"Hostile Town" Map By : Zero
Version : 2.5
License : CC BY-SA 3.0 Unported
( http://creativecommons.org/licenses/by-sa/3.0/ )
Map Summary :
Map's about 70% done without clipping/no clipping as far as layout. This is beta stage. Resembles a little of black ops 3 map with my own creation. There soon will be a border where players can't pass or run into death material. Once map is finished players will only have the option to go 3 or so different directions with some variants like changing direction towards central location or moving around obstacles.
These images are taken at a older version. ( Version 2.5 ) Download to view latest.
Version History :
- Code: Select all
- Edited right building geometry to be extended.
- Added to right building decor.
- Edited textures on structures.
- Added shed structure next to train mill with map models.
- Added sounds.
- Repair sign moved and edited.
- Added sample lights.
- Added another sunlight.
- Added more map models.
- Added generic background structures.
- Moved flag affinities outside.
- Edited / Added Sounds.
- Added death material to central power lines.
- Added /Edit sound.
- Replaced textures.
- Added more structural buildings.
- Deleted a bunch of structures.
- Done a lot.
- Edit / Added sounds.
- Fixed name of map from "Hostile" to "Hostile Town".
- Added Clip/NoClip
- Added some detail to building across from train depot.
- Added more waypoints.
- Added generic weapon placement for "classic" mutator.
- Added more structures. (Buildings, fences etc.)
- Changed textures on structures. (Trains, buildings, ground etc.)
- Removed old generic floating buildings.
- Added map models.
- Removed triangles down from 181k to 151k And still more to go.
0.5 - Released to public.
To Do List :
- Code: Select all
- Add better textures to structures.
- Create map layout better.
- Add death material outside of map layout. (Example : Can't go over fences or certain buildings and structures beyond map limits.)
- Remove more triangles in map.
- Add more map models.
- Place objects from old map to new. (Example : Floating structures or structures outside map layout.)
- Add clip/no clip to map. (Example : Area's players aren't supposed to be. Area's that interfere with parkour movements.)
- Add heightmap or less flat land where there is dirt/grass.
- Add better blendmapping.
- Fill in empty structures where players aren't supposed to be. This will make the structures more solid and bring down triangles in the map.
- Fix road textures to match map layout.
- Make train track entrance/exits to look more realistic.
- Make newer structures look more realistic.
- Make map background more realistic. (Example : Mountains)
- Add even more waypoints.
- Add sounds.
- Add lighting. I don't want to add this yet because I'm experimenting with layout and textures.
- Edit weapon layout for "classic" Mutator.
Side Note : I could use some help or idea's from the community to help make this map better.
Older Maps :
Blacklight : http://redeclipse.net/forum/viewtopic.php?f=5&t=1122
Apocrypha : http://redeclipse.net/forum/viewtopic.php?f=5&t=946
Hostile : http://redeclipse.net/forum/viewtopic.php?f=5&t=854
Descent : http://redeclipse.net/forum/viewtopic.php?f=5&t=754
Any other maps I have are discontinued and can be developed by anyone else. Just ask and I'll send.