, 1 = sequence, 2 = random

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

spawnweapon <value>

weapon players spawn with, defaults to pistol (1)

variable

1

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

speclock <value>

determines who may force players to spectate; 0 = helper, 1 = supporter, 2 = moderator, 3 = operator, 4 = administrator, 5 = developer, 6 = creator, 7 = nobody

variable

3

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

spreebreaker <#undocumented#>

#undocumented#

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

spreecount <value>

number of consecutive frags for each spree level

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

spreepoints <#undocumented#>

#undocumented#

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

stillspread <value>

multiply projectile spread by this much when standing still

float variable

0.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

stunlimited <#undocumented#>

#undocumented#

float variable

0.75

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

stunscale <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teamalphacolour <#undocumented#>

#undocumented#

variable

0x5F66FF

0x000000..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

teamalphaname <#undocumented#>

#undocumented#

string variable

alpha

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teambalance <value>

determines the method of team balancing; 0 = off, 1 = by number then rank, 2 = by rank then number

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teamdamage <value>

determines if the player can damage team members; 0 = off, 1 = non-bots damage team, 2 = all players damage team

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teamdamagescale <value>

determines how much team damage is dealt; 0 = off, anything else = scale for damage

float variable

1.0

-1000000.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teamenemycolour <#undocumented#>

#undocumented#

variable

0xF88820

0x000000..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

teamenemyname <#undocumented#>

#undocumented#

string variable

enemy

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teamkappacolour <#undocumented#>

#undocumented#

variable

0xFFD022

0x000000..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

teamkappaname <#undocumented#>

#undocumented#

string variable

kappa

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teamkillban <#undocumented#>

#undocumented#

variable

3

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

teamkillkick <#undocumented#>

#undocumented#

variable

2

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

teamkilllock <#undocumented#>

#undocumented#

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

teamkillpenalty <#undocumented#>

#undocumented#

variable

2

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teamkillrestore <#undocumented#>

#undocumented#

variable

1

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

teamkilltime <#undocumented#>

#undocumented#

variable

5

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

teamkillwarn <#undocumented#>

#undocumented#

variable

5

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

teamneutralcolour <#undocumented#>

#undocumented#

variable

0x90A090

0x000000..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

teamneutralname <#undocumented#>

#undocumented#

string variable

neutral

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teamomegacolour <#undocumented#>

#undocumented#

variable

0xFF4F44

0x000000..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

teamomeganame <#undocumented#>

#undocumented#

string variable

omega

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teampersist <value>

0 = off, 1 = only attempt, 2 = forced

variable

1

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

teamsigmacolour <#undocumented#>

#undocumented#

variable

0x22FF22

0x000000..0xFFFFFF

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_HEX

teamsigmaname <#undocumented#>

#undocumented#

string variable

sigma

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

timelimit <minutes>

time in minutes before round ends; 0 = off

variable

10

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

trialdelay <milliseconds>

time in milliseconds before players can respawn in trial mode

variable

500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

trialghost <#undocumented#>

#undocumented#

variable

1

0..1

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

trialmaps <list>

time-trial maps

string variable

cyanide hawk hinder neodrive purge testchamber

n/a

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

trialweapon <value>

weapon players spawn with in trial, defaults to melee only (0)

variable

0

0..10

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

varslock <value>

determines if vars are locked; 0 = off, 1 = helper, 2 = supporter, 3 = moderator, 4 = operator, 5 = administrator, 6 = developer, 7 = creator, 8 = nobody

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

vetolock <value>

determines who may force match votes; 0 = helper, 1 = supporter, 2 = moderator, 3 = operator, 4 = administrator, 5 = developer, 6 = creator, 7 = nobody

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

voteinterm <value>

0 = must wait entire time, 1 = passes if votethreshold is met, 2 = passes if unanimous

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

votelimit <milliseconds>

time in milliseconds intermission voting lasts

variable

45000

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

votelock <value>

determines at which privilege level votes are locked, accordigng to votelocktype; 0 = off, 1-6 = supporter/helper/moderator/operator/admin/creator can select recently played maps, 7-13 = support/helper/moderator/operator/admin/creator only can vote, 14 = no voting

variable

4

0..7

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

votelocktype <value>

determines the vote locking type; 0 = off, 1 = lock level only, 2 = lock level can select prevmaps

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

votestyle <milliseconds>

determines how mid-match votes are handled; 0 = votes don't pass mid-match, 1 = passes if votethreshold is met, 2 = passes if unanimous

variable

2

0..2

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

votethreshold <value>

auto-pass votes when this many agree

float variable

0.5

0.0..1.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

votewait <milliseconds>

time in milliseconds before a player may cast another vote (to avoid flooding)

variable

2500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT IDF_ADMIN

wavepushscale <value>

scale of the hitpush force used in a wavepush

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

wavestunscale <#undocumented#>

#undocumented#

float variable

1.0

0.0..1000000.0

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

weaponinterrupts <#undocumented#>

#undocumented#

variable

56

0..254

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

weaponswitchdelay <#undocumented#>

#undocumented#

variable

500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

zoomlimitmax <#undocumented#>

#undocumented#

variable

65

1..150

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

zoomlimitmin <#undocumented#>

#undocumented#

variable

10

1..150

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

zoomlock <value>

0 = unrestricted, 1 = must be on floor, 2 = also must not be moving, 3 = also must be on flat floor, 4 = must also be crouched

variable

0

0..4

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

zoomlocktime <milliseconds>

time before zoomlock kicks in when in the air

variable

500

0..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT

zoomtime <value>

determines how long it takes for the rifle scope to zoom in and out, the rifle uses the primary fire mode unless the scope is fully zoomed in

variable

100

1..2147483646

IDF_REWRITE IDF_COMPLETE IDF_CLIENT