qreeves wrote:If you don't care how your work is distributed and used, we recommend Creative Commons' Zero (CC-0) license, as it covers these edge cases.
Thank you for the advice. I will probably update accordingly tomorrow.
qreeves wrote:...when distributing a map in a zip file, it is recommended you not add extraneous directories, it should just contain your map in the root of the archive so it can be placed in the user's home directory without needing to be extracted.
Good point. I forgot about loading from the zip. The uncompressed screenshots aren't really worth retaining in the file, and will be removed tomorrow.
qreeves wrote:...but you may want to pay more attention to the lighting as you've mostly replicated the original, warts and all. You might consider just using your own geometry to create the computers in the core room, although the Nieb models do work rather nicely here in a modern sort of way.
Yes, my philosophy with the lighting was accuracy over everything, which is admittedly a bit of a cop out, since I am not experienced with lighting.
Plus the map is sizeable, with many light sources, so I was concerned with possible detrimental effects of excessive lights.
As for the CPU nodes… I'm not sure how well I could recreate them using only textures present in RE(, another stipulation I gave the project), and I found the conventional servers oddly charming in such a futuristic environment. But I will admit it irked me, also. If I find the motivation, I may replace them.
qreeves wrote:Welcome to RE, and enjoy mapping!