[MAP] The Alien Temple [REMOVED by the author]

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[MAP] The Alien Temple [REMOVED by the author]

Postby LoxForever » 07 Apr 2017 13:30

--- IMPORTANT NOTICE ---
> ENGLISH
This map will no longer be available here and will be kept in another RedEclipse fork.
Reason: RedEclipse staff does not like or support the integration of maps made by users in future versions of the game and does not have sufficient funds to continue the development of the game.
Note: content removal is a map author decision, unwillingly after weeks of discussion.
> ITALIAN
Questa mappa non sarà più disponibile qui e sarà mantenuta in un altro gioco indipendente simile a RedEclipse.
Motivazione: il personale non amministrativo di RedEclipse non gradisce nè supporta l'integrazione di mappe fatte dall'utenza nelle future versioni del gioco e non dispone di fondi sufficienti per continuare lo sviluppo del gioco.
Nota: la rimozione del contenuto è una decisione dell'autore della mappa, presa a malincuore dopo settimane di discussione. Gli utenti italiani che desiderano ulteriori chiarimenti possono contattarmi in privato, a tutela dell'immagine del progetto.
--- IMPORTANT NOTICE ---

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Alien Temple

Description
This map enables many parkour tricks and features portals, jumpers, sniper covers and all weapons. It is great for both casual and experienced/tactical users and is very simple to learn.
The map is well balanced: weapons with area effect are also the most difficult to reach but precise and secondary weapons are very easy to get.
This map also supports bots: they will do tricks and clever movements to raise the difficulty and can be deadly in some game modes.


Screenshots

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Supported modes

This is the list of supported game modes.
Different teams have access to different weapons. Players must use covers, parkour and strategy to win in each mode.

ALIAS - MODE (DIFFICULTY)

    * DM - Deathmatch (Normal)
    * DAC - Defend and control (Normal)
    * CTF - Capture the Flag (Hard)
    * BB - Bomber ball (Very hard)

Technical requirements, credits and DOWNLOAD

This map should work well on all computers.
You can disable dynamic lights and lower your graphic settings to boost performance and the map should remain nice and playable.

Thank you to any user (most without a RE account) who helped me.
(If you decide to register a RE account contact me to add your name to the map!)

Have fun!

Click HERE for the latest version!
The original version is in the attachments of this post.
Last edited by LoxForever on 01 Oct 2017 10:31, edited 4 times in total.
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Re: [MAP] The Alien Temple

Postby bonifarz » 08 Apr 2017 09:01

Welcome to the forums, Lox

Glad to see you have fun with mapping. I wonder, have you seen our general mapping tips on the wiki?

http://redeclipse.net/wiki/Mapping_Tips

Creating a well balanced map with good flow for game modes like CTF is difficult. Keep in mind that players need enough room for proper parkour movement.

Concerning the visual map design, be sure to avoid shapes that make your map look blocky. Cubic geometry is nice to get started, but try to use more slopes and rounded shapes. It will greatly enhance the look and feel of your map.

Another tricky point is lighting. Personally, I prefer maps with simple, bright lighting.

For future maps and updates, you may want to include some license information, such as cc-by-sa-4.0.
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Re: [MAP] The Alien Temple

Postby LoxForever » 08 Apr 2017 13:20

bonifarz wrote:Welcome to the forums, Lox

Glad to see you have fun with mapping. I wonder, have you seen our general mapping tips on the wiki?

http://redeclipse.net/wiki/Mapping_Tips

Creating a well balanced map with good flow for game modes like CTF is difficult. Keep in mind that players need enough room for proper parkour movement.
For future maps and updates, you may want to include some license information, such as cc-by-sa-4.0.


Hi, yes I did. I also followed: http://redeclipse.net/forum/viewtopic.php?p=5#p5
I always publish content under the BSD license, but in this case I omitted voluntarily the license: I created the map using the game itself without paying an euro, and anybody can use it without limitations. ;)

bonifarz wrote:Concerning the visual map design, be sure to avoid shapes that make your map look blocky. Cubic geometry is nice to get started, but try to use more slopes and rounded shapes. It will greatly enhance the look and feel of your map.

Another tricky point is lighting. Personally, I prefer maps with simple, bright lighting.


The map contains rounded shapes:

ImageImage

They are not a decoration: experienced players can actually climb and shoot from them.
The map has complex lighting and many light sources (the sun, torches, plasma in the walls...) and is intentionally full of static lights to cast static shadows. It is a mysterious alien temple :!:
Don't worry: the screenshots appear darker than the map, just test it and report here the points that appear too much dark on your screen so I can add more lights if necessary. :)

Thank your for you feedback.
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Re: [MAP] The Alien Temple

Postby bonifarz » 08 Apr 2017 20:23

I don't comment on maps without looking at them in-game first. Of course, there are some rounder shapes, like your torches, but you will agree that the map in its current state looks rather blocky as a whole. Maybe you can come up with some more interesting alien style elements to brake that up a bit, or vary the layout with some curved sections. The choices are up to you...
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Re: [MAP] The Alien Temple

Postby LoxForever » 08 Apr 2017 21:00

bonifarz wrote:I don't comment on maps without looking at them in-game first. Of course, there are some rounder shapes, like your torches, but you will agree that the map in its current state looks rather blocky as a whole. Maybe you can come up with some more interesting alien style elements to brake that up a bit, or vary the layout with some curved sections. The choices are up to you...


Those aliens... they must love curves. :lol:
Since this is not a bug, I will wait to see if someone else shares your opinion/taste and then make a new release. ;)

Thank you. :)
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Re: [MAP] The Alien Temple

Postby qreeves » 09 Apr 2017 01:18

boni is just repeating what we usually say to everyone with their first map submission. Because everything is made of cubes, it is way too easy for a map to appear blocky, and it is a good idea to reduce this as much as possible so things look more professional. The only other thing I could add to that is the texturing, where you've used certain textures a little too much. Try adding trims to the edges of things to break up the monotony. As you can see in this image you posted it creates a repetitive pattern which doesn't look too good.
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Re: [MAP] The Alien Temple

Postby LoxForever » 09 Apr 2017 15:12

If a developer says it, it must be right: time to make a huge upgrade. ;)
Here it is a new release, try it, let me know if you like it more.

Changelog
Rev. 02

New features:
  • Background sounds: lava, wind, alien portal, plasma;
  • Sound effects: jumper;
  • New round shapes (aliens love curves :lol: ): portal, virtual ceiling, EXIT sign, decorations for climbing and some walls;
  • Alien symbols ( :o );
  • Team balancing: new sci-fi ladders, walls around the jumper, defensive walls on the lava pools, defensive walls near the stairs, all players near the portal take damage, the flamethrower is more difficult to take;
  • Environmental damage: stepping on a flame or visiting other dimensions will damage the player;
  • New light sources and better lighting;
  • Texture variations: portal, alternative dimension (a new room!) and much more;

Resolved bugs:
  • Bugfix - unnecessary AI collisions;
  • Bugfix - unnecessary invisible walls of clipping material;
  • Bugfix - texture occlusion under lava pools;
  • Bugfix - texture occlusion behind decorations;
  • Bugfix - missing texture variation for arrows (jumper section);

Screenshots of some changes, test the map to see the hidden gems :twisted:

Image Image

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free image hosting

Download the new version:

Quest--- IMPORTANT NOTICE ---
> ENGLISH
This map will no longer be available here and will be kept in another RedEclipse fork.
Reason: RedEclipse staff does not like or support the integration of maps made by users in future versions of the game and does not have sufficient funds to continue the development of the game.
Note: content removal is a map author decision, unwillingly after weeks of discussion.
> ITALIAN
Questa mappa non sarà più disponibile qui e sarà mantenuta in un altro gioco indipendente simile a RedEclipse.
Motivazione: il personale non amministrativo di RedEclipse non gradisce nè supporta l'integrazione di mappe fatte dall'utenza nelle future versioni del gioco e non dispone di fondi sufficienti per continuare lo sviluppo del gioco.
Nota: la rimozione del contenuto è una decisione dell'autore della mappa, presa a malincuore dopo settimane di discussione. Gli utenti italiani che desiderano ulteriori chiarimenti possono contattarmi in privato, a tutela dell'immagine del progetto.
--- IMPORTANT NOTICE ---
Last edited by LoxForever on 01 Oct 2017 10:33, edited 1 time in total.
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Re: [MAP] The Alien Temple

Postby LoxForever » 27 Jun 2017 17:22

Because 22% of the users of this forum and the lead game developer already tested the map, I am releasing a new - improved - version.
This release offers different game-play mechanics and better effects.


Changelog
Rev. 03

New features:
Additional portal: "portal of the cowards", now the map has a real exit...;
Additional traps: two endless pits (with instant kill!);
Total restyling of the colons, of the floors and of some decorations;
Blendmaps on the existing portal;
New lightning effects in the alien dimension;
Rooms: open room with holes and "natural covers" for the snipers;
More round shapes, more imperfections;
Better ladders and other architectural improvements.

Resolved bugs:
Bugfix - bad teleport parameters;
Bugfix - bad jumper parameters;
Hack - missing collisions on some spots of the colons allowed players to use them like ladders;
Hack - corrupted geometry on the battlements allowed players to do unwanted parkour tricks while climbing;

Not all changes are in the changelog, just download the map and test it to discover more.
Screenshots of some changes (test the map to see the hidden gems):

Image Image Image

Image Image Image

Image Image Image

Image

Download the new version:


Quest--- IMPORTANT NOTICE ---
> ENGLISH
This map will no longer be available here and will be kept in another RedEclipse fork.
Reason: RedEclipse staff does not like or support the integration of maps made by users in future versions of the game and does not have sufficient funds to continue the development of the game.
Note: content removal is a map author decision, unwillingly after weeks of discussion.
> ITALIAN
Questa mappa non sarà più disponibile qui e sarà mantenuta in un altro gioco indipendente simile a RedEclipse.
Motivazione: il personale non amministrativo di RedEclipse non gradisce nè supporta l'integrazione di mappe fatte dall'utenza nelle future versioni del gioco e non dispone di fondi sufficienti per continuare lo sviluppo del gioco.
Nota: la rimozione del contenuto è una decisione dell'autore della mappa, presa a malincuore dopo settimane di discussione. Gli utenti italiani che desiderano ulteriori chiarimenti possono contattarmi in privato, a tutela dell'immagine del progetto.
--- IMPORTANT NOTICE ---

Please report here any problem/bug/glitch/easter-egg/doctor who cabine you find in the map. ;)
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