freezurbern wrote:What will you, Quin, need help with from the community? (other than the crowdfunding)
I'll need help with promotion, both by spreading the word and building the resources/materials we need to make a fundraising campaign.
freezurbern wrote:Will the maps need to be remade?
It is quite probable, considering Tesseract ditched support for Cube 2: Sauerbraten maps, it might not be a problem we can overcome. I will try to save every asset I can, even if that means I have to write an importer (if I can).
freezurbern wrote:Is 1.5 delayed until a trailer can be made that includes mention of this?
I know this is all very last minute, and people are dismayed at the idea of 1.5 being postponed. The truth is eihrul really needs this in order to survive several months of unemployment while he moves back to the USA. You have him to thank for Red Eclipse in the first place. He encouraged, supported, and even pitched in to make this game a reality. He cares about the integrity of the games that use his engines. I hope you can understand why I would do anything I can to help him.
freezurbern wrote:Will 1.5 mention this effort in-game for the duration of the funding window?
That is probably a good idea, yes.
Julius wrote:Sounds great, but the crowdfunding efforts (especially for open-source projects) as of late have been a bit lackluster. Maybe he can do a flexi-funding campain on indigogo and just collect as much money as he can get and work on the port as long as that takes him? Would be a pity if we could raise $1500 or so and fail because it isn't the $3000 asked for.
Yeah, that is my concern too. It will be us who will be running the campaign, we're basically just contracting him to do the port. He suggested IndieGoGo, but I've only taken a cursory glance at the majority fundraising sites so far. Hopefully we can do the flexi-funding, but we also need to consider the minimum amount which eihrul would need, which his lowest estimate is US$2500. I'm also not sure how this works for non-incorporated entities, if the money has to pass through me, it might have an adverse impact on my personal tax exemption status and social security benefits which I rely on to live.
To all those who have trouble running Tesseract, I'm sorry it doesn't work great for you right now, but let's not make this drivers/performance discussion. This isn't about whether people can run the engine, this is about making a port of RE using it. I should point out that v2.0 could very well be a year or two away, and what we're doing is looking to the future, forward-thinking. I've been using Cube 2 as the base of my projects for 8 years now (starting with "Bots for Sauerbraten" in September 2006), any normal developer would be looking to take advantage of newer technologies after that amount of time.
That's what it comes down to. There is so much more I could do given access to the new features in Tesseract, including some I can't do in RE now because they
require shaders (for example: more than one software palette for model textures). Don't think about what Tesseract is now, think about what
we could do with it. Look at what we did with Cube 2; we inspired many new features which even made it back into the main branch. In a way, I think eihrul counts on people like us to use his tech in ways he never thought of.
For the record though, open source drivers generally don't improve until us software developers start making use of the tech they need to implement. If we don't do it now, then it could be years before they actually implement the newer GL contexts properly. I think it is a little bit silly to be limiting ourselves just because the open source version of a driver isn't working
right now. It will, after you pester them to fix it ;)