[MAP] ffa22-2 (v1.9.9 ONLY)

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[MAP] ffa22-2 (v1.9.9 ONLY)

Postby molexted » 21 Nov 2017 23:33

Not yet named and not yet quite finished, this is one of the FFA series of map layouts that I have decided to pursue.

At some point i will come up with a name for this and the title will be updated to reflect that status.

Released under the WTFPL v2; you may copy, edit, and redistribute this work without asking permission from me.

This is a v1.9.9 map only. It will not load in Cube 2 versions of Red Eclipse, including the current stable version. Switch to the "master" branch if you want to try out this level (and RE 2 in general)

ffa22.zip
(353.62 KiB) Downloaded 9 times

ffa22-2.zip
(416.95 KiB) Downloaded 3 times
Attachments
20171121152557.png
20171130010048.png
20171130010025.png
Last edited by molexted on 30 Nov 2017 09:02, edited 3 times in total.
Full disclaimer: I own an Opteron.
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Re: [MAP] ffa22 (v1.9.9 ONLY)

Postby shacknetisp » 25 Nov 2017 18:28

I like the look and layout, the only problem I had with it was that the glass is hard to see. The glass facing outside is ok, but the glass separating rooms is barely visible for me and I collide with it even when I know it's there.
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Re: [MAP] ffa22 (v1.9.9 ONLY)

Postby Dziq » 25 Nov 2017 20:07

yeah, thats true I tried to jump there and realised after a while taht is a glass. Also lighting is a little out of place in few spots, very faked ;)
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Re: [MAP] ffa22 (v1.9.9 ONLY)

Postby molexted » 26 Nov 2017 05:23

There is a couple lights that are there without any justification and that is normal for unfinished maps of mine.

The glass will be fixed; it has the same settings as it did in the Cube 2 version and that is too faint for Tesseract.
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Re: [MAP] ffa22 (v1.9.9 ONLY)

Postby molexted » 30 Nov 2017 08:55

ffa22-2:

Glass ceiling
More visible glass
More clear light sources
Geometry cleanup

11k tri 14k vert
Full disclaimer: I own an Opteron.
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