I've recently gotten some ideas for new gamemodes we can add, based on the 'Assault', 'Zones' and 'Gladiator' gamemodes in TimeSplitters: Future Perfect. In-case you don't know how these gamemodes work, allow me to explain each of them.
In 'Assault', there are two teams - the attackers (red) and the defenders (blue), who each spawn on opposite sides of a map. The attacking team's goal is to complete a set of objectives before time runs out, and the defending team's goal to prevent the attackers from completing their objectives. The defending team also gets some automatic turrets scattered around the map to aid them, though they can be destroyed relatively easily by the attackers.
In 'Zones', there's a red and blue team and 5 zones scattered across the map, initially under neither team's control. Each team fights for control over the 5 zones, and whichever team has control over the majority of the zones or all of them when time runs out, wins the game.
And 'Gladiator' is pretty much just a free-for-all deathmatch, but at the beginning of the game, a random player is chosen to be the gladiator. Being the gladiator means you are the only player who can earn points, but if someone kills you, then they become the gladiator. The player who has the most points at the end of the time limit or reaches the score limit, wins the game.
I think these gamemodes would be really great additions to the list of gamemodes in Red Eclipse, although perhaps the 'Zones' mode could have all four teams allowed and use flags for each of the zones, and 'Assault' could also have flags which need to be secured in a particular order instead of the objectives. But let me know what you all think.