new ui system

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new ui system

Postby bonifarz » 26 Mar 2017 12:49

Maybe I'm the wrong person to open this topic, but I think it should really have its place on the forums.

I don't have a clue yet how the new ui commands from tesseract work, but it looks like an awesome new feature. And it is definitely a ton of work for quin to recreate all game menus from scratch.

It is probably too early for the community to help with this, but as a starting point, I have put a list of the new commands on the wiki.

Maybe someone can share a link to some documentation from the tesseract community, or we could collect some more instructions in usage.cfg (edit --> pull request).

Who knows what cool new stuff will be possible with this... maybe we will even get a menu editor with built-in previews.
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Re: new ui system

Postby qreeves » 27 Mar 2017 03:13

It's worth noting there's a bunch of UICMD and UIARG macros that define other commands and directly control certain UI widgets. (random examples: uichangecolour, uitextgrowth, uiclipoffset)
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