if you can picture a dubstep soundboard throwing up, that's what RE sounds like currently. why do things bug out so horribly when lots of sounds play? and underwater.ogg plays all the time, constantly for seemingly no reason. whenever a sg2 hits near you it sounds like a wall of bricks just fell 2 feet from you, it's so much louder than any other sound effects. wish i could take a proper video of it all for the lols but screen recorders don't work well with my sound card.
this will undoubtedly be one of the major complaints of 1.5 if the reason can't be found out, at least 4 people have experienced this so far
the key to finding the issue will be to list everything that has changed about the audio, how it's processed, when or how or what sound effects are played and under what circumstances they are culled, since 1.4.5 (none of this was a problem in 1.4.5)
For every action, there is an equal and opposite reaction. For every freedom, there is a new limit. For every joy, a new sorrow. For every act of kindness, an unspeakable cruelty. Where someone succeeds, someone else fails. A new association means a new separation. Loyalty meets treachery, honor breeds disgrace, free expression yields censorship. Each piece of knowledge forms new ignorance. Even death gives rise to new life. But the balance of existence is the beginning of wisdom and discernment.