Profiling maps

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Profiling maps

Postby FaTony » 06 Dec 2016 15:00

So I'm making a detailed map and I found that 1 place in a map causes big fps drop. First I thought it's just because of complex geometry but then I've added another area which also has lots of details but doesn't lag. How can I profile the map to see what's causing the performance drop? Source engine has a +showbudget command which pops up a nice GUI that tells exact timing of each subsystem call.

In my case it looks like the glass seems to be the cause but I'm not sure.
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Re: Profiling maps

Postby qreeves » 07 Dec 2016 02:28

Set "showstats" to the maximum value. There's a bunch of X:n combinations that refer to triangle counts, etc. I don't remember what they all mean off the top of my head though, so this could probably use some improvements for usability.
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