Thanks for encouraging
I still have many things to learn and there is a place to improve this package, maybe I add animated models. Imagine palm leaves so these moves like on wind.. hmmm
@bonifarz: Im happy you liked my trees so much ;p
Q1: "Let's say I was to add these to a current map and not a new one. what would I have to exec. "
Just do "/exec/dziq/models.cfg" or "/exec/dziq/textures.cfg" while in game
This will do not mess with your current map.
If you plan to use a palm tree only, rest of the models will be discarded from map.cfg when saved. The same goes for textures: /texturecull will remove unused textures from map.cfg
Q2: "And let's say I wanted to add the update that you release later. Would this mess up the map config with textures and map models with the older version? I'd love to add some but scared it'd mess up my map."
All models and textures in current package have lowercase names now, I dont plan to change names so dont worry.
Each new release should add more models and some textures without messing existing ones.
Q3: "If or Once it's added to dev version. Would I have to replace the model placements because it's been recoded in the .cfg's?"
I think not, because even if included, all paths should be the same, but maybe devs change something. I don't know, but probably not
Remember that you can easily replace all similiar models to new ones just with mouse wheel and holding key 1 or use boni's menuses.