Is it somehow possible to bind semicolon (or "ö" in the german keyboard layout) to any player actions? Since I'm left handed, I always bind semicolon (or ö) to strafing right but this is not possible anymore
The problem is SDL_keycode.h doesn't provide specific codes for special keys such as this. From what I understand, they rely on a sequence of codes because UTF-8 encodings are larger than ASCII (meaning they send more than one code with each key press). I believe this is mostly outside of our control, and would have to be fixed upstream in SDL2 in order to produce proper standalone key codes, as that is what we use to access inputs.